Buildings · Impediments · Perks · Resources · Units · Factions
Regular structures from STRUCTURES.CSV (ImpedBoon not 1 or -1 — excludes impediments and perks)
Agriculture structure links: lighter greens = earlier gates / prerequisites; darker = Iqta' M. … Lord's Estate band and late buildings.
| Structure | ID | Tier | Base outputs | Input resource | Output resource | Bonus outputs/resources | Note |
|---|---|---|---|---|---|---|---|
| Fallow Fields | 32 | 1 | Food 1, Infra 1 | - | - | - | — |
| Noria | 20 | 1 | Food 2, Infra 2 | - | - | Infra 1 | from: Grain | Transverse output: 3 infra from Cattle Ranch |
| Mushroom Harversters | 685 | 1 | Food 5 | - | - | Food 2, Money 2 | from: Preserved Food | — |
| Succulent Foragers | 686 | 1 | Food 5 | - | - | Food 2, Money 2 | from: Preserved Food | — |
| Feast | 682 | 1 | Food 3, Stewardship 5 | Livestock | - | - | Loyalty Bonus: 8 Creation Xp Bonus: 7 Extra Supply: 5 |
| Food Storage | 18 | 1 | Food 2 | Nuts & Seeds | - | - | Foodkept Bonus: 5% |
| Exotic Fruits Gatherers | 683 | 1 | Food 4 | - | Exotic Fruits | Food 2, Money 2 | from: Pottery | — |
| Ponds | 43 | 1 | Food 3, Money 1 | - | Fishes | - | — |
| Flax Field | 6 | 1 | Food 6 | - | Flax | - | — |
| Hunting Party | 8 | 1 | Food 4, Manpower -2 | - | Furs & Pelts | - | — |
| Hunting Reserve | 7 | 1 | Food 5 | - | Furs & Pelts x 2 | - | — |
| Subsistence Agriculture | 17 | 1 | Food 4, Manpower -1 | - | Grain | Food 1, Infra 1 | from: Tools | — |
| Farm | 9 | 1 | Food 5 | - | Grain | - | — |
| Horses Herd | 29 | 1 | Infra 1, Equipment 2 | - | Horses | - | — |
| Stud | 28 | 1 | Infra 2, Equipment 2 | - | Horses | - | — |
| Legumes Field | 14 | 1 | Food 5 | - | Legumes | - | — |
| Legumes Farm | 13 | 1 | Food 7 | - | Legumes x 2 | - | — |
| Goats Herd | 12 | 1 | Food 3, Money 1 | - | Livestock | Food 1 | from: Grain, Flax | — |
| Poultry Farm | 11 | 1 | Food 3, Money 2 | - | Livestock | Food 1 | from: Grain, Flax | — |
| Cattle Herd | 5 | 1 | Food 4 | - | Livestock | Food 2 | from: Grain | — |
| Cattle Ranch | 4 | 1 | Food 5 | - | Livestock | Food 2 | from: Grain | — |
| Pigsty | 16 | 1 | Food 7, Money 2 | - | Livestock | - | — |
| Free Roaming Pasture | 44 | 1 | Food 7, Money 3 | - | Livestock x 2 | Food 1, Money 3, Stewardship -2 | from: Horses | — |
| Nuts Gatherers | 684 | 1 | Food 6 | - | Nuts & Seeds | Food 2, Money 2 | from: Pottery | Health Bonus: 5% |
| Pickle Fermenter | 681 | 1 | Food 5 | Legumes | Preserved Food | Food 2 | from: Salt | Foodkept Bonus: 3% |
| Shepherd House | 3 | 1 | Food 5 | - | Wool | Food 1 | from: Grain, Flax | — |
| Manorial Demesne | 19 | 1 | - | Livestock | Preserved Food | Food 2 | from: Legumes, Flax | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18. |
| Iqta' Land Grant (Very Poor) | 23 | 1 | Food 4, Legacy -50 | Livestock | Preserved Food | Food 1 | from: Legumes, Flax | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 6. |
| Iqta' Land Grant (Poor) | 22 | 1 | Food 5 | Livestock | Preserved Food | Food 2 | from: Legumes, Flax | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 12. |
| Iqta' Land Grant | 21 | 1 | Food 5, Authority 1 | Livestock | Preserved Food | Food 3 | from: Legumes, Flax | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18. |
| Pastoral Council | 24 | 1 | Manpower 2 | Livestock | - | Food 2 | from: Legumes, Flax, Exotic Fruits | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 9. |
| Irrigation System | 46 | 2 | Food 3 | - | - | - | Food Bonus: 15% |
| Farmer's Market | 37 | 1 | Food 3, Money 3 | - | - | Food 2, Money 1 | from: Livestock, Fruits, Legumes, Fishes | Loyalty Bonus: 8 |
| Barley Field | 35 | 1 | Food 5 | - | - | - | — |
| Kennel | 36 | 1 | Infra 2, Stewardship 3 | - | - | Stewardship 2 | from: Livestock | — |
| Modest Barn | 39 | 1 | Food 3 | Grain | - | - | Food Bonus: 10% |
| Grange Barn | 53 | 2 | Food 6 | - | - | Food 10 | from: Livestock | Replaces: Modest Barn Food Bonus: 8% |
| Granary | 50 | 2 | Food 5 | Grain | - | - | Foodkept Bonus: 10% Loyalty Bonus: 7 |
| Nuts Presser | 48 | 2 | Food 5, Money 4 | Nuts & Seeds | - | Money 2 | from: Pottery, Glassware | Health Bonus: 8% |
| Communal Larder | 40 | 1 | Food 5 | Preserved Food | - | - | Replaces: Food Storage Foodkept Bonus: 10% |
| Fruits Gatherers | 31 | 1 | Food 3 | - | Fruits | Food 2, Money 2 | from: Pottery | — |
| Fruit Trees Orchard | 30 | 1 | Food 3, Money 1 | - | Fruits | Food 3 | from: Nuts & Seeds | — |
| Terraced Farmfield | 38 | 1 | Food 4, Legacy 30 | - | Grain | Food 2 | from: Tools | — |
| Tenant Farm | 34 | 1 | Food 7 | - | Grain x 2 | - | — |
| Tenant Farm | 49 | 2 | Food 8 | - | Grain x 2 | Money 4 | from: Livestock | Replaces: Farm Transverse output: 5 food from Freemen Cottages Freemengrow Bonus: 15% |
| Hemp Field | 10 | 1 | Food 3, Money 2, Equipment 3 | - | Hemp | - | — |
| Beekeeper | 15 | 1 | Food 3, Money 1 | - | Honey & Wax | - | Health Bonus: 5% |
| Woad Harvest | 52 | 2 | Money 4 | - | Indigo | - | — |
| Indigo Fields | 51 | 2 | Money 5 | - | Indigo x 2 | - | — |
| Vast Meadow | 54 | 2 | Food 6 | - | Livestock | - | Transverse output: 6 food from Cattle Ranch |
| Large Cattle Ranch | 55 | 2 | Food 8 | - | Livestock x 2 | Food 4 | from: Grain | — |
| Seeds Storage | 47 | 2 | - | - | Nuts & Seeds | Food 3, Money 1 | from: Legumes, Flax, Spices | — |
| Salt Marsh | 25 | 1 | Food 2, Infra 2 | - | Salt | - | — |
| Salt Mine | 26 | 1 | Food 2, Infra 2 | - | Salt | - | — |
| Master Hunter | 33 | 1 | Food 3, Money 6, Stewardship 5, Legacy 50 | - | Wild Beasts | - | Loyalty Bonus: 5 Creation Xp Bonus: 5 (params: $FAMARCHER, $FAMSKIRMISHER) |
| Vineyard | 27 | 1 | Food 3, Money 2 | - | Wine | - | — |
| Iqta' Land Grant M. (Very Poor) | 59 | 2 | Food 6 | Livestock | Preserved Food | Food 1 | from: Legumes, Flax, Horses | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 6. |
| Iqta' Land Grant M. (Poor) | 58 | 2 | Food 8, Authority 1, Stewardship 1 | Livestock | Preserved Food | Food 2, Stewardship 1 | from: Legumes, Flax, Horses | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 12. Loyalty Bonus: 5 |
| Iqta' Land Grant (Major) | 57 | 2 | Food 8, Authority 2, Stewardship 2 | Livestock | Preserved Food | Food 3, Stewardship 2 | from: Legumes, Flax, Horses | Replaces: Iqta' Land Grant Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18. Loyalty Bonus: 10 |
| Lord's Estate | 56 | 2 | Authority 1 | Livestock | Preserved Food | Infra 5 | from: Tools | Replaces: Manorial Demesne Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18. Loyalty Bonus: 6 |
| County Market (Off-season) | 64 | 2 | - | - | - | - | Replaces: Farmer's Market Loyalty Bonus: 4 |
| Field Drainage | 768 | 3 | - | - | - | - | Health Bonus: 7% Transverse output: 10 food from Farm |
| Dovecote | 772 | 3 | Food 10 | - | - | - | Food Bonus: 12% |
| Landless Labourers | 774 | 3 | Food 10, Infra 8 | - | - | Manpower 2 | from: Weapons, Flax, Horses | Structure Costreduction: 20% (params: $JOB_KIND_AGRI_CONSTEFFECT) Loyalty Penalty: 6 Revolt Increase: 10% |
| Improved Crop Rotation | 71 | 2 | Food 3, Infra 2 | - | - | - | Food Bonus: 10% |
| Root Cellar | 70 | 2 | Food 3, Stewardship 1 | Preserved Food | - | Food 3, Stewardship 1 | from: Legumes, Nuts & Seeds, Pottery | Replaces: Communal Larder Foodkept Bonus: 12% |
| Farm Workhorses | 66 | 2 | Food 4 | Tools | - | Infra 5 | from: Horses | — |
| Rustic Water Mill | 60 | 2 | Food 15, Money 3, Stewardship 3 | Wood | - | - | — |
| Cotton Fields | 61 | 2 | Food 4 | - | Cotton | - | — |
| Exotic Fruits Orchard | 69 | 2 | Food 5, Money 5, Manpower -1 | - | Exotic Fruits | Manpower 1, Stewardship 1 | from: Cloth | — |
| Fish Farming | 65 | 2 | Food 10 | - | Fishes | - | Transverse output: 4 money from Smokehouse (Livestock) |
| Cider Farm | 67 | 2 | Food 3, Money 3 | - | Fruits | - | Replaces: Fruit Trees Orchard Transverse output: 6 money from Brewery |
| Large Fruits Orchard | 68 | 2 | Food 9 | - | Fruits x 2 | Money 3 | from: Tools | Replaces: Fruit Trees Orchard |
| Monumental Terraces | 771 | 3 | Food 10, Legacy 100 | - | Grain | - | — |
| Communal Farms | 770 | 3 | Food 12 | - | Grain | Manpower 2 | from: Legumes | Foodkept Bonus: 8% Peasantgrow Bonus: 25% |
| County Market | 63 | 2 | Food 6, Money 4, Manpower 1 | Grain | Preserved Food | Food 3, Money 2 | from: Livestock, Fruits, Legumes, Fishes | Replaces: Farmer's Market Loyalty Bonus: 12 Trade Range Bonus: 1 |
| Salt Farm Complex | 769 | 3 | Food 5 | - | Salt x 3 | - | — |
| Saffron Field | 773 | 3 | Stewardship 5, Legacy 150 | - | Spices | Stewardship 8 | from: Luxury | — |
| Quality Vineyard | 62 | 2 | Food 4, Money 6 | - | Wine | - | Replaces: Vineyard |
Commerce structure links: lighter yellows = earlier buildings; Traders Borough marks Gate 1 and Traders District marks Gate 2; darker = later buildings.
| Structure | ID | Tier | Base outputs | Input resource | Output resource | Bonus outputs/resources | Note |
|---|---|---|---|---|---|---|---|
| Toll Bridge | 205 | 1 | - | - | - | - | Simple Taxation Bonus: 18% Loyalty Penalty: 4 Trade Acumen Penalty: 1 |
| Coastal Merchant Post | 209 | 1 | Food 2, Money 3 | - | - | Money 3, Manpower 1, Stewardship 1 | from: Wine, Precious Stones, Dyes, Grain | — |
| Mercantile Burgh | 672 | 1 | Food 2, Money 7 | - | - | Money 2 | from: Wine, Wool, Preserved Food, Flax | Simple Taxation Penalty: 20% Commerce Bonus: 10% |
| Peddler | 180 | 1 | Infra 2, Money 5 | - | - | Money 1 | from: Cloth, Leather, Wine | Loyalty Bonus: 8 Health Penalty: 2% |
| Pronoia | 204 | 1 | Money -15, Manpower -2 | - | - | - | Adminburden Bonus: 5% Safemanpower Penalty: -25 Lobbyhidden: 0 Loyalty Bonus: 10 |
| Venetian Commercial Enclave | 210 | 1 | Money -8, Stewardship -3 | - | - | - | Gs Commerce Bonus: 3% Lobbyhidden: 0 |
| Genoan Commercial Enclave | 211 | 1 | Money -8, Stewardship -3 | - | - | - | Gs Commerce Bonus: 3% Lobbyhidden: 0 |
| Pisan Commercial Enclave | 212 | 1 | Money -8, Stewardship -3 | - | - | - | Gs Commerce Bonus: 3% Lobbyhidden: 0 |
| Amalfitan Commercial Enclave | 213 | 1 | Money -8, Stewardship -3 | - | - | - | Gs Commerce Bonus: 3% Lobbyhidden: 0 |
| Anconan Commercial Enclave | 676 | 1 | Money -8, Stewardship -3 | - | - | - | Gs Commerce Bonus: 3% Lobbyhidden: 0 |
| Anchorage | 220 | 1 | Money 3 | - | - | - | Fowlift Adjsea: 1 |
| Coastal Merchant Post | 207 | 1 | Money 3, Manpower 1 | - | - | Money 3, Manpower 1, Stewardship 1 | from: Exotic Fruits, Ivory & Tusks, Silk, Spices | — |
| Exchange Tents | 172 | 1 | Money 4 | - | - | Money 3, Piety 1, Stewardship 1 | from: Exotic Fruits, Ivory & Tusks, Silk, Spices | — |
| Exchange Post | 171 | 1 | Money 4 | - | - | Money 3, Piety 1, Stewardship 1 | from: Fruits, Amber, Wild Beasts, Furs & Pelts | — |
| Coastal Merchant Post | 208 | 1 | Money 5 | - | - | Money 3, Manpower 1, Stewardship 1 | from: Fruits, Amber, Wild Beasts, Furs & Pelts | — |
| Soap Workshop | 183 | 1 | Money 6 | - | - | Money 2 | from: Honey & Wax, Spices | Flavor: 0 |
| Fuero | 206 | 1 | Money 6, Manpower 1, Stewardship 3 | - | - | Equipment 2, Manpower 1 | from: Weapons, Flax, Leather, Wool | Loyalty Bonus: 5 Manpower Bonus: 15% |
| Amber Merchant | 723 | 1 | - | Amber | - | - | Tradelegacy: 10 (params: $ID_RES_AMBER, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Itinerant Caravan | 203 | 1 | Infra 3, Money 6 | Cloth | - | Money 3 | from: Pottery, Horses, Livestock | Trade Acumen Bonus: 3 |
| Frankincense Merchant | 699 | 1 | Stewardship 6 | Frankincense | - | - | Tradelegacy: 10 (params: $ID_RES_FRANKINCENSE, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Furs & Pelts Merchant | 692 | 1 | Equipment 6 | Furs & Pelts | - | - | Tradelegacy: 10 (params: $ID_RES_FURSPELTS, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Riverine Trading Post | 214 | 1 | Food 5, Money 5 | Furs & Pelts | - | Money 3, Stewardship 3 | from: Amber, Cloth, Wine, Wild Beasts | Loyalty Bonus: 10 |
| Communal Oven | 179 | 1 | Food 4, Money 3 | Grain | - | Food 1, Money 1 | from: Flax, Exotic Fruits | — |
| Bakery | 178 | 1 | Food 4, Money 7 | Grain | - | Food 3, Money 2 | from: Flax | Transverse output: 6 money from Barley Field |
| Ivory & Tusks Merchant | 696 | 1 | Equipment 6 | Ivory & Tusks | - | - | Tradelegacy: 10 (params: $ID_RES_IVORY, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Shoemaker Shop | 181 | 1 | Money 10 | Leather | - | Money 2 | from: Furs & Pelts, Wool | — |
| Butchery | 182 | 1 | Food 3, Money 6, Stewardship 2 | Livestock | - | Money 3, Stewardship 1 | from: Wine, Salt | — |
| Local Market | 174 | 1 | Money 4 | Pottery | - | Money 3 | from: Wine, Wool, Preserved Food, Flax | — |
| Salt Merchant | 703 | 1 | Stewardship 6 | Salt | - | - | Tradelegacy: 10 (params: $ID_RES_SALT, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Silk Merchant | 717 | 1 | Equipment 6 | Silk | - | - | Tradelegacy: 10 (params: $ID_RES_SILK, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Spice Merchant | 701 | 1 | Stewardship 6 | Spices | - | - | Tradelegacy: 10 (params: $ID_RES_SPICES, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Haveli | 745 | 1 | Infra 2, Money 5 | Tiles & Brick | - | Money 2 | from: Silk, Luxury, Exotic Fruits | — |
| Wild Beasts Merchant | 694 | 1 | Stewardship 6 | Wild Beasts | - | - | Tradelegacy: 10 (params: $ID_RES_WILDBEASTS, 2, 2) Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12. |
| Amber Trader | 722 | 1 | Money 6 | - | Amber x 2 | Money 2, Stewardship 2 | from: Leather, Ceramics | — |
| Weaver Shop | 188 | 1 | Money 5 | Wool | Cloth | Money 5 | from: Dyes | — |
| Fishermen House | 175 | 1 | Food 3, Money 3 | - | Fishes | Food 2, Money 3 | from: Sails | — |
| Coastal Market | 176 | 1 | Food 2, Money 4 | Fishes | - | Food 2, Money 2 | from: Pottery | Health Bonus: 4% |
| Frankincense Trader | 698 | 1 | Money 6 | - | Frankincense x 2 | Money 4, Stewardship 2 | from: Horses, Tools | — |
| Furs & Pelts Trader | 691 | 1 | Money 6 | - | Furs & Pelts x 2 | Equipment 2, Money 4 | from: Horses, Weapons | — |
| Ivory & Tusks Trader | 695 | 1 | Money 6 | - | Ivory & Tusks x 2 | Equipment 2, Money 4 | from: Horses, Weapons | — |
| Tannery | 169 | 1 | Money 3, Equipment 2 | Livestock | Leather x 2 | Equipment 2, Money 4 | from: Wild Beasts | — |
| Perfumery | 235 | 2 | Money 10 | - | Luxury | Money 4 | from: Spices, Amber, Fruits | Health Bonus: 6% |
| Parchmenter | 170 | 1 | Money 2, Stewardship 1, Piety 1 | - | Parchment & Vellum x 2 | Piety 1, Stewardship 1 | from: Leather | — |
| Potters Workshop | 177 | 1 | Money 3 | - | Pottery | - | Transverse output: 4 money from Clay Pit |
| Brine Well | 202 | 1 | Money 5 | Pottery | Salt | Money 3 | from: Tools | — |
| Salt Trader | 702 | 1 | Money 6 | - | Salt x 2 | Money 4, Stewardship 2 | from: Horses, Tools | — |
| Silk Trader | 716 | 1 | Money 6 | - | Silk x 2 | Equipment 2, Money 4 | from: Horses, Weapons | — |
| Spice Trader | 700 | 1 | Money 6 | - | Spices x 2 | Money 4, Stewardship 2 | from: Horses, Tools | — |
| Artisan Captives | 806 | 1 | Infra 15, Money 15, Equipment 10 | Iron Ore | Tools | Infra 2, Money 2 | from: Leather, Cloth, Silver | — |
| Raider Cove | 223 | 1 | Money 3, Equipment 3 | Wood | Transport Ships | Equipment 1, Money 1, Manpower 1 | from: Tar, Hemp, Sails | Replaces: Anchorage Commerce Bonus: 12% Trade Range Bonus: 1 Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 1 Shipbuilding: 2 |
| Wild Beasts Trader | 693 | 1 | Money 6 | - | Wild Beasts x 2 | Money 4, Stewardship 2 | from: Horses, Weapons | — |
| Traders Borough | 184 | 1 | Money 6 | - | - | Infra 2, Money 2 | from: Tiles & Brick, Brass, Cloth | Transverse output: Gain 1.0 money for any building under Commerce category. Limit 18. Trade Acumen Bonus: 4 Commerce Bonus: 15% |
| Traveling Merchant | 199 | 1 | - | - | - | Money 5 | from: Pottery, Horses, Livestock | Trade Acumen Bonus: 3 |
| Body Painter | 195 | 1 | Manpower 1, Stewardship 2 | - | - | Manpower 2 | from: Dyes | Creation Xp Bonus: 10 |
| Money Lender | 187 | 1 | Money 10, Piety -2 | - | - | Money 4 | from: Silver | Loyalty Penalty: 3 |
| Usurer | 219 | 1 | Money 18, Piety -8 | - | - | Money 4, Piety -1, Stewardship 1 | from: Silver, Gold, Precious Stones, Luxury | Replaces: Money Lender Loyalty Penalty: 6 Simple Taxation Bonus: 20% |
| Beadwork craftsmen | 697 | 1 | Money 4 | - | - | Money 2 | from: Ivory & Tusks, Amber | Struc Output Transverse: 14 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_COMMERCE, $POP_JOB_COMMERCE, 200, 200) Commerce Bonus: 5% |
| Acrobats | 189 | 1 | Money 4 | - | - | Money 3 | from: Silver | Struc Output Transverse: 8 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_AGRI, $POP_JOB_COMMERCE, 100, 100) |
| Troubadours | 241 | 2 | Food -2, Infra -2, Money 8, Stewardship -2, Piety -2 | - | - | Money 4 | from: Luxury, Silver, Gold, Precious Stones | Replaces: Acrobats Loyalty Bonus: 12 Struc Output Transverse: 6 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_AGRI, $POP_JOB_COMMERCE, 100) Revolt Increase: 20% |
| Brewery | 185 | 1 | Money 5 | - | - | Money 3 | from: Grain, Fruits | Transverse output: 6 money from Barley Field |
| Gambling Ring | 200 | 1 | Money 9, Stewardship -1, Piety -2 | - | - | Money 3, Piety -1, Stewardship -1 | from: Silver, Copper | Transverse output: 5 money from Inn Loyalty Bonus: 5 |
| Maisir | 201 | 1 | Money 9, Stewardship -1, Piety -4 | - | - | Money 3, Piety -2, Stewardship -1 | from: Silver, Copper | Loyalty Bonus: 7 |
| Homestead Painter | 196 | 1 | - | Dyes | - | Stewardship 2 | from: Wild Beasts | Loyalty Bonus: 5 |
| Prestige Clothier | 229 | 2 | Money 7, Stewardship 5, Legacy 40 | Dyes | - | Money 3, Piety 2, Stewardship 2 | from: Silk, Indigo, Cloth | — |
| Master Clothier | 230 | 2 | Money 12, Stewardship 5, Legacy 200 | Dyes | - | Money 8, Piety 5, Stewardship 5 | from: Silk, Indigo, Cloth | Replaces: Prestige Clothier |
| Fruits Shop | 192 | 1 | Money 5 | Fruits | - | Money 3, Stewardship 1 | from: Exotic Fruits, Honey & Wax, Spices | Loyalty Bonus: 3 Health Bonus: 3% |
| Craft Distillery | 191 | 1 | Money 8, Piety -1 | Fruits | - | Money 3, Piety -1 | from: Exotic Fruits, Honey & Wax | Loyalty Bonus: 6 |
| Fair | 232 | 2 | Money 5 | Glassware | - | Money 5 | from: Wine, Pottery, Preserved Food, Cloth | Replaces: Local Market Trade Acumen Bonus: 6 Commerce Bonus: 10% |
| Candle Shop | 173 | 1 | Money 3, Piety 2 | Honey & Wax | - | - | Loyalty Bonus: 5 |
| Fireclock Maker | 690 | 1 | Money 3, Stewardship 2 | Honey & Wax | - | Money 2 | from: Brass | Loyalty Bonus: 8 |
| Stained Glass Maker | 231 | 2 | Infra 2, Money 8, Piety 2 | Lead | - | Money 7, Piety 3 | from: Dyes | Piety Bonus: 15% Health Penalty: 4% |
| Caravansery | 242 | 2 | Money 14 | Luxury | - | Money 3 | from: Preserved Food, Spices, Livestock | Trade Range Bonus: 1 Trade Acumen Bonus: 4 |
| Mordant Storage | 233 | 2 | Money 5 | Pottery | - | Infra 2, Money 2 | from: Glassware, Tiles & Brick, Lead | Struc Output Transverse: 12 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_INFRA, $POP_JOB_COMMERCE, 150, 150) |
| Delicacy Shop | 190 | 1 | Money 6, Stewardship 1, Piety -1 | Tiles & Brick | - | Money 4 | from: Exotic Fruits, Livestock, Fruits, Honey & Wax | — |
| Ale House | 193 | 1 | Money 6 | Wine | - | - | Transverse output: 5 money from Brewery |
| Engraver (busy) | 240 | 2 | Money 6 | Wood | - | Money 2 | from: Stone, Tools | Loyalty Bonus: 5 |
| Ceramics Workshop | 234 | 2 | Money 12 | - | Ceramics | Piety 3, Stewardship 5 | from: Dyes | — |
| Spinning Mill - Cotton | 226 | 2 | Infra 2, Money 9 | Cotton | Cloth | Money 6 | from: Dyes | Recruit Mbp Reduction: 10% (params: $FAMCAVALRY, $FAMHVYCAVALRY, $FAMINFANTRY, $FAMHVYINFANTRY) |
| Spinning Mill - Flax | 228 | 2 | Infra 2, Money 7 | Flax | Cloth | Infra 2 | from: Cotton, Wool | Recruit Mbp Reduction: 10% (params: $FAMCAVALRY, $FAMHVYCAVALRY, $FAMINFANTRY, $FAMHVYINFANTRY) |
| Spinning Mill - Wool | 227 | 2 | Infra 2, Money 8 | Wool | Cloth | Money 4 | from: Dyes | Recruit Mbp Reduction: 10% (params: $FAMCAVALRY, $FAMHVYCAVALRY, $FAMINFANTRY, $FAMHVYINFANTRY) |
| Dyer | 194 | 1 | Money 7 | Drugs & Herbs | Dyes | Money 5 | from: Lead | Health Penalty: 2% |
| Furrier | 198 | 1 | Money 6 | Furs & Pelts | Leather x 2 | Equipment 2, Money 5 | from: Wild Beasts | — |
| Jewelry Shop | 237 | 2 | Money 12, Stewardship 4, Piety 4 | - | Luxury | Money 2, Stewardship 2 | from: Silver, Gold | — |
| Rustic Jeweller | 197 | 1 | Money 3 | - | Luxury | Money 3 | from: Ivory & Tusks, Amber | — |
| Black Market | 236 | 2 | Money 5, Authority -2, Stewardship -2, Piety -7 | - | Luxury | Money 5, Piety -1, Stewardship -1 | from: Gold, Precious Stones | Attribute: 1 (params: $ATTR_BLACKMARKET) Safemoney Penalty: 500 |
| Shilpashala | 746 | 1 | Money 6 | Ivory & Tusks | Luxury | Money 3 | from: Precious Stones, Ivory & Tusks, Gold, Silk | — |
| Sculpture Workshop | 238 | 2 | Money 8, Stewardship 4 | Marble | Luxury | Money 2 | from: Stone, Tools | Transverse output: Gain 2.0 money for any building under Stewardship category. Limit 16. |
| Engraver | 239 | 2 | Money 8, Stewardship 2, Piety 2 | Wood | Luxury | Money 2 | from: Stone, Tools | — |
| Sailmaker | 225 | 2 | Money 5 | - | Sails | Equipment 3 | from: Hemp | Transverse output: 8 money from Rope Maker |
| Small Harbor | 221 | 1 | Money 5 | Wood | Transport Ships | Money 2 | from: Tar, Hemp, Sails | Replaces: Anchorage Commerce Bonus: 10% Trade Acumen Bonus: 2 Hidden: 1 Fowlift Adjsea: 1 Shipbuilding: 1 |
| Protected Harbor | 222 | 1 | Money 8, Stewardship 3 | Wood | Transport Ships | Equipment 1, Money 2 | from: Tar, Hemp, Sails | Replaces: Anchorage Commerce Bonus: 12% Trade Range Bonus: 1 Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 1 Shipbuilding: 2 |
| Medium Protected Harbor | 279 | 2 | Money 11, Stewardship 5 | Wood | Transport Ships x 2 | Equipment 3, Money 4 | from: Tar, Hemp, Sails | Replaces: Small Harbor, Protected Harbor Commerce Bonus: 20% Trade Range Bonus: 2 Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 2 Shipbuilding: 3 |
| Medium Harbor | 278 | 2 | Money 8 | Wood | Transport Ships x 2 | Money 4 | from: Tar, Hemp, Sails | Replaces: Small Harbor, Protected Harbor Commerce Bonus: 16% Trade Range Bonus: 1 Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 2 Shipbuilding: 3 |
| Shipyard | 275 | 2 | Equipment 5 | Sails | Transport Ships x 2 | Equipment 3 | from: Tar, Hemp | Recruit Mbp Reduction: 20% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Recruit Money Reduction: 15% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Creation Xp Bonus: 10 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) |
| Large Harbor | 280 | 2 | Money 12 | Wood | Transport Ships x 3 | Money 5 | from: Tar, Hemp, Sails | Replaces: Medium Harbor, Medium Protected Harbor Commerce Bonus: 20% Trade Range Bonus: 2 Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 3 Shipbuilding: 4 |
| Large Protected Harbor | 281 | 2 | Money 15, Stewardship 7 | Wood | Transport Ships x 3 | Equipment 5, Money 5 | from: Tar, Hemp, Sails | Replaces: Medium Harbor, Medium Protected Harbor Commerce Bonus: 25% Trade Range Bonus: 3 Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 3 Shipbuilding: 4 |
| Kontor | 876 | 2 | Money 15, Stewardship 7 | Wood | Transport Ships x 3 | Equipment 5, Money 5 | from: Tar, Hemp, Sails | Replaces: Medium Harbor, Medium Protected Harbor Commerce Bonus: 25% Trade Range Bonus: 3 Hidden: 1 Fowlift Adjsea: 1 Boarding Cost: 3 Shipbuilding: 4 |
| Grande Arsenale Marittimo | 276 | 2 | Equipment 10, Legacy 40 | Sails | Transport Ships x 4 | Equipment 5 | from: Tar, Hemp | Replaces: Shipyard Recruit Mbp Reduction: 30% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Recruit Money Reduction: 20% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Creation Xp Bonus: 20 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) |
| Arsenale di Venezia | 277 | 2 | Equipment 15, Legacy 200 | Sails | Transport Ships x 6 | Equipment 7 | from: Tar, Hemp | Replaces: Shipyard Recruit Mbp Reduction: 40% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Recruit Money Reduction: 25% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) Creation Xp Bonus: 25 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) |
| Rustic Brewery | 186 | 1 | Money 3 | Fruits | Wine | Money 2 | from: Honey & Wax, Exotic Fruits, Livestock | — |
| Traders District | 243 | 2 | Money 6, Stewardship -4, Piety -2 | Luxury | - | Infra 3, Money 4 | from: Tiles & Brick, Brass, Cloth | Replaces: Traders Borough Transverse output: Gain 1.5 money for any building under Commerce category. Limit 24. Trade Acumen Bonus: 4 Trade Range Bonus: 1 Commerce Bonus: 30% |
| Ferry | 253 | 2 | Food 3, Infra 3, Money 3, Manpower 1 | - | - | Food 3, Infra 3, Money 3, Metal 1, Manpower 2 | from: Transport Ships | Struc Output Transverse: 6 (params: $TRANSVERSE_OUTPUT_STC2_PENALTY, $ID_STRUC_PAVED_ROAD, $POP_JOB_COMMERCE, $ID_STRUC_TRADE_ROAD, $ID_STRUC_TRADE_ROAD) |
| Money Changer | 247 | 2 | Money 10 | - | - | Money 3 | from: Gold, Silver | Deficitrecovery Bonus: 3% |
| Brothel | 249 | 2 | Money 10, Piety -3, Legacy -30 | - | - | Money 4, Piety -3 | from: Luxury, Silk, Wine | Charhealth Penalty: 6% Loyalty Bonus: 12 |
| Merchant Confraternity | 251 | 2 | Money 14, Stewardship -7 | - | - | - | Commerce Bonus: 20% Missing Tg Bonus: 15% |
| Trade Road | 245 | 2 | Money 5 | - | - | - | Replaces: ROAD/HRE ROAD Commerce Bonus: 12% Trade Range Bonus: 1 Trade Acumen Bonus: 4 |
| Exotic Merchant | 250 | 2 | Money 10 | - | - | Money 6 | from: Silk, Frankincense, Indigo | Diplomacy Negociator Bonus: 2% Lobbyhidden: 0 |
| Paved Road | 246 | 2 | Money 8, Manpower 1 | - | - | - | Replaces: Regional Roads Commerce Bonus: 16% Trade Acumen Bonus: 4 |
| Hostelry | 252 | 2 | Money 8, Piety 3 | - | - | Food 2, Money 2 | from: Fruits, Legumes, Fishes, Livestock | Health Bonus: 5% Transverse output: 8 money from Fair |
| Trade Emporium | 254 | 2 | Money 8, Stewardship -3, Piety -5 | - | - | Money 12 | from: Transport Ships | Missing Tg Bonus: 20% |
| Cloth Guild | 816 | 3 | Money 12, Equipment 10, Legacy 125 | Cloth | - | Money 5 | from: Cotton, Flax, Dyes | Gs Commerce Bonus: 2% Loyalty Bonus: 22 Flat Income Bonus: 20 Bourgeoisgrow Bonus: 15% |
| Mercers' Guild | 813 | 3 | Money 15, Stewardship -8, Legacy 125 | Silk | - | Money 4, Stewardship 2 | from: Luxury, Indigo, Dyes, Salt | Commerce Bonus: 10% Authority Bonus: 5% Bourgeoisgrow Bonus: 15% Noblegrow Penalty: 15% |
| Bank | 244 | 2 | Money 12 | Silver | - | Money 4 | from: Gold, Precious Stones, Silver | Safemoney Bonus: 500 Commerce Bonus: 20% |
| Overseas Traders' Guild | 815 | 3 | Money 12, Legacy 125 | Transport Ships | - | Money 10 | from: Sails | Trade Range Bonus: 1 Inflationchg Bonus: 25% Bourgeoisgrow Bonus: 15% Noblegrow Penalty: 15% |
| Inn | 248 | 1 | Food -2, Money 8 | Wine | - | Food 1, Money 4 | from: Livestock, Preserved Food, Fishes | Replaces: Ale House Transverse output: 8 money from Brewery Trade Acumen Bonus: 2 |
| Grocers' Guild | 814 | 3 | Food 10, Money 12, Legacy 125 | Wine | - | Food 3, Money 2 | from: Fruits, Legumes, Grain, Livestock | Trade Acumen Bonus: 4 Health Bonus: 10% Flat Income Penalty: 20 Bourgeoisgrow Bonus: 15% |
| Emporium Depot - Amber | 258 | 2 | Money 5 | - | Amber x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Brass | 875 | 2 | Money 5 | - | Brass x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Coal | 270 | 2 | Money 5 | - | Coal x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Copper | 271 | 2 | Money 5 | - | Copper x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Herbs | 272 | 2 | Money 5 | - | Drugs & Herbs x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Exotic Fruits | 255 | 2 | Money 5 | - | Exotic Fruits x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Frankincense | 259 | 2 | Money 5 | - | Frankincense x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Gold | 265 | 2 | Money 5 | - | Gold | Money 6 | from: Transport Ships | — |
| Emporium Depot - Indigo | 262 | 2 | Money 5 | - | Indigo x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Iron | 268 | 2 | Money 5 | - | Iron Ore x 4 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Ivory | 256 | 2 | Money 5 | - | Ivory & Tusks x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Lead | 273 | 2 | Money 5 | - | Lead x 3 | Money 6 | from: Transport Ships | — |
| Sweetmaker's Shop | 812 | 2 | Money 15 | Exotic Fruits | Luxury | Food 1, Money 4 | from: Fruits, Nuts & Seeds | Health Bonus: 5% Loyalty Bonus: 6 |
| Embroidery Hall | 817 | 2 | Money 8, Stewardship 5, Piety 3 | Silk | Luxury | Money 15 | from: Cotton | Diplomacy Negociator Bonus: 3% |
| Festival Pavilion | 858 | 2 | Money 8, Stewardship 5 | Spices | Luxury | Money 3 | from: Frankincense, Honey & Wax | Struc Output Transverse: 8 (params: $TRANSVERSE_OUTPUT_STC2, $ID_STRUC_FAIR) |
| Emporium Depot - Marble | 264 | 2 | Money 5 | - | Marble x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Naphtha | 260 | 2 | Money 5 | - | Naphta x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Precious Stones | 266 | 2 | Money 5 | - | Precious Stones | Money 6 | from: Transport Ships | — |
| Emporium Depot - Silk | 261 | 2 | Money 5 | - | Silk x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Silver | 267 | 2 | Money 5 | - | Silver x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Spices | 263 | 2 | Money 5 | - | Spices x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Sulfur | 269 | 2 | Money 5 | - | Sulfur x 3 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Wildbeasts | 257 | 2 | Money 5 | - | Wild Beasts x 2 | Money 6 | from: Transport Ships | — |
| Emporium Depot - Zinc | 274 | 2 | Money 5 | - | Zinc x 3 | Money 6 | from: Transport Ships | — |
Infrastructure structure links: lighter reds = earlier buildings; Craftsmen Borough marks Gate 1 and Craftsmen District marks Gate 2; darker = later buildings.
| Structure | ID | Tier | Base outputs | Input resource | Output resource | Bonus outputs/resources | Note |
|---|---|---|---|---|---|---|---|
| Rat Catcher | 93 | 1 | - | - | - | Money 3 | from: Grain | — |
| Wise Woman Hut | 92 | 1 | Food -1, Piety -1 | - | - | Money 3, Piety -1 | from: Drugs & Herbs | Health Bonus: 4% Loyalty Bonus: 3 |
| Slave Workforce | 109 | 1 | Food 12, Infra 15, Money 4, Legacy -60 | - | - | Food 3, Infra 4 | from: Tools | Loyalty Penalty: 10 Revolt Increase: 35% |
| Clear Water | 119 | 1 | Food 2 | - | - | - | Health Bonus: 5% |
| Well | 94 | 1 | Infra 3 | - | - | - | Health Bonus: 3% |
| Village Roads | 87 | 1 | Infra 3, Money 3 | - | - | - | — |
| Wagonmaker | 688 | 1 | Infra 4 | - | - | Infra 4 | from: Wood | Infra Bonus: 6% Commerce Bonus: 6% |
| Domain Expansion I | 88 | 1 | Stewardship 2 | - | - | Infra 1, Money 2 | from: Tools | — |
| Crude Smelter | 86 | 1 | Infra 2, Money 2 | Iron Ore | - | Infra 1, Metal 1 | from: Coal | Health Penalty: 4% |
| Mining Exploitation | 81 | 1 | - | Wood | - | - | — |
| Charcoal Burner | 79 | 1 | Infra 3, Money 2 | Wood | Coal x 2 | - | — |
| Copper Mine | 83 | 1 | Infra 3 | - | Copper x 2 | - | Health Penalty: 4% |
| Herbalist | 90 | 1 | Manpower 1 | - | Drugs & Herbs | - | Health Bonus: 5% |
| Shaman | 91 | 1 | Piety 3 | - | Drugs & Herbs x 2 | Piety 2 | from: Nuts & Seeds | — |
| Gold Mine | 156 | 2 | Money 30 | - | Gold | Money 5 | from: Tools | Health Penalty: 4% |
| Surface Gold Mining | 872 | 1 | Money 6, Manpower -2 | - | Gold | Money 4, Manpower 1 | from: Tools | Health Penalty: 4% |
| Surface Iron Mining | 670 | 1 | Manpower -2 | - | Iron Ore | Infra 2, Metal 1, Manpower 1 | from: Tools | Health Penalty: 4% |
| Bog Iron Deposit | 77 | 1 | Infra 2 | - | Iron Ore x 2 | - | Health Penalty: 4% |
| Iron Mine | 129 | 2 | Infra 4 | - | Iron Ore x 3 | - | Health Penalty: 4% |
| Lead Mine | 82 | 1 | Infra 3 | - | Lead x 2 | - | Health Penalty: 4% |
| Marble Vein | 108 | 1 | Infra 3, Money 2 | - | Marble Vein | Money 2 | from: Tools | — |
| Precious stone mine | 677 | 2 | Money 38 | - | Precious Stones | Money 6 | from: Tools | Health Penalty: 4% |
| Smokehouse (Fish) | 874 | 1 | - | Fishes | Preserved Food | - | Health Bonus: 7% |
| Smokehouse (Livestock) | 89 | 1 | - | Livestock | Preserved Food | - | Health Bonus: 7% |
| Silver Mine | 155 | 2 | Money 20 | - | Silver | Money 3 | from: Tools | Health Penalty: 4% |
| Surface Silver Mining | 873 | 1 | Money 3, Manpower -2 | - | Silver | Money 2, Manpower 1 | from: Tools | Health Penalty: 4% |
| Clay Pit | 75 | 1 | Infra 5 | - | Stone | - | — |
| Stone Quarry | 74 | 1 | Infra 7 | - | Stone x 2 | - | — |
| Tar Pit | 76 | 1 | Infra 5 | - | Tar | Infra 2 | from: Tools | — |
| Brickworks | 78 | 1 | Infra 6 | - | Tiles & Brick x 2 | - | Transverse output: 4 infra from Clay Pit |
| Tin Mine | 85 | 1 | Infra 3 | - | Tin x 2 | - | Health Penalty: 4% |
| Material Gatherers | 687 | 1 | Infra 2 | - | Wood | Infra 4 | from: Amber, Honey & Wax | Struc Output Transverse: 8 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_INFRA, $POP_JOB_INFRA, 200, 200) |
| Wood Cutting | 73 | 1 | Infra 4 | - | Wood x 2 | - | — |
| Forest Clearing | 80 | 1 | Infra 8 | - | Wood x 3 | Infra 3 | from: Tools | — |
| Zinc Mine | 84 | 1 | Infra 3 | - | Zinc x 2 | - | Health Penalty: 4% |
| Craftsmen Borough | 95 | 1 | Infra 8 | Leather | - | Infra 5 | from: Tools | Transverse output: Gain 1.0 infra for any building under Infrastructure category. Limit 12. |
| Partial Swamp Draining | 111 | 1 | - | - | - | - | — |
| Rustic Treadwheel Crane | 138 | 2 | - | - | - | - | Infra Bonus: 18% |
| Open Canalization | 116 | 1 | - | - | - | Infra 4 | from: Lead | Health Bonus: 9% |
| Drainage System | 145 | 2 | - | - | - | Infra 6 | from: Lead | Replaces: ID_STRUC_OPEN_CANALIZATION Health Bonus: 13% |
| Water carrier | 115 | 1 | - | - | - | Manpower 2 | from: Tools | Health Bonus: 4% |
| Medical Practitioner | 142 | 2 | - | - | - | Money 3 | from: Drugs & Herbs, Tar, Salt | Health Bonus: 4% Transverse output: 5 money from Leech Gatherer |
| Village Gardener | 106 | 1 | Food 1, Infra 3 | - | - | Food 2 | from: Nuts & Seeds | — |
| Rainwater collector | 689 | 1 | Food 2 | - | - | Food 2 | from: Pottery | Health Bonus: 4% Foodkept Bonus: 4% |
| Fire Keepers | 104 | 1 | Food 2 | - | - | Stewardship 3 | from: Wood | Stewardship Bonus: 5% |
| Yakhtchal | 788 | 1 | Food 3, Infra 3, Money 4 | - | - | Food 3 | from: Pottery | Health Bonus: 7% Charhealth Bonus: 5% |
| Boneworker | 103 | 1 | Infra 1, Legacy 20 | - | - | Infra 2, Money 2 | from: Livestock | Structure Costreduction: 10% (params: $JOB_KIND_INFRA_CONSTEFFECT) |
| Warehouses | 126 | 2 | Infra 15 | - | - | - | Infra Bonus: 12% |
| Chalk Quarry | 100 | 1 | Infra 5 | - | - | - | Structure Costreduction: 12% (params: $JOB_KIND_PIETY_CONSTEFFECT) |
| Regional Roads | 127 | 2 | Infra 5, Money 3 | - | - | - | Replaces: Village Roads Commerce Bonus: 12% Trade Acumen Bonus: 2 |
| Imperial Roads | 128 | 2 | Infra 5, Money 5, Stewardship 1 | - | - | - | Replaces: Village Roads Commerce Bonus: 15% Trade Range Bonus: 1 |
| Wheelmaker | 102 | 1 | Infra 6 | - | - | Infra 2, Money 2 | from: Wood, Livestock | Trade Acumen Bonus: 2 |
| Wheelbarrow Maker | 137 | 2 | Infra 8 | - | - | - | Food Bonus: 5% |
| Master Rat Catcher | 122 | 1 | Legacy 50 | - | - | - | Replaces: Rat Catcher |
| Mass Grave | 787 | 1 | Manpower -4 | - | - | Manpower 2 | from: Leather | Flavor: 0 |
| Wishing Well | 144 | 2 | Money -1 | - | - | - | Replaces: Well Newborn Bonus: 5% |
| Hammam | 117 | 1 | Money 2 | - | - | - | Health Bonus: 9% Transverse output: 5 money from Soap Workshop |
| Barber | 114 | 1 | Money 2 | - | - | Manpower 2 | from: Tools | Health Bonus: 3% Hitsrecovery: 3 |
| Corpse Burners | 786 | 1 | Money 2, Equipment 2, Manpower -2 | - | - | Piety 2, Stewardship 2 | from: Coal, Tar | Flavor: 0 |
| Dung Cart | 146 | 2 | Money 6, Manpower -1 | - | - | - | Health Bonus: 5% |
| Domain Expansion II | 96 | 1 | Stewardship 3 | - | - | Infra 2, Money 3 | from: Tools | Replaces: Domain Expansion I |
| Cauldronmaker | 105 | 1 | Infra 6, Money 10 | Brass | - | Infra 3, Money 2 | from: Copper, Tin | — |
| Leech Gatherer | 147 | 2 | Money 8 | Ceramics | - | Money 4 | from: Salt | Transverse output: 6 money from Partial Swamp Draining Health Bonus: 2% |
| Lime Kiln | 133 | 2 | Infra 9, Manpower -1 | Coal | - | Manpower 2 | from: Leather | Infra Bonus: 10% Health Penalty: 4% Loyalty Penalty: 6 |
| Leper House | 112 | 1 | Food -2, Piety 1 | Drugs & Herbs | - | Piety 2 | from: Cloth | Health Bonus: 4% Loyalty Bonus: 4 Flavor: 0 |
| Modest Bimaristan | 118 | 1 | Food -2, Piety 2, Legacy 20 | Drugs & Herbs | - | Piety 3 | from: Cloth | Health Bonus: 6% Loyalty Bonus: 6 Flavor: 0 |
| Apothecary | 113 | 1 | Money 4 | Drugs & Herbs | - | Money 6 | from: Ceramics | Health Bonus: 8% |
| Rope Maker | 135 | 2 | Infra 6, Money 3, Equipment 3 | Hemp | - | - | Recruit Mbp Reduction: 10% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP) |
| Bloomery | 97 | 1 | Money 3 | Iron Ore | - | Infra 1, Metal 2, Stewardship 2 | from: Coal | Replaces: Crude Smelter Health Penalty: 4% |
| Early Furnace | 107 | 1 | Money 3 | Iron Ore | - | Infra 1, Metal 3, Stewardship 2 | from: Coal | Health Penalty: 4% |
| Restored Aqueduct | 143 | 2 | - | Stone | - | - | Health Bonus: 15% Loyalty Bonus: 10 |
| Chand Baori | 744 | 1 | - | Stone | - | Food 3, Infra 3 | from: Tiles & Brick | Health Bonus: 5% Foodkept Bonus: 3% Loyalty Bonus: 5 |
| Stone Mason | 101 | 1 | Infra 10 | Stone | - | - | Structure Costreduction: 12% (params: $JOB_KIND_INFRA_CONSTEFFECT) |
| Stone Cutter | 125 | 2 | Infra 3, Stewardship 2, Piety 2 | Stone | - | Piety 6, Stewardship 6 | from: Marble | Replaces: Stone Mason Structure Costreduction: 15% Freemengrow Penalty: 8% |
| Builder Hall | 124 | 2 | Infra 6 | Tiles & Brick | - | - | Replaces: Stone Mason Jobprod1 Bonus: 2 Freemengrow Bonus: 15% |
| Barrels Workshop | 134 | 2 | Infra 5, Money 5 | Wood | - | Infra 2 | from: Tar | Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 12. Trade Acumen Bonus: 1 |
| Brass and Pewter Smelter | 98 | 1 | - | Copper | Brass x 3 | Infra 2, Money 5, Piety 2 | from: Tin, Lead | Health Penalty: 4% |
| Surface Copper Mining | 680 | 1 | Manpower -2 | - | Copper | Infra 2, Metal 1, Manpower 1 | from: Tools | Health Penalty: 4% |
| Master Herbalist | 121 | 1 | Manpower 3, Legacy 50 | - | Drugs & Herbs x 2 | - | Replaces: Herbalist Health Bonus: 8% |
| Glass Blower | 136 | 2 | Infra 6, Stewardship 2, Piety 3 | - | Glassware | - | — |
| Marble Quarry | 131 | 2 | Infra 4, Money 6 | - | Marble | - | — |
| Salthouse | 110 | 1 | Food -3 | Salt | Preserved Food | Food 3, Money 1 | from: Livestock, Fishes | Health Bonus: 8% |
| Sulfur Mining | 780 | 1 | Infra 5 | - | Sulfur x 2 | - | Health Penalty: 4% |
| Tar Pit | 132 | 2 | Infra 9, Manpower -1 | Wood | Tar | Manpower 2 | from: Leather | — |
| Toolsmith | 139 | 2 | Infra 6, Money 3 | Iron Ore | Tools x 2 | Infra 1, Money 2 | from: Tin | — |
| Master Toolsmith | 140 | 2 | Infra 6, Money 3, Legacy 100 | Iron Ore | Tools x 3 | Infra 2, Money 3 | from: Tin | — |
| Logging Camp | 99 | 1 | Infra 6, Manpower -1 | - | Wood x 3 | - | Replaces: Wood Cutting Health Penalty: 5% |
| Sawmill | 130 | 2 | Infra 7 | - | Wood x 4 | - | Transverse output: 7 infra from Water Mill |
| Craftsmen District | 148 | 2 | Infra 12, Authority 1 | Tools | - | Infra 4 | from: Tools, Cloth | Replaces: Craftsmen Borough Transverse output: Gain 1.5 infra for any building under Infrastructure category. Limit 18. |
| Cesspool | 162 | 2 | - | - | - | - | Health Bonus: 7% Transverse output: 6 money from Dung Cart |
| Deep Well | 166 | 2 | - | - | - | - | Replaces: Well Health Bonus: 5% Extra Supply: 10 |
| Physician House | 160 | 2 | - | - | - | Money 5 | from: Drugs & Herbs, Tar, Salt | Replaces: Apothecary, Medical Practitioner Health Bonus: 10% Charhealth Bonus: 6% Loyalty Bonus: 5 |
| Forest Assarting | 154 | 2 | Food 5 | - | - | - | Health Penalty: 3% |
| Water Mill | 158 | 2 | Food 6, Infra 6, Money 3, Stewardship 3 | - | - | - | Replaces: Rustic Water Mill Flavor: 0 |
| Apothecary Guild | 801 | 3 | Manpower 4, Legacy 125 | - | - | Money 4, Manpower 2 | from: Drugs & Herbs, Tools | Health Bonus: 12% Flavor: 0 Gs Health Bonus: 4% |
| Domain Expansion III | 141 | 2 | Stewardship 4 | - | - | Infra 3, Money 4 | from: Tools | Replaces: Domain Expansion II |
| Water Channel | 161 | 2 | Stewardship 5 | - | - | - | Health Bonus: 8% Transverse output: 6 infra from Well Noblegrow Bonus: 20% |
| Red Smith | 151 | 2 | Infra 3, Money 8, Legacy 50 | Copper | - | Money 3, Piety 3, Stewardship 3 | from: Brass | — |
| Master Brazier | 152 | 2 | Money 9, Legacy 200 | Brass | - | Money 5, Piety 5, Stewardship 5 | from: Copper | Replaces: Red Smith Commerce Bonus: 10% |
| Muslim Hospital | 165 | 2 | Manpower 3 | Cotton | - | Manpower 2, Piety 4 | from: Drugs & Herbs | Replaces: ID_STRUC_MODEST_BIMARISTAN Health Bonus: 16% Loyalty Bonus: 7 Hitsrecovery: 10 Flavor: 0 |
| Leprosarium | 164 | 2 | Piety 4 | Cotton | - | Piety 4 | from: Frankincense, Spices, Sulfur | Health Bonus: 7% Flavor: 0 |
| Lazaretto | 800 | 3 | - | Drugs & Herbs | - | Piety 4 | from: Coal, Frankincense | Piety Bonus: 10% Health Bonus: 3% Flavor: 0 |
| Hostel of God | 163 | 2 | Manpower 3, Piety 10 | Glassware | - | Piety 6 | from: Frankincense | Health Bonus: 14% Piety Bonus: 10% Hitsrecovery: 10 Flavor: 0 |
| Shaft Furnace | 791 | 2 | Money 4, Equipment 9 | Iron Ore | - | Infra 2, Metal 4 | from: Coal | Replaces: Bloomery, Early Furnace Health Penalty: 4% Recruit Metal Reduction: 10% Freemengrow Bonus: 5% |
| Blast Furnace | 792 | 3 | Money 5, Equipment 15 | Iron Ore | - | Infra 3, Metal 5 | from: Coal | Health Penalty: 4% Recruit Metal Reduction: 20% Freemengrow Bonus: 10% |
| Windmill | 790 | 3 | - | Sails | - | Food 6, Stewardship 3 | from: Grain, Flax | Jobprod0 Bonus: 2 Jobprod1 Bonus: 2 |
| Cobblestone road paver | 159 | 2 | Infra 8 | Stone | - | - | Trade Acumen Bonus: 2 Infra Bonus: 10% |
| Mason's Guild | 793 | 3 | Infra 8, Legacy 125 | Stone | - | Infra 3, Stewardship 3 | from: Tools, Tiles & Brick | Infra Bonus: 15% Freemengrow Bonus: 20% Peasantgrow Penalty: 15% Buildedict Bonus: 75% |
| Mentoring Hall | 157 | 2 | Infra 8, Stewardship -4 | Tiles & Brick | - | Stewardship 3 | from: Tiles & Brick, Marble | Replaces: Builder Hall Structure Costreduction: 15% Jobprod1 Bonus: 2 Freemengrow Bonus: 15% |
| Domain Expansion IV | 149 | 2 | Infra 4, Money 5, Stewardship 5 | Tools | - | Infra 3, Money 4 | from: Tools | Replaces: Domain Expansion III |
| Domain Expansion V | 150 | 2 | Infra 5, Money 6, Stewardship 6 | Tools | - | Infra 3, Money 4 | from: Tools | Replaces: Domain Expansion IV |
| Embankment Dam | 167 | 2 | - | Wood | - | Infra 3 | from: Iron Ore | — |
| Carpenter's Guild | 794 | 3 | Infra 8, Legacy 125 | Wood | - | Infra 2, Money 2, Stewardship 3 | from: Tools, Copper, Luxury | Infra Bonus: 15% Freemengrow Bonus: 20% Peasantgrow Penalty: 15% Jobprod1 Bonus: 3 |
| Forest Glassworks | 153 | 2 | Infra 6, Stewardship 2, Piety 3 | Wood | Glassware x 2 | - | — |
| Structure | ID | Tier | Base outputs | Input resource | Output resource | Bonus outputs/resources | Note |
|---|---|---|---|---|---|---|---|
| Closed Settlement | 291 | 1 | - | - | - | - | — |
| Protected Settlement | 292 | 1 | - | - | - | - | — |
| Discreet Hamlet | 293 | 1 | - | - | - | - | — |
| Rudimentary Earthworks | 294 | 1 | - | - | - | - | Infra Bonus: 15% |
| Trench and stakes | 295 | 1 | - | - | - | - | — |
| Timber Keep | 296 | 1 | - | - | - | - | — |
| Timber Wall | 297 | 1 | - | - | - | - | Loyalty Bonus: 8 |
| Stronghold Site | 329 | 1 | - | - | - | - | — |
| Slitherine Chapterhouse | 761 | 1 | Equipment 15, Stewardship 5, Legacy 100 | - | - | Manpower 2 | from: Wine, Furnitures | Milexpert Bonus: 20 |
| Baronial Vassal | 302 | 1 | Food -2, Money -12, Manpower -3 | - | - | - | Standing Army Flat Bonus: 2 Lobbyhidden: 0 Loyalty Bonus: 10 |
| Minor Fiefdom | 303 | 1 | Food -2, Money -8, Manpower -2 | - | - | - | Standing Army Flat Bonus: 2 Lobbyhidden: 0 Loyalty Bonus: 10 |
| Peasants Roundup | 283 | 1 | Manpower 3 | - | - | Manpower 1 | from: Fishes, Legumes | Loyalty Penalty: 5 |
| Coastal Watchtower | 346 | 2 | Stewardship 5 | - | - | Stewardship 3 | from: Wood, Stone | Fowlift Adjsea: 1 |
| Levy Camp | 284 | 1 | Equipment 3, Manpower 2 | Flax | - | - | Recruit Mpw Reduction: 15% (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY) Loyalty Penalty: 2 Attribute: 2 (params: $ATTR_MEDLEVY_IMP) |
| Warrior Assembly | 309 | 1 | Equipment 3, Manpower 6 | Flax | - | Equipment 4 | from: Weapons | Creation Xp Penalty: 10 |
| Stable | 286 | 1 | Equipment 3 | Horses | - | Infra 1 | from: Legumes, Grain | Attribute: 3 (params: $ATTR_MEDCAV_IMP) |
| Fine Horse Breeder | 287 | 1 | Equipment 4, Legacy 20 | Horses | - | Stewardship 2 | from: Dyes, Cloth | Attribute: 3 (params: $ATTR_MEDCAV_IMP) |
| Warrior Contest | 709 | 1 | Equipment 5, Manpower -3, Legacy 300 | Horses | - | Equipment 8, Manpower -1 | from: Weapons | Flavor: 0 |
| Horse Corral | 707 | 1 | Infra 2, Equipment 3 | Horses | - | Infra 1 | from: Legumes, Grain | Attribute: 3 (params: $ATTR_MEDCAV_IMP) |
| Camelry | 708 | 1 | Infra 4, Equipment 5 | Horses | - | Infra 1 | from: Legumes, Grain | Attribute: 3 (params: $ATTR_MEDCAV_IMP) |
| Baronial Burgh | 673 | 1 | Equipment 5, Manpower 4, Stewardship 2 | Iron Ore | - | Equipment 2 | from: Weapons, Armors | Flavor: 0 |
| Leather Workshop | 288 | 1 | Equipment 6 | Leather | - | Equipment 3 | from: Wool, Flax, Cotton | — |
| War Preparation | 718 | 1 | Manpower -5 | Livestock | - | Metal 1 | from: Weapons | — |
| Minor Stockpile | 289 | 1 | - | Preserved Food | - | - | Extra Supply: 10 Loyalty Penalty: 3 |
| Detinet | 328 | 1 | - | Wood | - | - | Loyalty Bonus: 5 |
| Spearmaker | 290 | 1 | Equipment 5 | Wood | - | Equipment 4 | from: Weapons | Attribute: 2 (params: $ATTR_HEAVYLEVY_IMP) |
| Kremlin | 392 | 2 | Equipment 5, Stewardship 5, Piety 3 | Wood | - | Food 3, Infra 3 | from: Stone, Preserved Food | Replaces: Detinet Loyalty Bonus: 8 Flavor: 0 |
| Defensive Burgh | 327 | 1 | Equipment 10, Manpower -1, Stewardship 3 | Wool | - | - | — |
| Armor Smith | 344 | 2 | Equipment 6 | Iron Ore | Armors | Equipment 4 | from: Tools | — |
| Weapons Workshop | 345 | 2 | Equipment 6 | Iron Ore | Weapons | Equipment 4 | from: Tools | — |
| Qasaba | 301 | 1 | - | - | - | - | — |
| Garrisoned Village | 300 | 1 | Equipment 8 | - | - | - | — |
| Fortified Village | 299 | 1 | Stewardship 5 | - | - | Manpower 1 | from: Fishes, Legumes | Food Bonus: 15% |
| Fortified Manor | 298 | 1 | - | - | - | - | — |
| Reinforced Palisade | 312 | 1 | - | - | - | - | — |
| Refuge | 313 | 1 | - | - | - | - | Extra Supply: 12 |
| Trou de loup | 314 | 1 | - | - | - | - | — |
| Abattis | 315 | 1 | - | - | - | - | — |
| Sunken Opening | 316 | 1 | - | - | - | - | — |
| Rudimentary Guardhouse | 317 | 1 | - | - | - | - | — |
| Reinforced Wooden Gate | 318 | 1 | - | - | - | - | — |
| Watch Tower | 319 | 1 | - | - | - | - | — |
| Extra Watch Tower | 320 | 1 | - | - | - | - | — |
| Thicker Timber Wall | 321 | 1 | - | - | - | - | — |
| Solid Foundation | 322 | 1 | - | - | - | - | — |
| Clockwise stairs | 678 | 1 | - | - | - | - | — |
| Barracks | 304 | 1 | - | - | - | Equipment 3 | from: Weapons, Armors | Creation Xp Bonus: 10 (params: $FAMHVYINFANTRY) Attribute: 6 (params: $ATTR_ANYINF_LEVY_IMP) |
| Tournament Ground | 305 | 1 | Equipment 5, Stewardship 3 | - | - | Equipment 3, Stewardship 3 | from: Weapons, Armors | Creation Xp Bonus: 10 (params: $FAMCAVALRY, $FAMHVYCAVALRY) |
| Levy Weaponsmith | 308 | 1 | Infra -3, Equipment 8 | - | - | Equipment 5 | from: Tools | Recruit Mbp Reduction: 35% (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY) Recruit Money Reduction: 25% (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY) |
| Bowyer | 306 | 1 | Money 3, Equipment 3 | - | - | - | Attribute: 3 (params: $ATTR_ARCHER_IMP) |
| Fletcher | 307 | 1 | Money 3, Equipment 5 | - | - | - | Creation Xplevel Bonus: 1 (params: $FAMARCHER, $FAMSKIRMISHER) |
| Blacksmith | 310 | 1 | Equipment 24 | Iron Ore | - | - | — |
| Master Blacksmith | 311 | 1 | Equipment 32, Stewardship 8, Legacy 50 | Iron Ore | Weapons | - | Mbp Bonus: 25% Attribute: 6 (params: $ATTR_EVERYTHING_IMP) |
| Rustic Ringwork Castle | 325 | 1 | - | - | - | - | Extra Supply: 15 Flavor: 0 |
| Rustic Hill Fort | 326 | 1 | - | - | - | - | Flavor: 0 |
| Rudimentary Fort | 323 | 1 | - | - | - | - | Flavor: 0 |
| Bailey | 331 | 2 | - | - | - | - | Loyalty Bonus: 8 Food Bonus: 12% |
| Cleared surrounding | 332 | 2 | - | - | - | - | — |
| Bastle Houses | 333 | 2 | - | - | - | - | Loyalty Bonus: 12 Infra Penalty: 15% |
| Bivallated Palisades | 334 | 2 | - | - | - | - | — |
| Arrow Slits | 335 | 2 | - | - | - | - | — |
| Skins and Hides | 336 | 2 | - | - | - | - | — |
| Boulder Reserve | 337 | 2 | - | - | - | - | — |
| Castle Lip | 338 | 2 | - | - | - | - | — |
| Bailey with Watch towers | 339 | 2 | - | - | - | - | — |
| Mantlet Wall | 340 | 2 | - | - | - | - | — |
| Keep with basement | 341 | 2 | - | - | - | - | Unit Upkeep Bonus: 15% Extra Supply: 8 |
| Large Motte | 342 | 2 | - | - | - | - | Food Penalty: 10% Infra Bonus: 15% |
| Dormant Bridge | 679 | 2 | - | - | - | - | — |
| Palisaded Village | 324 | 1 | Equipment 12, Stewardship 5 | - | - | - | Replaces: Garrisoned Village |
| Rustic Fort | 710 | 1 | Equipment 20, Authority 1, Stewardship 8 | Stone | - | - | Replaces: Palisaded Village |
| Trelleborg | 349 | 2 | Equipment 5, Manpower 2, Stewardship 6 | - | - | - | Stewardship Bonus: 10% Commerce Bonus: 8% Flavor: 0 |
| Shell Keep | 350 | 2 | Equipment 5, Stewardship 6 | - | - | - | Stewardship Bonus: 15% Flavor: 0 |
| Motte-and-Bailey | 351 | 2 | Equipment 5, Stewardship 8 | - | - | - | Stewardship Bonus: 15% Flavor: 0 |
| Wallburg | 347 | 2 | Manpower 2 | - | - | - | Food Bonus: 5% Infra Bonus: 5% Stewardship Bonus: 5% Flavor: 0 |
| Grad | 348 | 2 | Manpower 2 | - | - | - | Food Bonus: 5% Infra Bonus: 5% Stewardship Bonus: 5% Flavor: 0 |
| Qal'at | 352 | 2 | Equipment 4, Stewardship 6 | - | - | - | Stewardship Bonus: 15% Flavor: 0 |
| Filled Wall (Earth) | 353 | 2 | - | - | - | - | Food Penalty: 10% Infra Bonus: 15% |
| Ditch | 354 | 2 | - | - | - | - | — |
| Partitioned Bailey | 355 | 2 | - | - | - | - | Food Bonus: 15% Loyalty Bonus: 8 |
| Heated Sand | 356 | 2 | - | - | - | - | Flavor: 0 |
| Thick Ramparts | 357 | 2 | - | - | - | - | Creation Xp Bonus: 10 (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY) |
| Large Keep | 358 | 2 | - | - | - | - | — |
| Hoarding | 359 | 2 | - | - | - | - | — |
| Tower House | 360 | 2 | - | - | - | - | — |
| Flooded Moat | 361 | 2 | - | - | - | - | — |
| Crenellated walls | 362 | 2 | - | - | - | - | — |
| Bastioned Towers | 863 | 2 | - | - | - | - | — |
| Flanking Ravelins | 864 | 2 | - | - | - | - | — |
| Outer Gate Escarpment | 865 | 2 | - | - | - | - | — |
| Army Camp | 367 | 2 | Equipment 5 | - | - | - | Unit Upkeep Penalty: 5% |
| Stable Master | 365 | 2 | Equipment 6, Stewardship 6, Legacy 50 | - | - | Equipment 3, Infra 3 | from: Grain, Flax | Replaces: Stable Flavor: 0 Creation Xp Bonus: 10 (params: $FAMLTCAVALRY, $FAMSKIRMISHERCAVALRY, $FAMCAVALRY, $FAMHVYCAVALRY) Attribute: 6 (params: $ATTR_ANYCAV_IMP) |
| Master Bowyer | 364 | 2 | Money 7, Equipment 5, Legacy 50 | - | - | Equipment 4 | from: Wood | Replaces: Bowyer Flavor: 0 Creation Xp Bonus: 10 (params: $FAMARCHER, $FAMSKIRMISHER) Attribute: 3 (params: $ATTR_ARCHER_IMP) |
| City Militia | 363 | 2 | Manpower -2 | Leather | - | Manpower 2 | from: Weapons | — |
| Siege Workshop | 366 | 2 | Equipment 5 | Wood | - | Equipment 5 | from: Naphta, Stone | — |
| Restored Fortress | 818 | 2 | Equipment 5, Stewardship 12 | - | - | - | Flavor: 0 |
| Shell Keep with Stone Bailey | 368 | 2 | Money -5, Equipment 5, Authority 1, Stewardship 10 | Stone | - | - | Leader Quality Bonus: 1 Lobbyhidden: 0 Flavor: 0 Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP) |
| Stone Castle | 369 | 2 | Money -5, Equipment 5, Authority 1, Stewardship 12 | Stone | - | - | Leader Quality Bonus: 1 Lobbyhidden: 0 Flavor: 0 Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP) |
| Bastioned Castle | 824 | 2 | Equipment 5, Authority 1, Stewardship 6, Legacy 50 | Stone | - | - | Flavor: 0 Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP) |
| Box Machicolation | 370 | 2 | - | - | - | - | — |
| Draw Bridge | 371 | 2 | - | - | - | - | Commerce Bonus: 8% |
| Portcullis | 372 | 2 | - | - | - | - | — |
| Zwinger | 373 | 2 | - | - | - | - | Flavor: 0 |
| Machicolated Corner Tower | 374 | 2 | - | - | - | - | — |
| Improved Merlon | 375 | 2 | - | - | - | - | — |
| Gatehouse/Guardhouse | 376 | 2 | - | - | - | - | — |
| Postern | 377 | 2 | - | - | - | - | Extra Supply: 10 |
| Shield Wall | 378 | 2 | - | - | - | - | — |
| Chemin-de-ronde | 379 | 2 | - | - | - | - | — |
| Inner wall | 380 | 2 | - | - | - | - | — |
| Cistern | 381 | 2 | - | - | - | - | Extra Supply: 12 Health Bonus: 2% |
| Fighting Platform | 382 | 2 | - | - | - | - | — |
| Barbican | 383 | 2 | - | - | - | - | — |
| Salpeter Works | 394 | 2 | - | - | - | - | Food Bonus: 10% |
| Lowered Curtain Walls | 866 | 2 | - | - | - | - | — |
| Casemated Chambers | 867 | 2 | - | - | - | - | — |
| Reinforced Gate Bulwark | 868 | 2 | - | - | - | - | — |
| Permanent Company Quarters | 398 | 3 | - | - | - | Equipment 3 | from: Weapons, Armors | Unit Upkeep Bonus: 35% Maxmanpower Bonus: 4% |
| Muster Hall | 823 | 3 | Equipment -5, Manpower 5 | - | - | Manpower 2 | from: Weapons, Armors | Gs Manpower Bonus: 2% Attribute: 2 (params: $ATTR_HEAVYLEVY_IMP) |
| Royal Harness Workshop | 397 | 3 | Equipment 5 | - | - | - | Attribute: 6 (params: $ATTR_HVYCAV_SAU_IMP) |
| Jousting Field | 385 | 2 | Equipment 5, Authority 1, Stewardship 10 | - | - | Equipment 4 | from: Weapons, Armors | Replaces: Tournament Ground Standing Army Flat Bonus: 1 Flavor: 0 Attribute: 6 (params: $ATTR_HVYCAV_SAU_IMP) |
| Wagon Train Depot | 822 | 3 | Infra 6 | - | - | - | — |
| Artillery Foundry | 396 | 3 | Legacy 50 | - | - | Equipment 10, Money -4 | from: Iron Ore, Wood | — |
| Supply Camp | 386 | 2 | Food -8 | Preserved Food | - | - | Unit Upkeep Bonus: 10% |
| Underground Fortress | 719 | 2 | Money -6, Equipment 5, Stewardship 10 | Preserved Food | - | Equipment 3, Stewardship 3 | from: Weapons, Armors | Extra Supply: 15 |
| Training Ground | 384 | 2 | - | Weapons | - | - | Creation Xp Bonus: 10 (params: $FAMINFANTRY, $FAMHVYINFANTRY) Attribute: 3 (params: $ATTR_EVERYTHING_IMP) |
| Gunpowder Workshop | 395 | 2 | Equipment 5 | Sulfur | - | - | Attribute: 5 (params: $ATTR_ANY_GUNPOWDER_IMP) |
| Large Concentric Castle | 388 | 2 | Money -15, Equipment 7, Authority 1, Stewardship 20, Legacy 150 | Armors | - | - | Replaces: Shell Keep with Stone Bailey, Stone Castle Leader Quality Bonus: 1 War Weariness Bonus: 3% Lobbyhidden: 0 Flavor: 0 Attribute: 6 (params: $ATTR_ANY_SAU_IMP) |
| Theodosian Walls | 393 | 2 | Money -15, Authority 3, Legacy 200 | Stone | - | Equipment 10, Manpower 5 | from: Weapons, Armors, Naphta | Attribute: 6 (params: $ATTR_ANY_SAU_IMP) |
| Artillery-Adapted Castle | 825 | 2 | Money -5, Equipment 5, Authority 1, Stewardship 12, Legacy 150 | Tools | - | - | Replaces: Shell Keep with Stone Bailey, Stone Castle Flavor: 0 Attribute: 6 (params: $ATTR_ANY_SAU_IMP) |
| Concentric Castle | 387 | 2 | Money -10, Equipment 5, Authority 1, Stewardship 15, Legacy 100 | Armors | - | - | Replaces: Shell Keep with Stone Bailey, Stone Castle, BASTIONED_CASTLE Leader Quality Bonus: 1 War Weariness Bonus: 2% Lobbyhidden: 0 Flavor: 0 Attribute: 6 (params: $ATTR_ANY_SAU_IMP) |
| Thickened Gun Platforms | 869 | 2 | - | - | - | - | — |
| Layered Ditches System | 870 | 2 | - | - | - | - | — |
| Outer Earth Cover | 871 | 2 | - | - | - | - | — |
| Major Garrison | 391 | 2 | Money -12, Equipment -10 | - | - | Equipment 5, Stewardship 5 | from: Weapons, Armors | — |
| Minor Garrison | 390 | 2 | Money -6, Equipment -6 | - | - | Equipment 3, Stewardship 3 | from: Weapons, Armors | — |
| Bulwark Tower | 389 | 2 | - | Naphta | - | - | — |
| Sloped-Wall Castle | 826 | 3 | Money -10, Equipment 5, Authority 2, Stewardship 15, Legacy 200 | Tools | - | - | Replaces: Artillery-Adapted Castle Attribute: 6 (params: $ATTR_ANY_SAU_IMP) |
| Local Watch | 285 | 1 | Manpower -1 | Wool | - | - | Replaces: Town Watch Loyalty Bonus: 5 |
| Town Watch | 343 | 2 | Manpower -1 | Wool | - | Manpower 2 | from: Weapons | Replaces: Local Watch Revolt Decrease: 15% Loyalty Bonus: 8 |
| Structure | ID | Tier | Base outputs | Input resource | Output resource | Bonus outputs/resources | Note |
|---|---|---|---|---|---|---|---|
| Astrologer House | 422 | 1 | - | - | - | Money 4, Piety 2 | from: Copper, Brass | Flavor: 0 Revolt Decrease: 5% |
| Mass Graves | 462 | 1 | Legacy 20 | - | - | - | Health Penalty: 10% |
| Zakat Collectors | 409 | 1 | Money 2, Piety 4 | - | - | Money 2 | from: Silver, Copper | Transverse output: 4 money from Modest Bimaristan |
| Grave Robbers | 463 | 1 | Money 3, Equipment 3, Stewardship -5, Piety -10, Legacy -20 | - | - | Equipment 2, Money 2, Metal 1, Stewardship -3 | from: Weapons, Armors | Flavor: 0 |
| Scribe | 403 | 1 | Money 4, Piety -3, Legacy 100 | - | - | Money 5 | from: Parchment & Vellum | — |
| Gypsy | 460 | 1 | Piety -6, Legacy 20 | - | - | Manpower -1, Piety -4, Stewardship 5 | from: Precious Stones | Flavor: 0 |
| Wooden Church | 405 | 1 | Piety 10 | - | - | Piety 3 | from: Wood, Religious Craftsmanship | Convert Bonus: 10% |
| Parish Church | 424 | 1 | Stewardship -3, Piety 9 | Wine | - | Piety 3, Stewardship -1 | from: Stone, Tiles & Brick, Silver | Transverse output: Gain 1.5 piety for any building under Piety category. Limit 18. Convert Bonus: 10% |
| Lord Chapel | 430 | 1 | Stewardship 4, Piety 6 | - | - | Piety 1, Stewardship 2 | from: Silver, Precious Stones | — |
| Priest Parsonage | 429 | 1 | Money -5, Piety 15 | Frankincense | - | Piety 5 | from: Religious Craftsmanship | — |
| Tithe Barn | 434 | 1 | Food 4, Money 3, Piety 2 | Grain | - | Food 2, Money 1, Piety -2 | from: Livestock, Legumes, Flax | Loyalty Penalty: 4 |
| Monastery | 431 | 1 | Piety 6 | Parchment & Vellum | Religious Craftsmanship | Food 2, Money 5 | from: Wine, Honey & Wax, Drugs & Herbs | — |
| Abbey | 465 | 2 | Piety 12 | - | Religious Craftsmanship | Food 2, Money 4, Stewardship -2 | from: Wine, Honey & Wax, Drugs & Herbs, Livestock | Replaces: Monastery |
| Cistercian Monastery | 467 | 2 | Piety 15 | - | Religious Craftsmanship | Food 3, Money 6, Stewardship -2 | from: Wine, Fruits, Drugs & Herbs, Livestock | Replaces: Monastery |
| Pilgrims Refuge | 421 | 1 | Piety 10, Legacy 20 | - | - | Money 3 | from: Preserved Food, Cloth | Convert Bonus: 12% Piety Bonus: 12% Health Penalty: 2% |
| Professional Mourner | 411 | 1 | Piety 3 | - | - | Piety 3 | from: Drugs & Herbs | Loyalty Bonus: 8 Convert Penalty: 5% |
| Ramadan Vigils | 410 | 1 | Piety 4 | - | - | Manpower -1, Piety 3 | from: Tools | Transverse output: 4 piety from Small Mosque Loyalty Bonus: 3 |
| Commoner Cemetery | 420 | 1 | Piety 5 | - | - | - | Health Bonus: 3% Loyalty Bonus: 3 |
| Worship Place | 407 | 1 | Piety 5 | - | - | Manpower 2, Piety 3 | from: Livestock | Loyalty Bonus: 3 Revolt Decrease: 10% |
| Monumental Cross | 401 | 1 | Piety 6 | - | - | Piety 4 | from: Stone | — |
| Calvary | 402 | 1 | Food -1, Money -1, Piety 10, Legacy 20 | - | - | - | Revolt Decrease: 10% |
| Spiritual Gathering | 406 | 1 | Piety 7 | - | - | - | Loyalty Bonus: 5 Convert Bonus: 6% |
| Prayer Bell | 400 | 1 | Piety 7 | - | - | Infra 1, Piety 3 | from: Brass | Transverse output: 4 piety from Wooden Church Loyalty Bonus: 4 |
| Musalla | 408 | 1 | Piety 8 | - | - | - | Convert Bonus: 10% |
| Small Mosque | 425 | 1 | Piety 9 | - | - | Piety 3 | from: Stone, Tiles & Brick, Silver | Transverse output: Gain 1.5 piety for any building under Piety category. Limit 18. Convert Bonus: 10% |
| Sufi House | 435 | 1 | Piety 4, Legacy 40 | - | - | Piety 3 | from: Livestock, Legumes | Legacy Bonus: 1 |
| Tariqa | 473 | 2 | Piety 12, Legacy 100 | - | - | Piety 3 | from: Livestock, Legumes | Flavor: 0 |
| Mashad | 471 | 2 | Piety 10, Legacy 300 | Marble | - | Piety 4 | from: Brass, Stone, Religious Craftsmanship | Piety Bonus: 15% |
| Muslim Scholar | 436 | 1 | Piety 3, Legacy 200 | Parchment & Vellum | - | - | — |
| Muslim Savant Study | 437 | 1 | Piety 5, Legacy 300 | Parchment & Vellum | - | - | Replaces: ID_STRUC_MUS_MUSLIM_SCHOLAR |
| Library | 470 | 2 | Stewardship 4, Piety 8 | Parchment & Vellum | - | Piety 3, Stewardship 2 | from: Religious Craftsmanship | Transverse output: 5 piety from Muslim Scholar Transverse output: 5 piety from Muslim Savant Study |
| Mosque | 479 | 2 | Piety 15 | Religious Craftsmanship | - | Piety 4 | from: Stone, Tiles & Brick, Silver | Replaces: Small Mosque Transverse output: Gain 2.0 piety for any building under Piety category. Limit 24. Convert Bonus: 15% |
| Muhtasib Office | 840 | 3 | Piety 12 | - | - | Manpower -1, Piety 2, Stewardship 3 | from: Tools, Weapons | Loyalty Bonus: 9 Stewardship Bonus: 10% Commerce Bonus: 10% |
| Khanqah | 838 | 3 | Piety 18 | - | - | Piety 4 | from: Livestock, Legumes | Replaces: Tariqa Flavor: 0 Piety Bonus: 20% |
| Waqf Administration | 839 | 3 | Stewardship 6, Piety 15 | - | - | Piety 2, Stewardship 2 | from: Parchment & Vellum, Religious Craftsmanship | Loyalty Bonus: 9 Piety Bonus: 10% Health Bonus: 5% Flavor: 0 |
| Science Academy | 484 | 2 | Money -12, Stewardship 6, Piety 10, Legacy 600 | Parchment & Vellum | - | Money -2, Piety 6, Stewardship 6 | from: Marble, Brass | Replaces: IDS_STRUC_NAME_MUS_Library Legedu Bonus: 7% Lobbyhidden: 0 |
| Grand Mosque Foundation | 494 | 2 | Piety 10 | Stone | - | Infra 4, Piety 4, Stewardship 2 | from: Wood | Replaces: Mosque Infra Penalty: 10% |
| Grand Mosque Construction Site | 495 | 2 | Piety 10 | Religious Craftsmanship | - | Infra 4, Piety 4, Stewardship 2 | from: Stone | Infra Penalty: 10% |
| Grand Mosque | 496 | 2 | Money -12, Authority 1, Stewardship 6, Piety 30, Legacy 400 | Religious Craftsmanship | - | Money -2, Piety 5, Stewardship 1 | from: Precious Stones, Marble, Luxury, Parchment & Vellum | Piety Bonus: 35% |
| Theological School | 485 | 2 | Piety 18 | - | Religious Craftsmanship x 2 | Piety 5 | from: Stone, Tiles & Brick, Silver | — |
| Calligrapher Artisan | 439 | 1 | Stewardship 5, Piety 8, Legacy 100 | Parchment & Vellum | - | - | Flavor: 0 Loyalty Bonus: 4 |
| Zawiya | 472 | 2 | Manpower -2, Piety 14 | - | Religious Craftsmanship | - | Legedu Bonus: 2% Lobbyhidden: 0 |
| Imam House | 438 | 1 | Money -2, Piety 12, Legacy 40 | - | Religious Craftsmanship | Piety 5, Stewardship 3 | from: Parchment & Vellum | — |
| Elder | 404 | 1 | Stewardship 3, Legacy 50 | - | - | Piety 3 | from: Livestock | Agetoken Bonus: 1% Lobbyhidden: 0 |
| Astronomer Study | 423 | 1 | Piety -4, Legacy 100 | Copper | - | Piety -2, Stewardship 2 | from: Brass, Tools | — |
| Shrine | 461 | 1 | Food -2, Piety 10, Legacy 20 | Drugs & Herbs | - | Piety 8 | from: Horses, Furs & Pelts, Weapons | Flavor: 0 |
| Initiation Ritual | 415 | 1 | Manpower 7, Piety 6, Legacy 50 | Drugs & Herbs | - | - | — |
| Initiation Ritual (Performing) | 416 | 1 | Manpower 7, Piety 6, Legacy 50 | Drugs & Herbs | - | - | — |
| Fortune Teller | 412 | 1 | Money 3, Piety -3 | Drugs & Herbs | - | - | Loyalty Bonus: 5 |
| Burial Ritual | 417 | 1 | Piety 15, Legacy 50 | Drugs & Herbs | - | - | — |
| Burial Ritual (Performing) | 418 | 1 | Piety 15, Legacy 50 | Drugs & Herbs | - | - | — |
| Mendicant Friary | 499 | 3 | Food -4, Piety 8 | Legumes | - | Piety 3 | from: Livestock, Fishes | Loyalty Bonus: 18 Convert Bonus: 20% |
| Bone Diviner | 419 | 1 | Piety 6 | Livestock | - | Piety 3 | from: Wild Beasts | Piety Bonus: 10% Loyalty Bonus: 3 |
| Dancing Ritual | 413 | 1 | Piety 6, Legacy 50 | Wine | - | - | Loyalty Bonus: 8 Revolt Decrease: 5% |
| Dancing Ritual (Performing) | 414 | 1 | Piety 6, Legacy 50 | Wine | - | - | Loyalty Bonus: 8 Revolt Decrease: 5% |
| Sword Brethen - Commandery | 455 | 1 | Food 10, Money -10, Equipment 5, Stewardship -5, Piety 8, Legacy 40 | - | Religious Craftsmanship | Equipment 1, Manpower 2, Piety 2 | from: Parchment & Vellum, Weapons, Armors | Convert Bonus: 12% Stewardship Bonus: 8% |
| Iberian Orders - Commandery | 452 | 1 | Food 10, Money -10, Equipment 5, Stewardship -6, Piety 8, Legacy 40 | - | Religious Craftsmanship | Equipment 2, Manpower 1, Piety 2 | from: Parchment & Vellum, Weapons, Armors | Convert Bonus: 15% Loyalty Bonus: 6 |
| Teutonic Knights - Commandery | 454 | 1 | Food 10, Money -10, Equipment 7, Stewardship -7, Piety 6, Legacy 40 | - | Religious Craftsmanship | Equipment 3, Manpower 1, Piety 2 | from: Parchment & Vellum, Weapons, Armors | Convert Bonus: 15% Stewardship Bonus: 12% |
| Knights Templar - Preceptory | 456 | 1 | Food 10, Money -12, Equipment 6, Stewardship -7, Piety 9, Legacy 40 | - | Religious Craftsmanship | Equipment 2, Manpower 1, Piety 3 | from: Parchment & Vellum, Weapons, Armors | Convert Bonus: 12% Revolt Decrease: 10% |
| Hospitaller Knights - Preceptory | 453 | 1 | Food 10, Money -8, Equipment 5, Stewardship -5, Piety 9, Legacy 40 | - | Religious Craftsmanship | Equipment 2, Manpower 1, Piety 3 | from: Parchment & Vellum, Weapons, Armors | Convert Bonus: 12% Health Bonus: 6% |
| Ecclesiastic Burgh | 674 | 1 | Food 7, Piety 12, Legacy 50 | - | Religious Craftsmanship | Piety 6 | from: Brass | Foodkept Bonus: 5% Revolt Decrease: 10% |
| Vihara | 747 | 1 | Piety 8, Legacy 40 | - | Religious Craftsmanship | Piety 3 | from: Parchment & Vellum | Convert Bonus: 25% |
| Ashram | 748 | 1 | Piety 8, Legacy 40 | - | Religious Craftsmanship | Piety 3 | from: Parchment & Vellum | Convert Bonus: 25% |
| Minor Temple | 426 | 1 | Piety 7, Legacy 40 | Brass | - | Piety 3 | from: Stone, Tiles & Brick, Silver | Replaces: ID_STRUC_SPIRITUAL_GATHERING Loyalty Bonus: 9 Convert Bonus: 7% |
| Sacred Altar | 428 | 1 | Stewardship 4, Piety 8, Legacy 40 | Drugs & Herbs | - | Piety 3, Stewardship 3 | from: Livestock, Wild Beasts | Replaces: ID_STRUC_WORSHIP_PLACE Piety Bonus: 10% Revolt Decrease: 10% Stewardship Bonus: 10% |
| Secret Society | 451 | 1 | Money -2, Stewardship 4, Piety 4 | Furs & Pelts | - | Piety 3 | from: Drugs & Herbs | Stewardship Bonus: 20% Revolt Increase: 25% |
| Rock-Hewn Church | 720 | 2 | Piety 12, Legacy 100 | Brass | - | Piety 4 | from: Stone, Religious Craftsmanship, Silver | Replaces: Parish Church Loyalty Bonus: 15 Convert Bonus: 12% |
| Mausoleum | 469 | 2 | Piety 12, Legacy 400 | Marble | - | Piety 3, Stewardship 3 | from: Brass, Stone, Religious Craftsmanship | — |
| Rock-Hewn Large Church | 721 | 2 | Money -12, Authority 1, Stewardship 6, Piety 25, Legacy 200 | Religious Craftsmanship | - | Money -2, Piety 5 | from: Gold, Stone, Religious Craftsmanship, Silver | Replaces: Rock-Hewn Church Piety Bonus: 25% |
| Cloister | 433 | 1 | Piety 12, Legacy 100 | - | - | Piety 8 | from: Religious Craftsmanship | Struc Output Transverse: 12 (params: $TRANSVERSE_OUTPUT_STC1_PENALTY, $POP_JOB_COMMERCE, $POP_JOB_PIETY, 100, 100) |
| Savant Monk | 432 | 1 | Piety 3, Legacy 200 | Parchment & Vellum | - | - | — |
| Aromatic Herbs garden | 474 | 2 | Piety 10 | - | Drugs & Herbs x 2 | - | — |
| Priory | 466 | 2 | Piety 5 | - | - | Food 2, Money 2, Stewardship -1 | from: Wine, Honey & Wax, Drugs & Herbs, Livestock | — |
| Cistercian Grange | 468 | 2 | Piety 6 | Grain | - | Food 3, Money 3, Stewardship -1 | from: Wine, Fruits, Drugs & Herbs, Livestock | Food Bonus: 8% |
| Illuminator Atelier | 704 | 2 | Piety 8 | Indigo | Religious Craftsmanship | Money 2, Piety 3 | from: Lead, Spices, Sulfur, Pottery | — |
| Bishopric | 477 | 2 | Stewardship -5, Piety 15 | Brass | - | Piety 4, Stewardship -1 | from: Stone, Tiles & Brick, Silver | Replaces: Parish Church Transverse output: Gain 2.0 piety for any building under Piety category. Limit 24. Convert Bonus: 15% |
| Fortified Church | 478 | 2 | Authority 1, Piety 9 | Brass | - | Piety 4 | from: Stone, Tiles & Brick, Silver | Replaces: Parish Church Transverse output: Gain 2.0 piety for any building under Piety category. Limit 20. Convert Bonus: 15% |
| Song School | 482 | 2 | Money -4, Stewardship 4, Piety 7 | - | - | Money -1, Piety 3, Stewardship 2 | from: Parchment & Vellum, Religious Craftsmanship | Noblegrow Bonus: 20% Noble Scmaxr Bonus: 20% |
| Mystery Plays | 483 | 2 | Piety 9 | - | - | Infra 4 | from: Tools | Piety Bonus: 10% Revolt Decrease: 12% Loyalty Bonus: 6 |
| University College | 500 | 3 | Stewardship 8, Piety 12, Legacy 500 | Parchment & Vellum | - | Money -2, Piety 6, Stewardship 6 | from: Marble, Brass | Replaces: Song School Legedu Bonus: 7% |
| Hagia Sophia | 498 | 3 | Money -20, Authority 1, Stewardship 15, Piety 100, Legacy 500 | Religious Craftsmanship | - | Money -5, Piety 16, Stewardship 4 | from: Frankincense, Marble, Luxury, Parchment & Vellum | Piety Bonus: 75% |
| Cathedral Foundation | 491 | 2 | Piety 10 | Stone | - | Infra 4, Piety 4, Stewardship 2 | from: Wood | Replaces: Bishopric, Fortified Church Infra Penalty: 10% |
| Inquisition Office | 501 | 2 | Piety 10, Legacy -100 | Tools | - | Piety 2 | from: Wood, Lead, Coal | Flavor: 0 |
| Royal Khalwa | 486 | 2 | Piety 9, Legacy 100 | Gold | - | Money -10, Piety 6, Stewardship 8 | from: Gold, Luxury, Precious Stones, Parchment & Vellum | Legacy Bonus: 3 |
| Cathedral Construction Site | 492 | 2 | Piety 10 | Religious Craftsmanship | - | Infra 4, Piety 4, Stewardship 2 | from: Stone | Infra Penalty: 10% |
| Cathedral | 493 | 2 | Money -20, Authority 1, Stewardship 6, Piety 30, Legacy 400 | Religious Craftsmanship | - | Money -2, Piety 5, Stewardship 3 | from: Frankincense, Marble, Luxury, Parchment & Vellum | Piety Bonus: 35% |
| Idols Circle | 715 | 1 | Piety 5 | Copper | - | Piety 3 | from: Wild Beasts | Replaces: Ancestor Stele Field |
| Pagan Minor Temple | 427 | 1 | Stewardship 2, Piety 7 | Drugs & Herbs | - | Piety 3, Stewardship 3 | from: Livestock, Wild Beasts | Replaces: ID_STRUC_WORSHIP_PLACE Loyalty Bonus: 6 Revolt Decrease: 14% |
| Gravedigger | 440 | 1 | - | - | - | - | Health Bonus: 2% Loyalty Bonus: 4 |
| Ancestor Stele Field | 832 | 1 | Money -4, Piety 12 | - | - | Piety 3 | from: Luxury, Ivory & Tusks, Amber | Loyalty Bonus: 5 |
| Almshouse | 442 | 1 | Piety 3, Legacy 40 | - | - | Piety 2 | from: Legumes, Cloth | Revolt Decrease: 5% |
| Sky Observatory | 713 | 1 | Piety 4 | - | - | Piety 4 | from: Drugs & Herbs | Struc Output Transverse: 30 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_PIETY, $POP_JOB_PIETY, 1000, 1000) Legacy Bonus: 1 |
| Religious Preceptor | 444 | 1 | Piety 4, Legacy 40 | - | - | Stewardship 3 | from: Gold, Parchment & Vellum | Stewardship Bonus: 5% |
| Walled Cemetery | 441 | 1 | Stewardship 2, Piety 4, Legacy 40 | - | - | Piety 3, Stewardship 2 | from: Marble, Ceramics, Religious Craftsmanship | Replaces: Commoner Cemetery Health Bonus: 3% Loyalty Bonus: 3 |
| Temple | 480 | 2 | Piety 12, Legacy 100 | Drugs & Herbs | - | Piety 4 | from: Stone, Tiles & Brick, Silver | Replaces: ID_STRUC_SPE_MINOR_TEMPLE, ID_STRUC_MINOR_PAGAN_TEMPLE, ID_STRUC_TN_SACRED_ALTAR Loyalty Bonus: 15 Convert Bonus: 12% |
| Seer | 490 | 2 | Piety -8 | - | - | Money 3, Piety -2 | from: Honey & Wax, Drugs & Herbs | Flavor: 0 |
| Religious Festivities | 489 | 2 | Piety 10 | - | - | Piety 4, Stewardship 2 | from: Wine, Honey & Wax, Fishes | — |
| Shrine to Buddha | 749 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Shrine to Avalokiteshvara | 750 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Shrine to Manjushri | 751 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Shrine to Tara | 752 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Shrine to Brahma | 753 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Shrine to Vishnu | 754 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Shrine to Shiva | 755 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Shrine to Devi | 756 | 1 | Piety 4 | - | - | Piety 3 | from: Stone, Brass | Piety Bonus: 10% |
| Necropolis | 488 | 2 | Piety 10 | Ceramics | - | Piety 7 | from: Glassware, Pottery, Silver | Health Bonus: 5% Piety Bonus: 15% |
| Astronomer Workshop | 481 | 2 | Money 6, Piety -4, Legacy 200 | Copper | - | Money 2, Piety -2, Stewardship 2 | from: Copper, Brass | Replaces: IDS_STRUC_TT_Astronomer_Study |
| Large Temple | 497 | 2 | Money -12, Authority 1, Stewardship 6, Piety 25, Legacy 150 | Drugs & Herbs | - | Money -2, Piety 5 | from: Drugs & Herbs, Precious Stones, Luxury, Parchment & Vellum | Replaces: Temple Piety Bonus: 25% |
| Reliquary | 487 | 2 | Piety 12 | Gold | - | Piety 6 | from: Brass, Marble, Precious Stones | Gs Health Bonus: 1% Lobbyhidden: 0 |
| Pustakalaya | 757 | 1 | Piety 5 | Religious Craftsmanship | - | Piety 6 | from: Parchment & Vellum | — |
| Scriptorium | 475 | 2 | Money 6, Piety 8 | Parchment & Vellum | Religious Craftsmanship | - | — |
| Scarification Ritual (Preparing) | 446 | 1 | Equipment 12, Piety 3, Legacy 50 | Drugs & Herbs | - | - | Creation Xp Bonus: 10 Recruit Mpw Reduction: 10% |
| Scarification Ritual (Performing) | 447 | 1 | Equipment 12, Piety 3, Legacy 50 | Drugs & Herbs | - | - | Creation Xp Bonus: 10 Recruit Mpw Reduction: 10% |
| Trance Ritual (Preparing) | 448 | 1 | Piety 12, Legacy 50 | Drugs & Herbs | - | - | Piety Bonus: 20% |
| Trance Ritual (Performing) | 450 | 1 | Piety -12 | Drugs & Herbs | - | - | Health Penalty: 10% Agetoken Penalty: 5% |
| Trance Ritual (Performing) | 449 | 1 | Piety 12, Legacy 50 | Drugs & Herbs | - | - | Piety Bonus: 20% |
| Alchemist Laboratory | 476 | 2 | Money 9, Stewardship 4, Piety 4 | Lead | - | Money 3, Stewardship 2 | from: Sulfur, Naphta, Tin | — |
| Seasonal Festival Ground | 833 | 1 | Food -6, Manpower 4, Piety 4 | Livestock | - | Piety 2, Stewardship 3 | from: Wild Beasts, Horses | Loyalty Bonus: 8 |
| Religious Celebration | 443 | 1 | - | Religious Craftsmanship | - | - | — |
| Fertility Ritual | 714 | 1 | Food -2, Money -2, Piety -2 | Wine | - | Piety -2, Stewardship 3 | from: Drugs & Herbs, Exotic Fruits | — |
| Mask/Headdress Maker | 445 | 1 | Money 2, Stewardship 2, Piety 2 | Wood | - | Money 2, Piety 2 | from: Luxury, Precious Stones | — |
| Structure | ID | Tier | Base outputs | Input resource | Output resource | Bonus outputs/resources | Note |
|---|---|---|---|---|---|---|---|
| Village Green | 507 | 1 | - | - | - | Food 2, Money 2 | from: Livestock | Loyalty Bonus: 8 Foodkept Bonus: 3% |
| Noble's Residence | 541 | 1 | Authority 10, Stewardship 12 | - | - | Equipment 4, Stewardship 4 | from: Gold, Weapons, Armors | Loyalty Bonus: 10 Simple Taxation Bonus: 20% Capitol: 1 |
| Elected Council | 542 | 1 | Authority 10, Stewardship 12, Legacy 100 | - | - | Money 4, Stewardship 5 | from: Gold, Luxury, Ceramics | Loyalty Bonus: 10 Capitol: 1 |
| Palace | 544 | 1 | Authority 20, Stewardship 15, Legacy 100 | - | - | Stewardship 7 | from: Gold, Luxury, Precious Stones, Marble | Loyalty Bonus: 10 Capitol: 1 Legacy Bonus: 5 Lobbyhidden: 0 |
| Great Palace | 548 | 1 | Equipment 10, Authority 25, Stewardship 15, Legacy 120 | - | - | Money 4, Stewardship 10 | from: Gold, Luxury, Precious Stones, Marble | Loyalty Bonus: 15 Capitol: 1 Legacy Bonus: 12 Lobbyhidden: 0 |
| Byzantine Domain Court | 537 | 1 | Equipment 10, Manpower -6, Stewardship 5 | - | - | Stewardship 2 | from: Gold, Luxury, Precious Stones, Marble | Loyalty Bonus: 5 Creation Xp Bonus: 5 Province Capitol: 1 |
| Emperor's Palace | 547 | 1 | Equipment 15, Authority 30, Stewardship 15, Legacy 100 | - | - | Equipment 4, Stewardship 12 | from: Gold, Luxury, Precious Stones, Marble | Loyalty Bonus: 20 Capitol: 1 Legacy Bonus: 10 Lobbyhidden: 0 |
| Nomadic Palace | 546 | 1 | Equipment 15, Manpower 20, Authority 20, Stewardship 12, Legacy 30 | - | - | Equipment 6, Food 6, Stewardship 8 | from: Gold, Horses | Loyalty Bonus: 15 Capitol: 1 War Weariness Bonus: 10% Lobbyhidden: 0 |
| Modest Palace | 539 | 1 | Equipment 3, Authority 15, Stewardship 15, Legacy 100 | - | - | Equipment 2, Stewardship 5 | from: Gold, Luxury, Armors | Loyalty Bonus: 10 Capitol: 1 |
| King's Residence | 540 | 1 | Equipment 5, Authority 15, Stewardship 15 | - | - | Equipment 4, Stewardship 5 | from: Gold, Weapons, Armors | Loyalty Bonus: 10 Capitol: 1 |
| War Chief Hall | 538 | 1 | Equipment 5, Manpower 8, Authority 10, Stewardship 10 | - | - | Stewardship 5 | from: Horses | Loyalty Bonus: 10 Capitol: 1 |
| Tribal Council | 543 | 1 | Manpower 5, Authority 10, Stewardship 10 | - | - | Food 5, Money 5, Stewardship 5 | from: Livestock | Loyalty Bonus: 10 Capitol: 1 |
| Great Tribal Council | 545 | 1 | Manpower 8, Authority 20, Stewardship 12, Legacy 50 | - | - | Food 8, Money 6, Stewardship 6 | from: Gold, Livestock | Loyalty Bonus: 40 Capitol: 1 |
| Storyteller | 508 | 1 | Money 3, Legacy 40 | - | - | - | — |
| Town Crier | 506 | 1 | Stewardship 10 | - | - | - | — |
| Alarm Bell | 513 | 1 | Stewardship 4 | - | - | Manpower 2, Stewardship 2 | from: Weapons | — |
| Domain Court | 536 | 1 | Stewardship 5 | - | - | - | Loyalty Bonus: 5 Province Capitol: 1 |
| Modest Statue | 582 | 1 | Stewardship 5 | - | - | - | — |
| Modest Statue | 583 | 1 | Stewardship 5 | - | - | - | — |
| Modest Statue | 584 | 1 | Stewardship 5 | - | - | - | — |
| Abandoned Palace | 549 | 1 | Stewardship 5, Legacy 40 | - | - | - | Abandoned Capitol: 1 |
| Hamlet | 505 | 1 | Manpower 3 | Legumes | - | Manpower 1 | from: Livestock, Grain, Fishes | Loyalty Bonus: 6 |
| Village | 512 | 1 | Manpower 5, Stewardship 2 | Cloth | - | Money 1, Manpower 1 | from: Livestock, Grain, Fishes, Flax | Replaces: Hamlet Loyalty Bonus: 12 Health Penalty: 3% |
| Longhouses | 514 | 1 | Food -2, Stewardship 6 | Livestock | - | Manpower 1, Stewardship 1 | from: Furs & Pelts, Coal | Loyalty Bonus: 8 Transverse output: 5 money from Brewery |
| Royal Burgh | 675 | 1 | Money -2, Authority 1, Stewardship 6 | Livestock | - | Money -2, Stewardship 2 | from: Horses, Weapons, Armors, Luxury | Flavor: 0 |
| Nobles Houses | 510 | 1 | Stewardship 3 | Livestock | - | Food 2, Stewardship 2 | from: Horses, Precious Stones | Loyalty Bonus: 6 Revolt Decrease: 15% Freemengrow Bonus: 25% Peasantgrow Penalty: 25% |
| Freemen Cottages | 509 | 1 | Money 2, Manpower 1, Stewardship 2 | Tiles & Brick | - | Money 3 | from: Horses, Tools | Health Bonus: 6% Trade Acumen Bonus: 1 Freemengrow Bonus: 25% Peasantgrow Penalty: 25% |
| Muslim Tenants Houses | 511 | 1 | Money 3, Manpower 1, Stewardship 2 | Tiles & Brick | - | Money 3 | from: Horses, Tools | Loyalty Bonus: 6 Food Bonus: 8% Freemengrow Bonus: 25% Peasantgrow Penalty: 25% |
| Mobile Ordo | 847 | 1 | Equipment 10, Authority 1, Stewardship 10 | - | Horses | Manpower 5, Stewardship 8 | from: Weapons | Loyalty Bonus: 10 Revolt Decrease: 10% Province Capitol: 1 |
| Mesne-Lord Manor | 515 | 1 | Equipment 5, Stewardship 8 | Preserved Food | - | Food 1, Money 2 | from: Wine, Horses, Salt, Silver | Transverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18. |
| Mandalika Residence | 759 | 1 | Equipment 5, Stewardship 8 | Preserved Food | - | Food 1, Money 2 | from: Wine, Horses, Salt, Silver | Transverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18. |
| Modest Muslim Landlord | 516 | 1 | Stewardship 8 | Preserved Food | - | Food 2, Money 3 | from: Tiles & Brick, Horses, Salt, Silver | Transverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18. |
| Chief House | 517 | 1 | Equipment 5, Manpower 2, Stewardship 8 | Furs & Pelts | - | Stewardship 2 | from: Horses, Gold, Silver | Transverse output: Gain 1.0 stewardship for any building under Stewardship category. Limit 12. Flavor: 0 |
| King's Herald | 532 | 1 | - | - | - | - | — |
| Sworn Forester | 519 | 1 | Food 3, Stewardship 6 | - | - | Food 2, Stewardship 2 | from: Furs & Pelts, Wild Beasts | Loyalty Penalty: 3 |
| Hunting Grounds | 534 | 1 | Infra -4, Stewardship 10 | - | - | - | — |
| Public Execution | 711 | 1 | Manpower -1, Stewardship 3 | - | - | Stewardship 3 | from: Tools | Revolt Decrease: 25% |
| Stocks | 527 | 1 | Manpower -1, Stewardship 4, Legacy -20 | - | - | Stewardship 3 | from: Wood | Loyalty Bonus: 9 Revolt Increase: 10% |
| Gald Executioner | 528 | 1 | Manpower -1, Stewardship 4, Legacy -20 | - | - | Stewardship 3 | from: Wood | Loyalty Bonus: 9 Revolt Increase: 10% |
| Gallows | 525 | 1 | Manpower -1, Stewardship 6 | - | - | Stewardship 3 | from: Wood | Loyalty Bonus: 12 Revolt Increase: 20% |
| Warchief's Guards | 530 | 1 | Money -2, Equipment 5 | - | - | - | Bodyguard Bonus: 6 Revolt Decrease: 10% |
| Night Watch | 529 | 1 | Money -3, Stewardship 4 | - | - | - | Transverse output: 4 stewardship from Candle Shop Loyalty Bonus: 10 Revolt Decrease: 5% |
| Alcazar | 535 | 1 | Money -7, Manpower -2, Authority 5, Stewardship 15, Legacy 200 | - | - | Infra -1, Money -2, Manpower -1, Stewardship 7 | from: Gold, Luxury, Precious Stones, Marble | Legacy Bonus: 15 Capitol: 1 Lobbyhidden: 0 |
| Diya Perceptor | 526 | 1 | Money 3, Stewardship 6 | - | - | - | Loyalty Bonus: 10 |
| Tax Collector | 559 | 2 | Money 5, Stewardship 5 | - | - | Money 3 | from: Luxury, Precious Stones, Gold | Loyalty Penalty: 7 Simple Taxation Bonus: 45% |
| Theme's Tribunal | 522 | 1 | Stewardship 10 | - | - | - | Loyalty Bonus: 12 Revolt Decrease: 7% |
| King's Envoy | 558 | 2 | Stewardship 15 | - | - | - | Buildedict Bonus: 20% |
| Runner Relay | 533 | 1 | Stewardship 3 | - | - | - | Loyalty Bonus: 5 Revolt Decrease: 5% |
| Modest Statue | 518 | 1 | Stewardship 4 | - | - | Stewardship 3 | from: Marble, Brass | Flavor: 0 |
| Town Jail | 531 | 1 | Stewardship 5 | - | - | - | Revolt Decrease: 10% |
| Dungeon | 556 | 2 | Manpower -1, Stewardship 7 | - | - | - | Replaces: Town Jail Revolt Decrease: 20% |
| Tribal Tribunal | 523 | 1 | Stewardship 6 | - | - | - | Loyalty Bonus: 4 Revolt Decrease: 10% |
| Lord's Tribunal | 521 | 1 | Stewardship 8 | - | - | - | Loyalty Bonus: 8 Revolt Increase: 10% |
| Qadi's Tribunal | 524 | 1 | Stewardship 8 | - | - | - | Loyalty Bonus: 7 |
| Feudal Town | 553 | 2 | Money 4, Manpower 7, Stewardship 4 | Cloth | - | Money 2, Manpower 1 | from: Livestock, Grain, Fishes, Flax | Replaces: Village Loyalty Bonus: 16 Health Penalty: 5% Trade Acumen Bonus: 2 Recruit Mpw Reduction: 15% |
| Yam Station | 846 | 1 | Stewardship 16 | Horses | - | Money 2, Stewardship 2 | from: Weapons, Leather, Grain | Gs Stewardship Bonus: 2% Gs Revolt Decrease: 3% |
| Shanty Town | 560 | 2 | Manpower 9 | Legumes | - | Infra 2, Manpower 3 | from: Livestock, Fishes | Replaces: Hovels, Huddled Shanties Health Penalty: 6% Infra Bonus: 18% |
| Lord's Kennel | 552 | 2 | Food 8 | Livestock | - | - | — |
| Rajavithi | 758 | 1 | Money -15, Authority 5, Stewardship 15, Legacy 200 | Luxury | - | Infra -1, Money -2, Stewardship 7 | from: Gold, Ivory & Tusks, Precious Stones, Marble | Agetoken Bonus: 2% Lobbyhidden: 0 |
| Wedding Ceremony | 712 | 1 | Stewardship 5 | Luxury | - | Money -2, Stewardship 2 | from: Gold, Precious Stones, Horses, Furs & Pelts | — |
| Summer Palace | 580 | 2 | Money -10, Authority 2, Stewardship 15, Legacy 200 | Precious Stones | - | Money -3, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble | Legacy Bonus: 5 Capitol: 1 Extra Capital: 1 |
| Summer Palace | 576 | 2 | Money -10, Authority 3, Stewardship 15, Legacy 200 | Precious Stones | - | Money -3, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble | Legacy Bonus: 5 Capitol: 1 Extra Capital: 1 |
| Summer Palace | 578 | 2 | Money -10, Authority 3, Stewardship 15, Legacy 200 | Precious Stones | - | Money -3, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble | Legacy Bonus: 5 Capitol: 1 Extra Capital: 1 |
| Winter Palace | 581 | 2 | Money -15, Authority 3, Stewardship 15, Legacy 300 | Precious Stones | - | Money -4, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble | Legacy Bonus: 5 Capitol: 1 Extra Capital: 1 |
| Winter Palace | 577 | 2 | Money -15, Authority 4, Stewardship 15, Legacy 300 | Precious Stones | - | Money -4, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble | Legacy Bonus: 5 Capitol: 1 Extra Capital: 1 |
| Winter Palace | 579 | 2 | Money -15, Authority 4, Stewardship 15, Legacy 300 | Precious Stones | - | Money -4, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble | Legacy Bonus: 5 Capitol: 1 Extra Capital: 1 |
| Emir Residence | 563 | 2 | Equipment 6, Authority 1, Stewardship 8, Legacy 100 | Preserved Food | - | Stewardship 4 | from: Luxury | Replaces: Chief House Transverse output: Gain 2.0 stewardship for any building under Stewardship category. Limit 24. Lobbyhidden: 0 |
| Lord's Manor | 562 | 2 | Equipment 8, Authority 1, Stewardship 12 | Preserved Food | - | Stewardship 6 | from: Luxury | Replaces: Modest Muslim Landlord Transverse output: Gain 2.0 stewardship for any building under Stewardship category. Limit 24. Lobbyhidden: 0 |
| Samanta Residence | 760 | 2 | Equipment 8, Authority 1, Stewardship 12 | Preserved Food | - | Stewardship 6 | from: Luxury | Replaces: Mandalika Residence Transverse output: Gain 2.0 stewardship for any building under Stewardship category. Limit 24. Lobbyhidden: 0 |
| Medieval Town | 554 | 2 | Money 4, Manpower 7, Stewardship 4 | Tiles & Brick | - | Money 2, Manpower 1 | from: Livestock, Grain, Fishes, Flax | Replaces: Village Loyalty Bonus: 16 Health Penalty: 5% Trade Acumen Bonus: 2 Recruit Mpw Reduction: 15% |
| Medina | 561 | 2 | Food -3, Money 7, Manpower 7, Stewardship 5 | Pottery | - | Money 3, Manpower 2 | from: Salt, Livestock, Fishes | Replaces: FEUD/MED TOWN Loyalty Bonus: 18 Commerce Bonus: 10% |
| Sheriff | 520 | 1 | Food 3, Stewardship 7 | - | Furs & Pelts | Food 2, Stewardship 3 | from: Nuts & Seeds, Wild Beasts | Loyalty Penalty: 3 |
| Open Square | 555 | 2 | Stewardship 4 | - | - | - | Replaces: Village Green Loyalty Bonus: 10 Foodkept Bonus: 6% |
| Town Council | 557 | 2 | Stewardship 10 | Parchment & Vellum | - | Money 4, Stewardship 3 | from: Glassware, Dyes, Luxury | Authsucc Penalty: 5% Lobbyhidden: 0 Loyalty Bonus: 12 Stewardship Bonus: 12% |
| Escape Tunnel | 568 | 2 | - | - | - | Infra 1, Stewardship 1 | from: Tar, Stone, Wood | Loyalty Bonus: 8 Extra Supply: 8 Hitsrecovery: 3 |
| King's Falconer Lodge | 851 | 3 | Food -3, Stewardship 12, Legacy 200 | - | - | Stewardship 5 | from: Livestock, Fishes | Noblegrow Bonus: 15% Bourgeoisgrow Penalty: 10% |
| Dar al-Saqr (Falconer's Court) | 854 | 3 | Food -3, Stewardship 12, Legacy 200 | - | - | Stewardship 5 | from: Livestock, Fishes | Legacy Bonus: 3 Adminburden Penalty: 1% |
| Harem | 573 | 2 | Money -15, Legacy 100 | - | - | Money -4, Stewardship 4 | from: Gold, Luxury, Precious Stones, Marble | Newborn Bonus: 40% Lobbyhidden: 0 |
| King's Agent | 571 | 2 | Money -20, Stewardship 12 | - | - | Money -3, Stewardship 3 | from: Gold, Luxury, Precious Stones | Ldrloy Bonus: 10 Buildedict Bonus: 10% Jobprod5 Bonus: 5 |
| Royal Executionner | 567 | 2 | Money -5, Stewardship 6 | - | - | Piety -2, Stewardship 2 | from: Weapons, Tools | Loyalty Bonus: 9 Revolt Decrease: 25% |
| Diwan al-Kharaj (Tax Office) | 856 | 3 | Money 8, Stewardship 8 | - | - | Money 15 | from: Gold, Silver | Inflationchg Bonus: 25% Simple Taxation Bonus: 18% |
| Courthouse | 572 | 2 | Stewardship 32 | - | - | Money 5, Stewardship -3 | from: Gold, Luxury, Precious Stones | Adminburden Bonus: 1% Maxdemesne Bonus: 1% Authority Bonus: 1% |
| Shurta Barracks | 855 | 3 | Stewardship 8 | - | - | Stewardship 5 | from: Armors | Revolt Decrease: 50% Simple Taxation Bonus: 5% Loyalty Bonus: 8 |
| Feudal City | 565 | 2 | Food -5, Money 8, Manpower 11, Stewardship 7 | Cloth | - | Money 3, Manpower 2 | from: Livestock, Grain, Tiles & Brick, Leather | Replaces: FEUD/MED TOWN Loyalty Bonus: 24 Health Penalty: 8% Trade Acumen Bonus: 4 Trade Range Bonus: 1 Recruit Mpw Reduction: 20% |
| Royal Mint | 852 | 3 | Money 8, Stewardship 8 | Gold | - | Money 75 | from: Gold | Inflationchg Bonus: 25% Commerce Bonus: 10% |
| Public Lighting | 574 | 2 | Money -10, Stewardship 12, Legacy 50 | Honey & Wax | - | Money 4, Stewardship 4 | from: Glassware | Loyalty Bonus: 15 Health Bonus: 5% |
| Public Lighting | 575 | 2 | Money -10, Stewardship 12, Legacy 50 | Honey & Wax | - | Money 4, Stewardship 4 | from: Glassware | Loyalty Bonus: 15 Health Bonus: 5% |
| City Council | 570 | 2 | Stewardship 16 | Parchment & Vellum | - | Money 5, Stewardship 3 | from: Glassware, Dyes, Luxury, Precious Stones | Replaces: Town Council Authsucc Penalty: 7% Loyalty Bonus: 16 Stewardship Bonus: 18% Jobprod2 Bonus: 3 Jobprod5 Bonus: 8 |
| Provincial Parliament Hall | 853 | 3 | Stewardship 30 | Parchment & Vellum | - | Money 4, Stewardship 7 | from: Tiles & Brick, Precious Stones | Loyalty Bonus: 12 Simple Taxation Bonus: 10% Bourgeoisgrow Bonus: 15% |
| Belfry | 850 | 3 | Authority 1, Stewardship 10 | Tiles & Brick | - | Stewardship 8 | from: Luxury | Loyalty Bonus: 15 Manpower Bonus: 10% |
| Medieval City | 566 | 2 | Food -5, Money 8, Manpower 11, Stewardship 7 | Tiles & Brick | - | Money 3, Manpower 2 | from: Livestock, Grain, Cloth, Leather | Replaces: FEUD/MED TOWN Loyalty Bonus: 24 Health Penalty: 8% Trade Acumen Bonus: 4 Recruit Mpw Reduction: 20% |
| Large Feudal City | 877 | 3 | Food -10, Money 16, Manpower 16, Stewardship 12 | Cloth | - | Money 6, Manpower 4 | from: Livestock, Grain, Tiles & Brick, Leather | Replaces: FEUD/MED CITY Loyalty Bonus: 40 Health Penalty: 12% Trade Acumen Bonus: 8 Trade Range Bonus: 1 Recruit Mpw Reduction: 30% |
| Large Chartered City | 879 | 3 | Food -10, Money 24, Manpower 16, Stewardship 12 | Livestock | - | Money 4, Manpower 4 | from: Tiles & Brick, Grain, Cloth, Leather | Replaces: FEUD/MED CITY Loyalty Bonus: 40 Health Penalty: 12% Trade Acumen Bonus: 8 Commerce Bonus: 10% Recruit Mpw Reduction: 30% |
| Large Medieval City | 878 | 3 | Food -10, Money 16, Manpower 16, Stewardship 12 | Tiles & Brick | - | Money 4, Manpower 4 | from: Livestock, Grain, Cloth, Leather | Replaces: FEUD/MED CITY Loyalty Bonus: 40 Health Penalty: 12% Trade Acumen Bonus: 8 Recruit Mpw Reduction: 30% |
| Royal Architect | 564 | 2 | Money -10 | Tools | - | Stewardship 6 | from: Brass | Structure Costreduction: 10% |
| City Watch | 569 | 2 | Money -5, Manpower -2, Stewardship 14 | Wool | - | Stewardship -3 | from: Gold, Luxury, Precious Stones | Revolt Decrease: 15% Loyalty Bonus: 8 |