Buildings · Impediments · Perks · Resources · Units

Cattle Herd

1AgricultureAgricultural

Description

Produces Livestock, a resource needed by Pastoral Council. Can be sold for good profit at the Farmer's Market or transformed into Leather.

Core data

ID
5
Alias
ID_STRUC_TN_CATTLE_HERD
$Alias
$ID_STRUC_TN_CATTLE_HERD
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
LIVESTOCK+
DLC notes
-
Constraints
Cattle Herd
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid|Terrain Cat Mountainous

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
70
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Output_ResourceLivestock x 1
BonusResource[0]Grain

Outputs

Output fieldValue
Food_Output4

Bonus outputs

Bonus fieldValue
Bonus_Food2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers