Buildings · Impediments · Perks · Resources · Units · Factions

Buildings

Regular structures from STRUCTURES.CSV (ImpedBoon not 1 or -1 — excludes impediments and perks)

Jump to · Agriculture · Commerce · Infrastructure · Military · Piety · Stewardship

Agriculture (79)

Agriculture structure links: lighter greens = earlier gates / prerequisites; darker = Iqta' M. … Lord's Estate band and late buildings.

StructureIDTierBase outputsInput resourceOutput resourceBonus outputs/resourcesNote
Fallow Fields 32 1 Food 1, Infra 1 - - -
Noria 20 1 Food 2, Infra 2 - - Infra 1 | from: Grain Transverse output: 3 infra from Cattle Ranch
Mushroom Harversters 685 1 Food 5 - - Food 2, Money 2 | from: Preserved Food
Succulent Foragers 686 1 Food 5 - - Food 2, Money 2 | from: Preserved Food
Feast 682 1 Food 3, Stewardship 5 Livestock - - Loyalty Bonus: 8
Creation Xp Bonus: 7
Extra Supply: 5
Food Storage 18 1 Food 2 Nuts & Seeds - - Foodkept Bonus: 5%
Exotic Fruits Gatherers 683 1 Food 4 - Exotic Fruits Food 2, Money 2 | from: Pottery
Ponds 43 1 Food 3, Money 1 - Fishes -
Flax Field 6 1 Food 6 - Flax -
Hunting Party 8 1 Food 4, Manpower -2 - Furs & Pelts -
Hunting Reserve 7 1 Food 5 - Furs & Pelts x 2 -
Subsistence Agriculture 17 1 Food 4, Manpower -1 - Grain Food 1, Infra 1 | from: Tools
Farm 9 1 Food 5 - Grain -
Horses Herd 29 1 Infra 1, Equipment 2 - Horses -
Stud 28 1 Infra 2, Equipment 2 - Horses -
Legumes Field 14 1 Food 5 - Legumes -
Legumes Farm 13 1 Food 7 - Legumes x 2 -
Goats Herd 12 1 Food 3, Money 1 - Livestock Food 1 | from: Grain, Flax
Poultry Farm 11 1 Food 3, Money 2 - Livestock Food 1 | from: Grain, Flax
Cattle Herd 5 1 Food 4 - Livestock Food 2 | from: Grain
Cattle Ranch 4 1 Food 5 - Livestock Food 2 | from: Grain
Pigsty 16 1 Food 7, Money 2 - Livestock -
Free Roaming Pasture 44 1 Food 7, Money 3 - Livestock x 2 Food 1, Money 3, Stewardship -2 | from: Horses
Nuts Gatherers 684 1 Food 6 - Nuts & Seeds Food 2, Money 2 | from: Pottery Health Bonus: 5%
Pickle Fermenter 681 1 Food 5 Legumes Preserved Food Food 2 | from: Salt Foodkept Bonus: 3%
Shepherd House 3 1 Food 5 - Wool Food 1 | from: Grain, Flax
Manorial Demesne 19 1 - Livestock Preserved Food Food 2 | from: Legumes, Flax Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18.
Iqta' Land Grant (Very Poor) 23 1 Food 4, Legacy -50 Livestock Preserved Food Food 1 | from: Legumes, Flax Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 6.
Iqta' Land Grant (Poor) 22 1 Food 5 Livestock Preserved Food Food 2 | from: Legumes, Flax Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 12.
Iqta' Land Grant 21 1 Food 5, Authority 1 Livestock Preserved Food Food 3 | from: Legumes, Flax Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18.
Pastoral Council 24 1 Manpower 2 Livestock - Food 2 | from: Legumes, Flax, Exotic Fruits Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 9.
Irrigation System 46 2 Food 3 - - - Food Bonus: 15%
Farmer's Market 37 1 Food 3, Money 3 - - Food 2, Money 1 | from: Livestock, Fruits, Legumes, Fishes Loyalty Bonus: 8
Barley Field 35 1 Food 5 - - -
Kennel 36 1 Infra 2, Stewardship 3 - - Stewardship 2 | from: Livestock
Modest Barn 39 1 Food 3 Grain - - Food Bonus: 10%
Grange Barn 53 2 Food 6 - - Food 10 | from: Livestock Replaces: Modest Barn
Food Bonus: 8%
Granary 50 2 Food 5 Grain - - Foodkept Bonus: 10%
Loyalty Bonus: 7
Nuts Presser 48 2 Food 5, Money 4 Nuts & Seeds - Money 2 | from: Pottery, Glassware Health Bonus: 8%
Communal Larder 40 1 Food 5 Preserved Food - - Replaces: Food Storage
Foodkept Bonus: 10%
Fruits Gatherers 31 1 Food 3 - Fruits Food 2, Money 2 | from: Pottery
Fruit Trees Orchard 30 1 Food 3, Money 1 - Fruits Food 3 | from: Nuts & Seeds
Terraced Farmfield 38 1 Food 4, Legacy 30 - Grain Food 2 | from: Tools
Tenant Farm 34 1 Food 7 - Grain x 2 -
Tenant Farm 49 2 Food 8 - Grain x 2 Money 4 | from: Livestock Replaces: Farm
Transverse output: 5 food from Freemen Cottages
Freemengrow Bonus: 15%
Hemp Field 10 1 Food 3, Money 2, Equipment 3 - Hemp -
Beekeeper 15 1 Food 3, Money 1 - Honey & Wax - Health Bonus: 5%
Woad Harvest 52 2 Money 4 - Indigo -
Indigo Fields 51 2 Money 5 - Indigo x 2 -
Vast Meadow 54 2 Food 6 - Livestock - Transverse output: 6 food from Cattle Ranch
Large Cattle Ranch 55 2 Food 8 - Livestock x 2 Food 4 | from: Grain
Seeds Storage 47 2 - - Nuts & Seeds Food 3, Money 1 | from: Legumes, Flax, Spices
Salt Marsh 25 1 Food 2, Infra 2 - Salt -
Salt Mine 26 1 Food 2, Infra 2 - Salt -
Master Hunter 33 1 Food 3, Money 6, Stewardship 5, Legacy 50 - Wild Beasts - Loyalty Bonus: 5
Creation Xp Bonus: 5 (params: $FAMARCHER, $FAMSKIRMISHER)
Vineyard 27 1 Food 3, Money 2 - Wine -
Iqta' Land Grant M. (Very Poor) 59 2 Food 6 Livestock Preserved Food Food 1 | from: Legumes, Flax, Horses Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 6.
Iqta' Land Grant M. (Poor) 58 2 Food 8, Authority 1, Stewardship 1 Livestock Preserved Food Food 2, Stewardship 1 | from: Legumes, Flax, Horses Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 12.
Loyalty Bonus: 5
Iqta' Land Grant (Major) 57 2 Food 8, Authority 2, Stewardship 2 Livestock Preserved Food Food 3, Stewardship 2 | from: Legumes, Flax, Horses Replaces: Iqta' Land Grant
Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18.
Loyalty Bonus: 10
Lord's Estate 56 2 Authority 1 Livestock Preserved Food Infra 5 | from: Tools Replaces: Manorial Demesne
Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 18.
Loyalty Bonus: 6
County Market (Off-season) 64 2 - - - - Replaces: Farmer's Market
Loyalty Bonus: 4
Field Drainage 768 3 - - - - Health Bonus: 7%
Transverse output: 10 food from Farm
Dovecote 772 3 Food 10 - - - Food Bonus: 12%
Landless Labourers 774 3 Food 10, Infra 8 - - Manpower 2 | from: Weapons, Flax, Horses Structure Costreduction: 20% (params: $JOB_KIND_AGRI_CONSTEFFECT)
Loyalty Penalty: 6
Revolt Increase: 10%
Improved Crop Rotation 71 2 Food 3, Infra 2 - - - Food Bonus: 10%
Root Cellar 70 2 Food 3, Stewardship 1 Preserved Food - Food 3, Stewardship 1 | from: Legumes, Nuts & Seeds, Pottery Replaces: Communal Larder
Foodkept Bonus: 12%
Farm Workhorses 66 2 Food 4 Tools - Infra 5 | from: Horses
Rustic Water Mill 60 2 Food 15, Money 3, Stewardship 3 Wood - -
Cotton Fields 61 2 Food 4 - Cotton -
Exotic Fruits Orchard 69 2 Food 5, Money 5, Manpower -1 - Exotic Fruits Manpower 1, Stewardship 1 | from: Cloth
Fish Farming 65 2 Food 10 - Fishes - Transverse output: 4 money from Smokehouse (Livestock)
Cider Farm 67 2 Food 3, Money 3 - Fruits - Replaces: Fruit Trees Orchard
Transverse output: 6 money from Brewery
Large Fruits Orchard 68 2 Food 9 - Fruits x 2 Money 3 | from: Tools Replaces: Fruit Trees Orchard
Monumental Terraces 771 3 Food 10, Legacy 100 - Grain -
Communal Farms 770 3 Food 12 - Grain Manpower 2 | from: Legumes Foodkept Bonus: 8%
Peasantgrow Bonus: 25%
County Market 63 2 Food 6, Money 4, Manpower 1 Grain Preserved Food Food 3, Money 2 | from: Livestock, Fruits, Legumes, Fishes Replaces: Farmer's Market
Loyalty Bonus: 12
Trade Range Bonus: 1
Salt Farm Complex 769 3 Food 5 - Salt x 3 -
Saffron Field 773 3 Stewardship 5, Legacy 150 - Spices Stewardship 8 | from: Luxury
Quality Vineyard 62 2 Food 4, Money 6 - Wine - Replaces: Vineyard

Commerce (140)

Commerce structure links: lighter yellows = earlier buildings; Traders Borough marks Gate 1 and Traders District marks Gate 2; darker = later buildings.

StructureIDTierBase outputsInput resourceOutput resourceBonus outputs/resourcesNote
Toll Bridge 205 1 - - - - Simple Taxation Bonus: 18%
Loyalty Penalty: 4
Trade Acumen Penalty: 1
Coastal Merchant Post 209 1 Food 2, Money 3 - - Money 3, Manpower 1, Stewardship 1 | from: Wine, Precious Stones, Dyes, Grain
Mercantile Burgh 672 1 Food 2, Money 7 - - Money 2 | from: Wine, Wool, Preserved Food, Flax Simple Taxation Penalty: 20%
Commerce Bonus: 10%
Peddler 180 1 Infra 2, Money 5 - - Money 1 | from: Cloth, Leather, Wine Loyalty Bonus: 8
Health Penalty: 2%
Pronoia 204 1 Money -15, Manpower -2 - - - Adminburden Bonus: 5%
Safemanpower Penalty: -25
Lobbyhidden: 0
Loyalty Bonus: 10
Venetian Commercial Enclave 210 1 Money -8, Stewardship -3 - - - Gs Commerce Bonus: 3%
Lobbyhidden: 0
Genoan Commercial Enclave 211 1 Money -8, Stewardship -3 - - - Gs Commerce Bonus: 3%
Lobbyhidden: 0
Pisan Commercial Enclave 212 1 Money -8, Stewardship -3 - - - Gs Commerce Bonus: 3%
Lobbyhidden: 0
Amalfitan Commercial Enclave 213 1 Money -8, Stewardship -3 - - - Gs Commerce Bonus: 3%
Lobbyhidden: 0
Anconan Commercial Enclave 676 1 Money -8, Stewardship -3 - - - Gs Commerce Bonus: 3%
Lobbyhidden: 0
Anchorage 220 1 Money 3 - - - Fowlift Adjsea: 1
Coastal Merchant Post 207 1 Money 3, Manpower 1 - - Money 3, Manpower 1, Stewardship 1 | from: Exotic Fruits, Ivory & Tusks, Silk, Spices
Exchange Tents 172 1 Money 4 - - Money 3, Piety 1, Stewardship 1 | from: Exotic Fruits, Ivory & Tusks, Silk, Spices
Exchange Post 171 1 Money 4 - - Money 3, Piety 1, Stewardship 1 | from: Fruits, Amber, Wild Beasts, Furs & Pelts
Coastal Merchant Post 208 1 Money 5 - - Money 3, Manpower 1, Stewardship 1 | from: Fruits, Amber, Wild Beasts, Furs & Pelts
Soap Workshop 183 1 Money 6 - - Money 2 | from: Honey & Wax, Spices Flavor: 0
Fuero 206 1 Money 6, Manpower 1, Stewardship 3 - - Equipment 2, Manpower 1 | from: Weapons, Flax, Leather, Wool Loyalty Bonus: 5
Manpower Bonus: 15%
Amber Merchant 723 1 - Amber - - Tradelegacy: 10 (params: $ID_RES_AMBER, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Itinerant Caravan 203 1 Infra 3, Money 6 Cloth - Money 3 | from: Pottery, Horses, Livestock Trade Acumen Bonus: 3
Frankincense Merchant 699 1 Stewardship 6 Frankincense - - Tradelegacy: 10 (params: $ID_RES_FRANKINCENSE, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Furs & Pelts Merchant 692 1 Equipment 6 Furs & Pelts - - Tradelegacy: 10 (params: $ID_RES_FURSPELTS, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Riverine Trading Post 214 1 Food 5, Money 5 Furs & Pelts - Money 3, Stewardship 3 | from: Amber, Cloth, Wine, Wild Beasts Loyalty Bonus: 10
Communal Oven 179 1 Food 4, Money 3 Grain - Food 1, Money 1 | from: Flax, Exotic Fruits
Bakery 178 1 Food 4, Money 7 Grain - Food 3, Money 2 | from: Flax Transverse output: 6 money from Barley Field
Ivory & Tusks Merchant 696 1 Equipment 6 Ivory & Tusks - - Tradelegacy: 10 (params: $ID_RES_IVORY, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Shoemaker Shop 181 1 Money 10 Leather - Money 2 | from: Furs & Pelts, Wool
Butchery 182 1 Food 3, Money 6, Stewardship 2 Livestock - Money 3, Stewardship 1 | from: Wine, Salt
Local Market 174 1 Money 4 Pottery - Money 3 | from: Wine, Wool, Preserved Food, Flax
Salt Merchant 703 1 Stewardship 6 Salt - - Tradelegacy: 10 (params: $ID_RES_SALT, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Silk Merchant 717 1 Equipment 6 Silk - - Tradelegacy: 10 (params: $ID_RES_SILK, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Spice Merchant 701 1 Stewardship 6 Spices - - Tradelegacy: 10 (params: $ID_RES_SPICES, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Haveli 745 1 Infra 2, Money 5 Tiles & Brick - Money 2 | from: Silk, Luxury, Exotic Fruits
Wild Beasts Merchant 694 1 Stewardship 6 Wild Beasts - - Tradelegacy: 10 (params: $ID_RES_WILDBEASTS, 2, 2)
Transverse output: Gain 2.0 money for any building under Commerce category. Limit 12.
Amber Trader 722 1 Money 6 - Amber x 2 Money 2, Stewardship 2 | from: Leather, Ceramics
Weaver Shop 188 1 Money 5 Wool Cloth Money 5 | from: Dyes
Fishermen House 175 1 Food 3, Money 3 - Fishes Food 2, Money 3 | from: Sails
Coastal Market 176 1 Food 2, Money 4 Fishes - Food 2, Money 2 | from: Pottery Health Bonus: 4%
Frankincense Trader 698 1 Money 6 - Frankincense x 2 Money 4, Stewardship 2 | from: Horses, Tools
Furs & Pelts Trader 691 1 Money 6 - Furs & Pelts x 2 Equipment 2, Money 4 | from: Horses, Weapons
Ivory & Tusks Trader 695 1 Money 6 - Ivory & Tusks x 2 Equipment 2, Money 4 | from: Horses, Weapons
Tannery 169 1 Money 3, Equipment 2 Livestock Leather x 2 Equipment 2, Money 4 | from: Wild Beasts
Perfumery 235 2 Money 10 - Luxury Money 4 | from: Spices, Amber, Fruits Health Bonus: 6%
Parchmenter 170 1 Money 2, Stewardship 1, Piety 1 - Parchment & Vellum x 2 Piety 1, Stewardship 1 | from: Leather
Potters Workshop 177 1 Money 3 - Pottery - Transverse output: 4 money from Clay Pit
Brine Well 202 1 Money 5 Pottery Salt Money 3 | from: Tools
Salt Trader 702 1 Money 6 - Salt x 2 Money 4, Stewardship 2 | from: Horses, Tools
Silk Trader 716 1 Money 6 - Silk x 2 Equipment 2, Money 4 | from: Horses, Weapons
Spice Trader 700 1 Money 6 - Spices x 2 Money 4, Stewardship 2 | from: Horses, Tools
Artisan Captives 806 1 Infra 15, Money 15, Equipment 10 Iron Ore Tools Infra 2, Money 2 | from: Leather, Cloth, Silver
Raider Cove 223 1 Money 3, Equipment 3 Wood Transport Ships Equipment 1, Money 1, Manpower 1 | from: Tar, Hemp, Sails Replaces: Anchorage
Commerce Bonus: 12%
Trade Range Bonus: 1
Hidden: 1
Fowlift Adjsea: 1
Boarding Cost: 1
Shipbuilding: 2
Wild Beasts Trader 693 1 Money 6 - Wild Beasts x 2 Money 4, Stewardship 2 | from: Horses, Weapons
Traders Borough 184 1 Money 6 - - Infra 2, Money 2 | from: Tiles & Brick, Brass, Cloth Transverse output: Gain 1.0 money for any building under Commerce category. Limit 18.
Trade Acumen Bonus: 4
Commerce Bonus: 15%
Traveling Merchant 199 1 - - - Money 5 | from: Pottery, Horses, Livestock Trade Acumen Bonus: 3
Body Painter 195 1 Manpower 1, Stewardship 2 - - Manpower 2 | from: Dyes Creation Xp Bonus: 10
Money Lender 187 1 Money 10, Piety -2 - - Money 4 | from: Silver Loyalty Penalty: 3
Usurer 219 1 Money 18, Piety -8 - - Money 4, Piety -1, Stewardship 1 | from: Silver, Gold, Precious Stones, Luxury Replaces: Money Lender
Loyalty Penalty: 6
Simple Taxation Bonus: 20%
Beadwork craftsmen 697 1 Money 4 - - Money 2 | from: Ivory & Tusks, Amber Struc Output Transverse: 14 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_COMMERCE, $POP_JOB_COMMERCE, 200, 200)
Commerce Bonus: 5%
Acrobats 189 1 Money 4 - - Money 3 | from: Silver Struc Output Transverse: 8 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_AGRI, $POP_JOB_COMMERCE, 100, 100)
Troubadours 241 2 Food -2, Infra -2, Money 8, Stewardship -2, Piety -2 - - Money 4 | from: Luxury, Silver, Gold, Precious Stones Replaces: Acrobats
Loyalty Bonus: 12
Struc Output Transverse: 6 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_AGRI, $POP_JOB_COMMERCE, 100)
Revolt Increase: 20%
Brewery 185 1 Money 5 - - Money 3 | from: Grain, Fruits Transverse output: 6 money from Barley Field
Gambling Ring 200 1 Money 9, Stewardship -1, Piety -2 - - Money 3, Piety -1, Stewardship -1 | from: Silver, Copper Transverse output: 5 money from Inn
Loyalty Bonus: 5
Maisir 201 1 Money 9, Stewardship -1, Piety -4 - - Money 3, Piety -2, Stewardship -1 | from: Silver, Copper Loyalty Bonus: 7
Homestead Painter 196 1 - Dyes - Stewardship 2 | from: Wild Beasts Loyalty Bonus: 5
Prestige Clothier 229 2 Money 7, Stewardship 5, Legacy 40 Dyes - Money 3, Piety 2, Stewardship 2 | from: Silk, Indigo, Cloth
Master Clothier 230 2 Money 12, Stewardship 5, Legacy 200 Dyes - Money 8, Piety 5, Stewardship 5 | from: Silk, Indigo, Cloth Replaces: Prestige Clothier
Fruits Shop 192 1 Money 5 Fruits - Money 3, Stewardship 1 | from: Exotic Fruits, Honey & Wax, Spices Loyalty Bonus: 3
Health Bonus: 3%
Craft Distillery 191 1 Money 8, Piety -1 Fruits - Money 3, Piety -1 | from: Exotic Fruits, Honey & Wax Loyalty Bonus: 6
Fair 232 2 Money 5 Glassware - Money 5 | from: Wine, Pottery, Preserved Food, Cloth Replaces: Local Market
Trade Acumen Bonus: 6
Commerce Bonus: 10%
Candle Shop 173 1 Money 3, Piety 2 Honey & Wax - - Loyalty Bonus: 5
Fireclock Maker 690 1 Money 3, Stewardship 2 Honey & Wax - Money 2 | from: Brass Loyalty Bonus: 8
Stained Glass Maker 231 2 Infra 2, Money 8, Piety 2 Lead - Money 7, Piety 3 | from: Dyes Piety Bonus: 15%
Health Penalty: 4%
Caravansery 242 2 Money 14 Luxury - Money 3 | from: Preserved Food, Spices, Livestock Trade Range Bonus: 1
Trade Acumen Bonus: 4
Mordant Storage 233 2 Money 5 Pottery - Infra 2, Money 2 | from: Glassware, Tiles & Brick, Lead Struc Output Transverse: 12 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_INFRA, $POP_JOB_COMMERCE, 150, 150)
Delicacy Shop 190 1 Money 6, Stewardship 1, Piety -1 Tiles & Brick - Money 4 | from: Exotic Fruits, Livestock, Fruits, Honey & Wax
Ale House 193 1 Money 6 Wine - - Transverse output: 5 money from Brewery
Engraver (busy) 240 2 Money 6 Wood - Money 2 | from: Stone, Tools Loyalty Bonus: 5
Ceramics Workshop 234 2 Money 12 - Ceramics Piety 3, Stewardship 5 | from: Dyes
Spinning Mill - Cotton 226 2 Infra 2, Money 9 Cotton Cloth Money 6 | from: Dyes Recruit Mbp Reduction: 10% (params: $FAMCAVALRY, $FAMHVYCAVALRY, $FAMINFANTRY, $FAMHVYINFANTRY)
Spinning Mill - Flax 228 2 Infra 2, Money 7 Flax Cloth Infra 2 | from: Cotton, Wool Recruit Mbp Reduction: 10% (params: $FAMCAVALRY, $FAMHVYCAVALRY, $FAMINFANTRY, $FAMHVYINFANTRY)
Spinning Mill - Wool 227 2 Infra 2, Money 8 Wool Cloth Money 4 | from: Dyes Recruit Mbp Reduction: 10% (params: $FAMCAVALRY, $FAMHVYCAVALRY, $FAMINFANTRY, $FAMHVYINFANTRY)
Dyer 194 1 Money 7 Drugs & Herbs Dyes Money 5 | from: Lead Health Penalty: 2%
Furrier 198 1 Money 6 Furs & Pelts Leather x 2 Equipment 2, Money 5 | from: Wild Beasts
Jewelry Shop 237 2 Money 12, Stewardship 4, Piety 4 - Luxury Money 2, Stewardship 2 | from: Silver, Gold
Rustic Jeweller 197 1 Money 3 - Luxury Money 3 | from: Ivory & Tusks, Amber
Black Market 236 2 Money 5, Authority -2, Stewardship -2, Piety -7 - Luxury Money 5, Piety -1, Stewardship -1 | from: Gold, Precious Stones Attribute: 1 (params: $ATTR_BLACKMARKET)
Safemoney Penalty: 500
Shilpashala 746 1 Money 6 Ivory & Tusks Luxury Money 3 | from: Precious Stones, Ivory & Tusks, Gold, Silk
Sculpture Workshop 238 2 Money 8, Stewardship 4 Marble Luxury Money 2 | from: Stone, Tools Transverse output: Gain 2.0 money for any building under Stewardship category. Limit 16.
Engraver 239 2 Money 8, Stewardship 2, Piety 2 Wood Luxury Money 2 | from: Stone, Tools
Sailmaker 225 2 Money 5 - Sails Equipment 3 | from: Hemp Transverse output: 8 money from Rope Maker
Small Harbor 221 1 Money 5 Wood Transport Ships Money 2 | from: Tar, Hemp, Sails Replaces: Anchorage
Commerce Bonus: 10%
Trade Acumen Bonus: 2
Hidden: 1
Fowlift Adjsea: 1
Shipbuilding: 1
Protected Harbor 222 1 Money 8, Stewardship 3 Wood Transport Ships Equipment 1, Money 2 | from: Tar, Hemp, Sails Replaces: Anchorage
Commerce Bonus: 12%
Trade Range Bonus: 1
Hidden: 1
Fowlift Adjsea: 1
Boarding Cost: 1
Shipbuilding: 2
Medium Protected Harbor 279 2 Money 11, Stewardship 5 Wood Transport Ships x 2 Equipment 3, Money 4 | from: Tar, Hemp, Sails Replaces: Small Harbor, Protected Harbor
Commerce Bonus: 20%
Trade Range Bonus: 2
Hidden: 1
Fowlift Adjsea: 1
Boarding Cost: 2
Shipbuilding: 3
Medium Harbor 278 2 Money 8 Wood Transport Ships x 2 Money 4 | from: Tar, Hemp, Sails Replaces: Small Harbor, Protected Harbor
Commerce Bonus: 16%
Trade Range Bonus: 1
Hidden: 1
Fowlift Adjsea: 1
Boarding Cost: 2
Shipbuilding: 3
Shipyard 275 2 Equipment 5 Sails Transport Ships x 2 Equipment 3 | from: Tar, Hemp Recruit Mbp Reduction: 20% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Recruit Money Reduction: 15% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Creation Xp Bonus: 10 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Large Harbor 280 2 Money 12 Wood Transport Ships x 3 Money 5 | from: Tar, Hemp, Sails Replaces: Medium Harbor, Medium Protected Harbor
Commerce Bonus: 20%
Trade Range Bonus: 2
Hidden: 1
Fowlift Adjsea: 1
Boarding Cost: 3
Shipbuilding: 4
Large Protected Harbor 281 2 Money 15, Stewardship 7 Wood Transport Ships x 3 Equipment 5, Money 5 | from: Tar, Hemp, Sails Replaces: Medium Harbor, Medium Protected Harbor
Commerce Bonus: 25%
Trade Range Bonus: 3
Hidden: 1
Fowlift Adjsea: 1
Boarding Cost: 3
Shipbuilding: 4
Kontor 876 2 Money 15, Stewardship 7 Wood Transport Ships x 3 Equipment 5, Money 5 | from: Tar, Hemp, Sails Replaces: Medium Harbor, Medium Protected Harbor
Commerce Bonus: 25%
Trade Range Bonus: 3
Hidden: 1
Fowlift Adjsea: 1
Boarding Cost: 3
Shipbuilding: 4
Grande Arsenale Marittimo 276 2 Equipment 10, Legacy 40 Sails Transport Ships x 4 Equipment 5 | from: Tar, Hemp Replaces: Shipyard
Recruit Mbp Reduction: 30% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Recruit Money Reduction: 20% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Creation Xp Bonus: 20 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Arsenale di Venezia 277 2 Equipment 15, Legacy 200 Sails Transport Ships x 6 Equipment 7 | from: Tar, Hemp Replaces: Shipyard
Recruit Mbp Reduction: 40% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Recruit Money Reduction: 25% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Creation Xp Bonus: 25 (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Rustic Brewery 186 1 Money 3 Fruits Wine Money 2 | from: Honey & Wax, Exotic Fruits, Livestock
Traders District 243 2 Money 6, Stewardship -4, Piety -2 Luxury - Infra 3, Money 4 | from: Tiles & Brick, Brass, Cloth Replaces: Traders Borough
Transverse output: Gain 1.5 money for any building under Commerce category. Limit 24.
Trade Acumen Bonus: 4
Trade Range Bonus: 1
Commerce Bonus: 30%
Ferry 253 2 Food 3, Infra 3, Money 3, Manpower 1 - - Food 3, Infra 3, Money 3, Metal 1, Manpower 2 | from: Transport Ships Struc Output Transverse: 6 (params: $TRANSVERSE_OUTPUT_STC2_PENALTY, $ID_STRUC_PAVED_ROAD, $POP_JOB_COMMERCE, $ID_STRUC_TRADE_ROAD, $ID_STRUC_TRADE_ROAD)
Money Changer 247 2 Money 10 - - Money 3 | from: Gold, Silver Deficitrecovery Bonus: 3%
Brothel 249 2 Money 10, Piety -3, Legacy -30 - - Money 4, Piety -3 | from: Luxury, Silk, Wine Charhealth Penalty: 6%
Loyalty Bonus: 12
Merchant Confraternity 251 2 Money 14, Stewardship -7 - - - Commerce Bonus: 20%
Missing Tg Bonus: 15%
Trade Road 245 2 Money 5 - - - Replaces: ROAD/HRE ROAD
Commerce Bonus: 12%
Trade Range Bonus: 1
Trade Acumen Bonus: 4
Exotic Merchant 250 2 Money 10 - - Money 6 | from: Silk, Frankincense, Indigo Diplomacy Negociator Bonus: 2%
Lobbyhidden: 0
Paved Road 246 2 Money 8, Manpower 1 - - - Replaces: Regional Roads
Commerce Bonus: 16%
Trade Acumen Bonus: 4
Hostelry 252 2 Money 8, Piety 3 - - Food 2, Money 2 | from: Fruits, Legumes, Fishes, Livestock Health Bonus: 5%
Transverse output: 8 money from Fair
Trade Emporium 254 2 Money 8, Stewardship -3, Piety -5 - - Money 12 | from: Transport Ships Missing Tg Bonus: 20%
Cloth Guild 816 3 Money 12, Equipment 10, Legacy 125 Cloth - Money 5 | from: Cotton, Flax, Dyes Gs Commerce Bonus: 2%
Loyalty Bonus: 22
Flat Income Bonus: 20
Bourgeoisgrow Bonus: 15%
Mercers' Guild 813 3 Money 15, Stewardship -8, Legacy 125 Silk - Money 4, Stewardship 2 | from: Luxury, Indigo, Dyes, Salt Commerce Bonus: 10%
Authority Bonus: 5%
Bourgeoisgrow Bonus: 15%
Noblegrow Penalty: 15%
Bank 244 2 Money 12 Silver - Money 4 | from: Gold, Precious Stones, Silver Safemoney Bonus: 500
Commerce Bonus: 20%
Overseas Traders' Guild 815 3 Money 12, Legacy 125 Transport Ships - Money 10 | from: Sails Trade Range Bonus: 1
Inflationchg Bonus: 25%
Bourgeoisgrow Bonus: 15%
Noblegrow Penalty: 15%
Inn 248 1 Food -2, Money 8 Wine - Food 1, Money 4 | from: Livestock, Preserved Food, Fishes Replaces: Ale House
Transverse output: 8 money from Brewery
Trade Acumen Bonus: 2
Grocers' Guild 814 3 Food 10, Money 12, Legacy 125 Wine - Food 3, Money 2 | from: Fruits, Legumes, Grain, Livestock Trade Acumen Bonus: 4
Health Bonus: 10%
Flat Income Penalty: 20
Bourgeoisgrow Bonus: 15%
Emporium Depot - Amber 258 2 Money 5 - Amber x 2 Money 6 | from: Transport Ships
Emporium Depot - Brass 875 2 Money 5 - Brass x 3 Money 6 | from: Transport Ships
Emporium Depot - Coal 270 2 Money 5 - Coal x 3 Money 6 | from: Transport Ships
Emporium Depot - Copper 271 2 Money 5 - Copper x 3 Money 6 | from: Transport Ships
Emporium Depot - Herbs 272 2 Money 5 - Drugs & Herbs x 3 Money 6 | from: Transport Ships
Emporium Depot - Exotic Fruits 255 2 Money 5 - Exotic Fruits x 3 Money 6 | from: Transport Ships
Emporium Depot - Frankincense 259 2 Money 5 - Frankincense x 2 Money 6 | from: Transport Ships
Emporium Depot - Gold 265 2 Money 5 - Gold Money 6 | from: Transport Ships
Emporium Depot - Indigo 262 2 Money 5 - Indigo x 3 Money 6 | from: Transport Ships
Emporium Depot - Iron 268 2 Money 5 - Iron Ore x 4 Money 6 | from: Transport Ships
Emporium Depot - Ivory 256 2 Money 5 - Ivory & Tusks x 2 Money 6 | from: Transport Ships
Emporium Depot - Lead 273 2 Money 5 - Lead x 3 Money 6 | from: Transport Ships
Sweetmaker's Shop 812 2 Money 15 Exotic Fruits Luxury Food 1, Money 4 | from: Fruits, Nuts & Seeds Health Bonus: 5%
Loyalty Bonus: 6
Embroidery Hall 817 2 Money 8, Stewardship 5, Piety 3 Silk Luxury Money 15 | from: Cotton Diplomacy Negociator Bonus: 3%
Festival Pavilion 858 2 Money 8, Stewardship 5 Spices Luxury Money 3 | from: Frankincense, Honey & Wax Struc Output Transverse: 8 (params: $TRANSVERSE_OUTPUT_STC2, $ID_STRUC_FAIR)
Emporium Depot - Marble 264 2 Money 5 - Marble x 2 Money 6 | from: Transport Ships
Emporium Depot - Naphtha 260 2 Money 5 - Naphta x 3 Money 6 | from: Transport Ships
Emporium Depot - Precious Stones 266 2 Money 5 - Precious Stones Money 6 | from: Transport Ships
Emporium Depot - Silk 261 2 Money 5 - Silk x 2 Money 6 | from: Transport Ships
Emporium Depot - Silver 267 2 Money 5 - Silver x 2 Money 6 | from: Transport Ships
Emporium Depot - Spices 263 2 Money 5 - Spices x 2 Money 6 | from: Transport Ships
Emporium Depot - Sulfur 269 2 Money 5 - Sulfur x 3 Money 6 | from: Transport Ships
Emporium Depot - Wildbeasts 257 2 Money 5 - Wild Beasts x 2 Money 6 | from: Transport Ships
Emporium Depot - Zinc 274 2 Money 5 - Zinc x 3 Money 6 | from: Transport Ships

Infrastructure (114)

Infrastructure structure links: lighter reds = earlier buildings; Craftsmen Borough marks Gate 1 and Craftsmen District marks Gate 2; darker = later buildings.

StructureIDTierBase outputsInput resourceOutput resourceBonus outputs/resourcesNote
Rat Catcher 93 1 - - - Money 3 | from: Grain
Wise Woman Hut 92 1 Food -1, Piety -1 - - Money 3, Piety -1 | from: Drugs & Herbs Health Bonus: 4%
Loyalty Bonus: 3
Slave Workforce 109 1 Food 12, Infra 15, Money 4, Legacy -60 - - Food 3, Infra 4 | from: Tools Loyalty Penalty: 10
Revolt Increase: 35%
Clear Water 119 1 Food 2 - - - Health Bonus: 5%
Well 94 1 Infra 3 - - - Health Bonus: 3%
Village Roads 87 1 Infra 3, Money 3 - - -
Wagonmaker 688 1 Infra 4 - - Infra 4 | from: Wood Infra Bonus: 6%
Commerce Bonus: 6%
Domain Expansion I 88 1 Stewardship 2 - - Infra 1, Money 2 | from: Tools
Crude Smelter 86 1 Infra 2, Money 2 Iron Ore - Infra 1, Metal 1 | from: Coal Health Penalty: 4%
Mining Exploitation 81 1 - Wood - -
Charcoal Burner 79 1 Infra 3, Money 2 Wood Coal x 2 -
Copper Mine 83 1 Infra 3 - Copper x 2 - Health Penalty: 4%
Herbalist 90 1 Manpower 1 - Drugs & Herbs - Health Bonus: 5%
Shaman 91 1 Piety 3 - Drugs & Herbs x 2 Piety 2 | from: Nuts & Seeds
Gold Mine 156 2 Money 30 - Gold Money 5 | from: Tools Health Penalty: 4%
Surface Gold Mining 872 1 Money 6, Manpower -2 - Gold Money 4, Manpower 1 | from: Tools Health Penalty: 4%
Surface Iron Mining 670 1 Manpower -2 - Iron Ore Infra 2, Metal 1, Manpower 1 | from: Tools Health Penalty: 4%
Bog Iron Deposit 77 1 Infra 2 - Iron Ore x 2 - Health Penalty: 4%
Iron Mine 129 2 Infra 4 - Iron Ore x 3 - Health Penalty: 4%
Lead Mine 82 1 Infra 3 - Lead x 2 - Health Penalty: 4%
Marble Vein 108 1 Infra 3, Money 2 - Marble Vein Money 2 | from: Tools
Precious stone mine 677 2 Money 38 - Precious Stones Money 6 | from: Tools Health Penalty: 4%
Smokehouse (Fish) 874 1 - Fishes Preserved Food - Health Bonus: 7%
Smokehouse (Livestock) 89 1 - Livestock Preserved Food - Health Bonus: 7%
Silver Mine 155 2 Money 20 - Silver Money 3 | from: Tools Health Penalty: 4%
Surface Silver Mining 873 1 Money 3, Manpower -2 - Silver Money 2, Manpower 1 | from: Tools Health Penalty: 4%
Clay Pit 75 1 Infra 5 - Stone -
Stone Quarry 74 1 Infra 7 - Stone x 2 -
Tar Pit 76 1 Infra 5 - Tar Infra 2 | from: Tools
Brickworks 78 1 Infra 6 - Tiles & Brick x 2 - Transverse output: 4 infra from Clay Pit
Tin Mine 85 1 Infra 3 - Tin x 2 - Health Penalty: 4%
Material Gatherers 687 1 Infra 2 - Wood Infra 4 | from: Amber, Honey & Wax Struc Output Transverse: 8 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_INFRA, $POP_JOB_INFRA, 200, 200)
Wood Cutting 73 1 Infra 4 - Wood x 2 -
Forest Clearing 80 1 Infra 8 - Wood x 3 Infra 3 | from: Tools
Zinc Mine 84 1 Infra 3 - Zinc x 2 - Health Penalty: 4%
Craftsmen Borough 95 1 Infra 8 Leather - Infra 5 | from: Tools Transverse output: Gain 1.0 infra for any building under Infrastructure category. Limit 12.
Partial Swamp Draining 111 1 - - - -
Rustic Treadwheel Crane 138 2 - - - - Infra Bonus: 18%
Open Canalization 116 1 - - - Infra 4 | from: Lead Health Bonus: 9%
Drainage System 145 2 - - - Infra 6 | from: Lead Replaces: ID_STRUC_OPEN_CANALIZATION
Health Bonus: 13%
Water carrier 115 1 - - - Manpower 2 | from: Tools Health Bonus: 4%
Medical Practitioner 142 2 - - - Money 3 | from: Drugs & Herbs, Tar, Salt Health Bonus: 4%
Transverse output: 5 money from Leech Gatherer
Village Gardener 106 1 Food 1, Infra 3 - - Food 2 | from: Nuts & Seeds
Rainwater collector 689 1 Food 2 - - Food 2 | from: Pottery Health Bonus: 4%
Foodkept Bonus: 4%
Fire Keepers 104 1 Food 2 - - Stewardship 3 | from: Wood Stewardship Bonus: 5%
Yakhtchal 788 1 Food 3, Infra 3, Money 4 - - Food 3 | from: Pottery Health Bonus: 7%
Charhealth Bonus: 5%
Boneworker 103 1 Infra 1, Legacy 20 - - Infra 2, Money 2 | from: Livestock Structure Costreduction: 10% (params: $JOB_KIND_INFRA_CONSTEFFECT)
Warehouses 126 2 Infra 15 - - - Infra Bonus: 12%
Chalk Quarry 100 1 Infra 5 - - - Structure Costreduction: 12% (params: $JOB_KIND_PIETY_CONSTEFFECT)
Regional Roads 127 2 Infra 5, Money 3 - - - Replaces: Village Roads
Commerce Bonus: 12%
Trade Acumen Bonus: 2
Imperial Roads 128 2 Infra 5, Money 5, Stewardship 1 - - - Replaces: Village Roads
Commerce Bonus: 15%
Trade Range Bonus: 1
Wheelmaker 102 1 Infra 6 - - Infra 2, Money 2 | from: Wood, Livestock Trade Acumen Bonus: 2
Wheelbarrow Maker 137 2 Infra 8 - - - Food Bonus: 5%
Master Rat Catcher 122 1 Legacy 50 - - - Replaces: Rat Catcher
Mass Grave 787 1 Manpower -4 - - Manpower 2 | from: Leather Flavor: 0
Wishing Well 144 2 Money -1 - - - Replaces: Well
Newborn Bonus: 5%
Hammam 117 1 Money 2 - - - Health Bonus: 9%
Transverse output: 5 money from Soap Workshop
Barber 114 1 Money 2 - - Manpower 2 | from: Tools Health Bonus: 3%
Hitsrecovery: 3
Corpse Burners 786 1 Money 2, Equipment 2, Manpower -2 - - Piety 2, Stewardship 2 | from: Coal, Tar Flavor: 0
Dung Cart 146 2 Money 6, Manpower -1 - - - Health Bonus: 5%
Domain Expansion II 96 1 Stewardship 3 - - Infra 2, Money 3 | from: Tools Replaces: Domain Expansion I
Cauldronmaker 105 1 Infra 6, Money 10 Brass - Infra 3, Money 2 | from: Copper, Tin
Leech Gatherer 147 2 Money 8 Ceramics - Money 4 | from: Salt Transverse output: 6 money from Partial Swamp Draining
Health Bonus: 2%
Lime Kiln 133 2 Infra 9, Manpower -1 Coal - Manpower 2 | from: Leather Infra Bonus: 10%
Health Penalty: 4%
Loyalty Penalty: 6
Leper House 112 1 Food -2, Piety 1 Drugs & Herbs - Piety 2 | from: Cloth Health Bonus: 4%
Loyalty Bonus: 4
Flavor: 0
Modest Bimaristan 118 1 Food -2, Piety 2, Legacy 20 Drugs & Herbs - Piety 3 | from: Cloth Health Bonus: 6%
Loyalty Bonus: 6
Flavor: 0
Apothecary 113 1 Money 4 Drugs & Herbs - Money 6 | from: Ceramics Health Bonus: 8%
Rope Maker 135 2 Infra 6, Money 3, Equipment 3 Hemp - - Recruit Mbp Reduction: 10% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)
Bloomery 97 1 Money 3 Iron Ore - Infra 1, Metal 2, Stewardship 2 | from: Coal Replaces: Crude Smelter
Health Penalty: 4%
Early Furnace 107 1 Money 3 Iron Ore - Infra 1, Metal 3, Stewardship 2 | from: Coal Health Penalty: 4%
Restored Aqueduct 143 2 - Stone - - Health Bonus: 15%
Loyalty Bonus: 10
Chand Baori 744 1 - Stone - Food 3, Infra 3 | from: Tiles & Brick Health Bonus: 5%
Foodkept Bonus: 3%
Loyalty Bonus: 5
Stone Mason 101 1 Infra 10 Stone - - Structure Costreduction: 12% (params: $JOB_KIND_INFRA_CONSTEFFECT)
Stone Cutter 125 2 Infra 3, Stewardship 2, Piety 2 Stone - Piety 6, Stewardship 6 | from: Marble Replaces: Stone Mason
Structure Costreduction: 15%
Freemengrow Penalty: 8%
Builder Hall 124 2 Infra 6 Tiles & Brick - - Replaces: Stone Mason
Jobprod1 Bonus: 2
Freemengrow Bonus: 15%
Barrels Workshop 134 2 Infra 5, Money 5 Wood - Infra 2 | from: Tar Transverse output: Gain 1.5 food for any building under Agriculture category. Limit 12.
Trade Acumen Bonus: 1
Brass and Pewter Smelter 98 1 - Copper Brass x 3 Infra 2, Money 5, Piety 2 | from: Tin, Lead Health Penalty: 4%
Surface Copper Mining 680 1 Manpower -2 - Copper Infra 2, Metal 1, Manpower 1 | from: Tools Health Penalty: 4%
Master Herbalist 121 1 Manpower 3, Legacy 50 - Drugs & Herbs x 2 - Replaces: Herbalist
Health Bonus: 8%
Glass Blower 136 2 Infra 6, Stewardship 2, Piety 3 - Glassware -
Marble Quarry 131 2 Infra 4, Money 6 - Marble -
Salthouse 110 1 Food -3 Salt Preserved Food Food 3, Money 1 | from: Livestock, Fishes Health Bonus: 8%
Sulfur Mining 780 1 Infra 5 - Sulfur x 2 - Health Penalty: 4%
Tar Pit 132 2 Infra 9, Manpower -1 Wood Tar Manpower 2 | from: Leather
Toolsmith 139 2 Infra 6, Money 3 Iron Ore Tools x 2 Infra 1, Money 2 | from: Tin
Master Toolsmith 140 2 Infra 6, Money 3, Legacy 100 Iron Ore Tools x 3 Infra 2, Money 3 | from: Tin
Logging Camp 99 1 Infra 6, Manpower -1 - Wood x 3 - Replaces: Wood Cutting
Health Penalty: 5%
Sawmill 130 2 Infra 7 - Wood x 4 - Transverse output: 7 infra from Water Mill
Craftsmen District 148 2 Infra 12, Authority 1 Tools - Infra 4 | from: Tools, Cloth Replaces: Craftsmen Borough
Transverse output: Gain 1.5 infra for any building under Infrastructure category. Limit 18.
Cesspool 162 2 - - - - Health Bonus: 7%
Transverse output: 6 money from Dung Cart
Deep Well 166 2 - - - - Replaces: Well
Health Bonus: 5%
Extra Supply: 10
Physician House 160 2 - - - Money 5 | from: Drugs & Herbs, Tar, Salt Replaces: Apothecary, Medical Practitioner
Health Bonus: 10%
Charhealth Bonus: 6%
Loyalty Bonus: 5
Forest Assarting 154 2 Food 5 - - - Health Penalty: 3%
Water Mill 158 2 Food 6, Infra 6, Money 3, Stewardship 3 - - - Replaces: Rustic Water Mill
Flavor: 0
Apothecary Guild 801 3 Manpower 4, Legacy 125 - - Money 4, Manpower 2 | from: Drugs & Herbs, Tools Health Bonus: 12%
Flavor: 0
Gs Health Bonus: 4%
Domain Expansion III 141 2 Stewardship 4 - - Infra 3, Money 4 | from: Tools Replaces: Domain Expansion II
Water Channel 161 2 Stewardship 5 - - - Health Bonus: 8%
Transverse output: 6 infra from Well
Noblegrow Bonus: 20%
Red Smith 151 2 Infra 3, Money 8, Legacy 50 Copper - Money 3, Piety 3, Stewardship 3 | from: Brass
Master Brazier 152 2 Money 9, Legacy 200 Brass - Money 5, Piety 5, Stewardship 5 | from: Copper Replaces: Red Smith
Commerce Bonus: 10%
Muslim Hospital 165 2 Manpower 3 Cotton - Manpower 2, Piety 4 | from: Drugs & Herbs Replaces: ID_STRUC_MODEST_BIMARISTAN
Health Bonus: 16%
Loyalty Bonus: 7
Hitsrecovery: 10
Flavor: 0
Leprosarium 164 2 Piety 4 Cotton - Piety 4 | from: Frankincense, Spices, Sulfur Health Bonus: 7%
Flavor: 0
Lazaretto 800 3 - Drugs & Herbs - Piety 4 | from: Coal, Frankincense Piety Bonus: 10%
Health Bonus: 3%
Flavor: 0
Hostel of God 163 2 Manpower 3, Piety 10 Glassware - Piety 6 | from: Frankincense Health Bonus: 14%
Piety Bonus: 10%
Hitsrecovery: 10
Flavor: 0
Shaft Furnace 791 2 Money 4, Equipment 9 Iron Ore - Infra 2, Metal 4 | from: Coal Replaces: Bloomery, Early Furnace
Health Penalty: 4%
Recruit Metal Reduction: 10%
Freemengrow Bonus: 5%
Blast Furnace 792 3 Money 5, Equipment 15 Iron Ore - Infra 3, Metal 5 | from: Coal Health Penalty: 4%
Recruit Metal Reduction: 20%
Freemengrow Bonus: 10%
Windmill 790 3 - Sails - Food 6, Stewardship 3 | from: Grain, Flax Jobprod0 Bonus: 2
Jobprod1 Bonus: 2
Cobblestone road paver 159 2 Infra 8 Stone - - Trade Acumen Bonus: 2
Infra Bonus: 10%
Mason's Guild 793 3 Infra 8, Legacy 125 Stone - Infra 3, Stewardship 3 | from: Tools, Tiles & Brick Infra Bonus: 15%
Freemengrow Bonus: 20%
Peasantgrow Penalty: 15%
Buildedict Bonus: 75%
Mentoring Hall 157 2 Infra 8, Stewardship -4 Tiles & Brick - Stewardship 3 | from: Tiles & Brick, Marble Replaces: Builder Hall
Structure Costreduction: 15%
Jobprod1 Bonus: 2
Freemengrow Bonus: 15%
Domain Expansion IV 149 2 Infra 4, Money 5, Stewardship 5 Tools - Infra 3, Money 4 | from: Tools Replaces: Domain Expansion III
Domain Expansion V 150 2 Infra 5, Money 6, Stewardship 6 Tools - Infra 3, Money 4 | from: Tools Replaces: Domain Expansion IV
Embankment Dam 167 2 - Wood - Infra 3 | from: Iron Ore
Carpenter's Guild 794 3 Infra 8, Legacy 125 Wood - Infra 2, Money 2, Stewardship 3 | from: Tools, Copper, Luxury Infra Bonus: 15%
Freemengrow Bonus: 20%
Peasantgrow Penalty: 15%
Jobprod1 Bonus: 3
Forest Glassworks 153 2 Infra 6, Stewardship 2, Piety 3 Wood Glassware x 2 -

Military (140)

StructureIDTierBase outputsInput resourceOutput resourceBonus outputs/resourcesNote
Closed Settlement 291 1 - - - -
Protected Settlement 292 1 - - - -
Discreet Hamlet 293 1 - - - -
Rudimentary Earthworks 294 1 - - - - Infra Bonus: 15%
Trench and stakes 295 1 - - - -
Timber Keep 296 1 - - - -
Timber Wall 297 1 - - - - Loyalty Bonus: 8
Stronghold Site 329 1 - - - -
Slitherine Chapterhouse 761 1 Equipment 15, Stewardship 5, Legacy 100 - - Manpower 2 | from: Wine, Furnitures Milexpert Bonus: 20
Baronial Vassal 302 1 Food -2, Money -12, Manpower -3 - - - Standing Army Flat Bonus: 2
Lobbyhidden: 0
Loyalty Bonus: 10
Minor Fiefdom 303 1 Food -2, Money -8, Manpower -2 - - - Standing Army Flat Bonus: 2
Lobbyhidden: 0
Loyalty Bonus: 10
Peasants Roundup 283 1 Manpower 3 - - Manpower 1 | from: Fishes, Legumes Loyalty Penalty: 5
Coastal Watchtower 346 2 Stewardship 5 - - Stewardship 3 | from: Wood, Stone Fowlift Adjsea: 1
Levy Camp 284 1 Equipment 3, Manpower 2 Flax - - Recruit Mpw Reduction: 15% (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY)
Loyalty Penalty: 2
Attribute: 2 (params: $ATTR_MEDLEVY_IMP)
Warrior Assembly 309 1 Equipment 3, Manpower 6 Flax - Equipment 4 | from: Weapons Creation Xp Penalty: 10
Stable 286 1 Equipment 3 Horses - Infra 1 | from: Legumes, Grain Attribute: 3 (params: $ATTR_MEDCAV_IMP)
Fine Horse Breeder 287 1 Equipment 4, Legacy 20 Horses - Stewardship 2 | from: Dyes, Cloth Attribute: 3 (params: $ATTR_MEDCAV_IMP)
Warrior Contest 709 1 Equipment 5, Manpower -3, Legacy 300 Horses - Equipment 8, Manpower -1 | from: Weapons Flavor: 0
Horse Corral 707 1 Infra 2, Equipment 3 Horses - Infra 1 | from: Legumes, Grain Attribute: 3 (params: $ATTR_MEDCAV_IMP)
Camelry 708 1 Infra 4, Equipment 5 Horses - Infra 1 | from: Legumes, Grain Attribute: 3 (params: $ATTR_MEDCAV_IMP)
Baronial Burgh 673 1 Equipment 5, Manpower 4, Stewardship 2 Iron Ore - Equipment 2 | from: Weapons, Armors Flavor: 0
Leather Workshop 288 1 Equipment 6 Leather - Equipment 3 | from: Wool, Flax, Cotton
War Preparation 718 1 Manpower -5 Livestock - Metal 1 | from: Weapons
Minor Stockpile 289 1 - Preserved Food - - Extra Supply: 10
Loyalty Penalty: 3
Detinet 328 1 - Wood - - Loyalty Bonus: 5
Spearmaker 290 1 Equipment 5 Wood - Equipment 4 | from: Weapons Attribute: 2 (params: $ATTR_HEAVYLEVY_IMP)
Kremlin 392 2 Equipment 5, Stewardship 5, Piety 3 Wood - Food 3, Infra 3 | from: Stone, Preserved Food Replaces: Detinet
Loyalty Bonus: 8
Flavor: 0
Defensive Burgh 327 1 Equipment 10, Manpower -1, Stewardship 3 Wool - -
Armor Smith 344 2 Equipment 6 Iron Ore Armors Equipment 4 | from: Tools
Weapons Workshop 345 2 Equipment 6 Iron Ore Weapons Equipment 4 | from: Tools
Qasaba 301 1 - - - -
Garrisoned Village 300 1 Equipment 8 - - -
Fortified Village 299 1 Stewardship 5 - - Manpower 1 | from: Fishes, Legumes Food Bonus: 15%
Fortified Manor 298 1 - - - -
Reinforced Palisade 312 1 - - - -
Refuge 313 1 - - - - Extra Supply: 12
Trou de loup 314 1 - - - -
Abattis 315 1 - - - -
Sunken Opening 316 1 - - - -
Rudimentary Guardhouse 317 1 - - - -
Reinforced Wooden Gate 318 1 - - - -
Watch Tower 319 1 - - - -
Extra Watch Tower 320 1 - - - -
Thicker Timber Wall 321 1 - - - -
Solid Foundation 322 1 - - - -
Clockwise stairs 678 1 - - - -
Barracks 304 1 - - - Equipment 3 | from: Weapons, Armors Creation Xp Bonus: 10 (params: $FAMHVYINFANTRY)
Attribute: 6 (params: $ATTR_ANYINF_LEVY_IMP)
Tournament Ground 305 1 Equipment 5, Stewardship 3 - - Equipment 3, Stewardship 3 | from: Weapons, Armors Creation Xp Bonus: 10 (params: $FAMCAVALRY, $FAMHVYCAVALRY)
Levy Weaponsmith 308 1 Infra -3, Equipment 8 - - Equipment 5 | from: Tools Recruit Mbp Reduction: 35% (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY)
Recruit Money Reduction: 25% (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY)
Bowyer 306 1 Money 3, Equipment 3 - - - Attribute: 3 (params: $ATTR_ARCHER_IMP)
Fletcher 307 1 Money 3, Equipment 5 - - - Creation Xplevel Bonus: 1 (params: $FAMARCHER, $FAMSKIRMISHER)
Blacksmith 310 1 Equipment 24 Iron Ore - -
Master Blacksmith 311 1 Equipment 32, Stewardship 8, Legacy 50 Iron Ore Weapons - Mbp Bonus: 25%
Attribute: 6 (params: $ATTR_EVERYTHING_IMP)
Rustic Ringwork Castle 325 1 - - - - Extra Supply: 15
Flavor: 0
Rustic Hill Fort 326 1 - - - - Flavor: 0
Rudimentary Fort 323 1 - - - - Flavor: 0
Bailey 331 2 - - - - Loyalty Bonus: 8
Food Bonus: 12%
Cleared surrounding 332 2 - - - -
Bastle Houses 333 2 - - - - Loyalty Bonus: 12
Infra Penalty: 15%
Bivallated Palisades 334 2 - - - -
Arrow Slits 335 2 - - - -
Skins and Hides 336 2 - - - -
Boulder Reserve 337 2 - - - -
Castle Lip 338 2 - - - -
Bailey with Watch towers 339 2 - - - -
Mantlet Wall 340 2 - - - -
Keep with basement 341 2 - - - - Unit Upkeep Bonus: 15%
Extra Supply: 8
Large Motte 342 2 - - - - Food Penalty: 10%
Infra Bonus: 15%
Dormant Bridge 679 2 - - - -
Palisaded Village 324 1 Equipment 12, Stewardship 5 - - - Replaces: Garrisoned Village
Rustic Fort 710 1 Equipment 20, Authority 1, Stewardship 8 Stone - - Replaces: Palisaded Village
Trelleborg 349 2 Equipment 5, Manpower 2, Stewardship 6 - - - Stewardship Bonus: 10%
Commerce Bonus: 8%
Flavor: 0
Shell Keep 350 2 Equipment 5, Stewardship 6 - - - Stewardship Bonus: 15%
Flavor: 0
Motte-and-Bailey 351 2 Equipment 5, Stewardship 8 - - - Stewardship Bonus: 15%
Flavor: 0
Wallburg 347 2 Manpower 2 - - - Food Bonus: 5%
Infra Bonus: 5%
Stewardship Bonus: 5%
Flavor: 0
Grad 348 2 Manpower 2 - - - Food Bonus: 5%
Infra Bonus: 5%
Stewardship Bonus: 5%
Flavor: 0
Qal'at 352 2 Equipment 4, Stewardship 6 - - - Stewardship Bonus: 15%
Flavor: 0
Filled Wall (Earth) 353 2 - - - - Food Penalty: 10%
Infra Bonus: 15%
Ditch 354 2 - - - -
Partitioned Bailey 355 2 - - - - Food Bonus: 15%
Loyalty Bonus: 8
Heated Sand 356 2 - - - - Flavor: 0
Thick Ramparts 357 2 - - - - Creation Xp Bonus: 10 (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY)
Large Keep 358 2 - - - -
Hoarding 359 2 - - - -
Tower House 360 2 - - - -
Flooded Moat 361 2 - - - -
Crenellated walls 362 2 - - - -
Bastioned Towers 863 2 - - - -
Flanking Ravelins 864 2 - - - -
Outer Gate Escarpment 865 2 - - - -
Army Camp 367 2 Equipment 5 - - - Unit Upkeep Penalty: 5%
Stable Master 365 2 Equipment 6, Stewardship 6, Legacy 50 - - Equipment 3, Infra 3 | from: Grain, Flax Replaces: Stable
Flavor: 0
Creation Xp Bonus: 10 (params: $FAMLTCAVALRY, $FAMSKIRMISHERCAVALRY, $FAMCAVALRY, $FAMHVYCAVALRY)
Attribute: 6 (params: $ATTR_ANYCAV_IMP)
Master Bowyer 364 2 Money 7, Equipment 5, Legacy 50 - - Equipment 4 | from: Wood Replaces: Bowyer
Flavor: 0
Creation Xp Bonus: 10 (params: $FAMARCHER, $FAMSKIRMISHER)
Attribute: 3 (params: $ATTR_ARCHER_IMP)
City Militia 363 2 Manpower -2 Leather - Manpower 2 | from: Weapons
Siege Workshop 366 2 Equipment 5 Wood - Equipment 5 | from: Naphta, Stone
Restored Fortress 818 2 Equipment 5, Stewardship 12 - - - Flavor: 0
Shell Keep with Stone Bailey 368 2 Money -5, Equipment 5, Authority 1, Stewardship 10 Stone - - Leader Quality Bonus: 1
Lobbyhidden: 0
Flavor: 0
Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP)
Stone Castle 369 2 Money -5, Equipment 5, Authority 1, Stewardship 12 Stone - - Leader Quality Bonus: 1
Lobbyhidden: 0
Flavor: 0
Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP)
Bastioned Castle 824 2 Equipment 5, Authority 1, Stewardship 6, Legacy 50 Stone - - Flavor: 0
Attribute: 3 (params: $ATTR_ANYINF_SAU_IMP)
Box Machicolation 370 2 - - - -
Draw Bridge 371 2 - - - - Commerce Bonus: 8%
Portcullis 372 2 - - - -
Zwinger 373 2 - - - - Flavor: 0
Machicolated Corner Tower 374 2 - - - -
Improved Merlon 375 2 - - - -
Gatehouse/Guardhouse 376 2 - - - -
Postern 377 2 - - - - Extra Supply: 10
Shield Wall 378 2 - - - -
Chemin-de-ronde 379 2 - - - -
Inner wall 380 2 - - - -
Cistern 381 2 - - - - Extra Supply: 12
Health Bonus: 2%
Fighting Platform 382 2 - - - -
Barbican 383 2 - - - -
Salpeter Works 394 2 - - - - Food Bonus: 10%
Lowered Curtain Walls 866 2 - - - -
Casemated Chambers 867 2 - - - -
Reinforced Gate Bulwark 868 2 - - - -
Permanent Company Quarters 398 3 - - - Equipment 3 | from: Weapons, Armors Unit Upkeep Bonus: 35%
Maxmanpower Bonus: 4%
Muster Hall 823 3 Equipment -5, Manpower 5 - - Manpower 2 | from: Weapons, Armors Gs Manpower Bonus: 2%
Attribute: 2 (params: $ATTR_HEAVYLEVY_IMP)
Royal Harness Workshop 397 3 Equipment 5 - - - Attribute: 6 (params: $ATTR_HVYCAV_SAU_IMP)
Jousting Field 385 2 Equipment 5, Authority 1, Stewardship 10 - - Equipment 4 | from: Weapons, Armors Replaces: Tournament Ground
Standing Army Flat Bonus: 1
Flavor: 0
Attribute: 6 (params: $ATTR_HVYCAV_SAU_IMP)
Wagon Train Depot 822 3 Infra 6 - - -
Artillery Foundry 396 3 Legacy 50 - - Equipment 10, Money -4 | from: Iron Ore, Wood
Supply Camp 386 2 Food -8 Preserved Food - - Unit Upkeep Bonus: 10%
Underground Fortress 719 2 Money -6, Equipment 5, Stewardship 10 Preserved Food - Equipment 3, Stewardship 3 | from: Weapons, Armors Extra Supply: 15
Training Ground 384 2 - Weapons - - Creation Xp Bonus: 10 (params: $FAMINFANTRY, $FAMHVYINFANTRY)
Attribute: 3 (params: $ATTR_EVERYTHING_IMP)
Gunpowder Workshop 395 2 Equipment 5 Sulfur - - Attribute: 5 (params: $ATTR_ANY_GUNPOWDER_IMP)
Large Concentric Castle 388 2 Money -15, Equipment 7, Authority 1, Stewardship 20, Legacy 150 Armors - - Replaces: Shell Keep with Stone Bailey, Stone Castle
Leader Quality Bonus: 1
War Weariness Bonus: 3%
Lobbyhidden: 0
Flavor: 0
Attribute: 6 (params: $ATTR_ANY_SAU_IMP)
Theodosian Walls 393 2 Money -15, Authority 3, Legacy 200 Stone - Equipment 10, Manpower 5 | from: Weapons, Armors, Naphta Attribute: 6 (params: $ATTR_ANY_SAU_IMP)
Artillery-Adapted Castle 825 2 Money -5, Equipment 5, Authority 1, Stewardship 12, Legacy 150 Tools - - Replaces: Shell Keep with Stone Bailey, Stone Castle
Flavor: 0
Attribute: 6 (params: $ATTR_ANY_SAU_IMP)
Concentric Castle 387 2 Money -10, Equipment 5, Authority 1, Stewardship 15, Legacy 100 Armors - - Replaces: Shell Keep with Stone Bailey, Stone Castle, BASTIONED_CASTLE
Leader Quality Bonus: 1
War Weariness Bonus: 2%
Lobbyhidden: 0
Flavor: 0
Attribute: 6 (params: $ATTR_ANY_SAU_IMP)
Thickened Gun Platforms 869 2 - - - -
Layered Ditches System 870 2 - - - -
Outer Earth Cover 871 2 - - - -
Major Garrison 391 2 Money -12, Equipment -10 - - Equipment 5, Stewardship 5 | from: Weapons, Armors
Minor Garrison 390 2 Money -6, Equipment -6 - - Equipment 3, Stewardship 3 | from: Weapons, Armors
Bulwark Tower 389 2 - Naphta - -
Sloped-Wall Castle 826 3 Money -10, Equipment 5, Authority 2, Stewardship 15, Legacy 200 Tools - - Replaces: Artillery-Adapted Castle
Attribute: 6 (params: $ATTR_ANY_SAU_IMP)
Local Watch 285 1 Manpower -1 Wool - - Replaces: Town Watch
Loyalty Bonus: 5
Town Watch 343 2 Manpower -1 Wool - Manpower 2 | from: Weapons Replaces: Local Watch
Revolt Decrease: 15%
Loyalty Bonus: 8

Piety (121)

StructureIDTierBase outputsInput resourceOutput resourceBonus outputs/resourcesNote
Astrologer House 422 1 - - - Money 4, Piety 2 | from: Copper, Brass Flavor: 0
Revolt Decrease: 5%
Mass Graves 462 1 Legacy 20 - - - Health Penalty: 10%
Zakat Collectors 409 1 Money 2, Piety 4 - - Money 2 | from: Silver, Copper Transverse output: 4 money from Modest Bimaristan
Grave Robbers 463 1 Money 3, Equipment 3, Stewardship -5, Piety -10, Legacy -20 - - Equipment 2, Money 2, Metal 1, Stewardship -3 | from: Weapons, Armors Flavor: 0
Scribe 403 1 Money 4, Piety -3, Legacy 100 - - Money 5 | from: Parchment & Vellum
Gypsy 460 1 Piety -6, Legacy 20 - - Manpower -1, Piety -4, Stewardship 5 | from: Precious Stones Flavor: 0
Wooden Church 405 1 Piety 10 - - Piety 3 | from: Wood, Religious Craftsmanship Convert Bonus: 10%
Parish Church 424 1 Stewardship -3, Piety 9 Wine - Piety 3, Stewardship -1 | from: Stone, Tiles & Brick, Silver Transverse output: Gain 1.5 piety for any building under Piety category. Limit 18.
Convert Bonus: 10%
Lord Chapel 430 1 Stewardship 4, Piety 6 - - Piety 1, Stewardship 2 | from: Silver, Precious Stones
Priest Parsonage 429 1 Money -5, Piety 15 Frankincense - Piety 5 | from: Religious Craftsmanship
Tithe Barn 434 1 Food 4, Money 3, Piety 2 Grain - Food 2, Money 1, Piety -2 | from: Livestock, Legumes, Flax Loyalty Penalty: 4
Monastery 431 1 Piety 6 Parchment & Vellum Religious Craftsmanship Food 2, Money 5 | from: Wine, Honey & Wax, Drugs & Herbs
Abbey 465 2 Piety 12 - Religious Craftsmanship Food 2, Money 4, Stewardship -2 | from: Wine, Honey & Wax, Drugs & Herbs, Livestock Replaces: Monastery
Cistercian Monastery 467 2 Piety 15 - Religious Craftsmanship Food 3, Money 6, Stewardship -2 | from: Wine, Fruits, Drugs & Herbs, Livestock Replaces: Monastery
Pilgrims Refuge 421 1 Piety 10, Legacy 20 - - Money 3 | from: Preserved Food, Cloth Convert Bonus: 12%
Piety Bonus: 12%
Health Penalty: 2%
Professional Mourner 411 1 Piety 3 - - Piety 3 | from: Drugs & Herbs Loyalty Bonus: 8
Convert Penalty: 5%
Ramadan Vigils 410 1 Piety 4 - - Manpower -1, Piety 3 | from: Tools Transverse output: 4 piety from Small Mosque
Loyalty Bonus: 3
Commoner Cemetery 420 1 Piety 5 - - - Health Bonus: 3%
Loyalty Bonus: 3
Worship Place 407 1 Piety 5 - - Manpower 2, Piety 3 | from: Livestock Loyalty Bonus: 3
Revolt Decrease: 10%
Monumental Cross 401 1 Piety 6 - - Piety 4 | from: Stone
Calvary 402 1 Food -1, Money -1, Piety 10, Legacy 20 - - - Revolt Decrease: 10%
Spiritual Gathering 406 1 Piety 7 - - - Loyalty Bonus: 5
Convert Bonus: 6%
Prayer Bell 400 1 Piety 7 - - Infra 1, Piety 3 | from: Brass Transverse output: 4 piety from Wooden Church
Loyalty Bonus: 4
Musalla 408 1 Piety 8 - - - Convert Bonus: 10%
Small Mosque 425 1 Piety 9 - - Piety 3 | from: Stone, Tiles & Brick, Silver Transverse output: Gain 1.5 piety for any building under Piety category. Limit 18.
Convert Bonus: 10%
Sufi House 435 1 Piety 4, Legacy 40 - - Piety 3 | from: Livestock, Legumes Legacy Bonus: 1
Tariqa 473 2 Piety 12, Legacy 100 - - Piety 3 | from: Livestock, Legumes Flavor: 0
Mashad 471 2 Piety 10, Legacy 300 Marble - Piety 4 | from: Brass, Stone, Religious Craftsmanship Piety Bonus: 15%
Muslim Scholar 436 1 Piety 3, Legacy 200 Parchment & Vellum - -
Muslim Savant Study 437 1 Piety 5, Legacy 300 Parchment & Vellum - - Replaces: ID_STRUC_MUS_MUSLIM_SCHOLAR
Library 470 2 Stewardship 4, Piety 8 Parchment & Vellum - Piety 3, Stewardship 2 | from: Religious Craftsmanship Transverse output: 5 piety from Muslim Scholar
Transverse output: 5 piety from Muslim Savant Study
Mosque 479 2 Piety 15 Religious Craftsmanship - Piety 4 | from: Stone, Tiles & Brick, Silver Replaces: Small Mosque
Transverse output: Gain 2.0 piety for any building under Piety category. Limit 24.
Convert Bonus: 15%
Muhtasib Office 840 3 Piety 12 - - Manpower -1, Piety 2, Stewardship 3 | from: Tools, Weapons Loyalty Bonus: 9
Stewardship Bonus: 10%
Commerce Bonus: 10%
Khanqah 838 3 Piety 18 - - Piety 4 | from: Livestock, Legumes Replaces: Tariqa
Flavor: 0
Piety Bonus: 20%
Waqf Administration 839 3 Stewardship 6, Piety 15 - - Piety 2, Stewardship 2 | from: Parchment & Vellum, Religious Craftsmanship Loyalty Bonus: 9
Piety Bonus: 10%
Health Bonus: 5%
Flavor: 0
Science Academy 484 2 Money -12, Stewardship 6, Piety 10, Legacy 600 Parchment & Vellum - Money -2, Piety 6, Stewardship 6 | from: Marble, Brass Replaces: IDS_STRUC_NAME_MUS_Library
Legedu Bonus: 7%
Lobbyhidden: 0
Grand Mosque Foundation 494 2 Piety 10 Stone - Infra 4, Piety 4, Stewardship 2 | from: Wood Replaces: Mosque
Infra Penalty: 10%
Grand Mosque Construction Site 495 2 Piety 10 Religious Craftsmanship - Infra 4, Piety 4, Stewardship 2 | from: Stone Infra Penalty: 10%
Grand Mosque 496 2 Money -12, Authority 1, Stewardship 6, Piety 30, Legacy 400 Religious Craftsmanship - Money -2, Piety 5, Stewardship 1 | from: Precious Stones, Marble, Luxury, Parchment & Vellum Piety Bonus: 35%
Theological School 485 2 Piety 18 - Religious Craftsmanship x 2 Piety 5 | from: Stone, Tiles & Brick, Silver
Calligrapher Artisan 439 1 Stewardship 5, Piety 8, Legacy 100 Parchment & Vellum - - Flavor: 0
Loyalty Bonus: 4
Zawiya 472 2 Manpower -2, Piety 14 - Religious Craftsmanship - Legedu Bonus: 2%
Lobbyhidden: 0
Imam House 438 1 Money -2, Piety 12, Legacy 40 - Religious Craftsmanship Piety 5, Stewardship 3 | from: Parchment & Vellum
Elder 404 1 Stewardship 3, Legacy 50 - - Piety 3 | from: Livestock Agetoken Bonus: 1%
Lobbyhidden: 0
Astronomer Study 423 1 Piety -4, Legacy 100 Copper - Piety -2, Stewardship 2 | from: Brass, Tools
Shrine 461 1 Food -2, Piety 10, Legacy 20 Drugs & Herbs - Piety 8 | from: Horses, Furs & Pelts, Weapons Flavor: 0
Initiation Ritual 415 1 Manpower 7, Piety 6, Legacy 50 Drugs & Herbs - -
Initiation Ritual (Performing) 416 1 Manpower 7, Piety 6, Legacy 50 Drugs & Herbs - -
Fortune Teller 412 1 Money 3, Piety -3 Drugs & Herbs - - Loyalty Bonus: 5
Burial Ritual 417 1 Piety 15, Legacy 50 Drugs & Herbs - -
Burial Ritual (Performing) 418 1 Piety 15, Legacy 50 Drugs & Herbs - -
Mendicant Friary 499 3 Food -4, Piety 8 Legumes - Piety 3 | from: Livestock, Fishes Loyalty Bonus: 18
Convert Bonus: 20%
Bone Diviner 419 1 Piety 6 Livestock - Piety 3 | from: Wild Beasts Piety Bonus: 10%
Loyalty Bonus: 3
Dancing Ritual 413 1 Piety 6, Legacy 50 Wine - - Loyalty Bonus: 8
Revolt Decrease: 5%
Dancing Ritual (Performing) 414 1 Piety 6, Legacy 50 Wine - - Loyalty Bonus: 8
Revolt Decrease: 5%
Sword Brethen - Commandery 455 1 Food 10, Money -10, Equipment 5, Stewardship -5, Piety 8, Legacy 40 - Religious Craftsmanship Equipment 1, Manpower 2, Piety 2 | from: Parchment & Vellum, Weapons, Armors Convert Bonus: 12%
Stewardship Bonus: 8%
Iberian Orders - Commandery 452 1 Food 10, Money -10, Equipment 5, Stewardship -6, Piety 8, Legacy 40 - Religious Craftsmanship Equipment 2, Manpower 1, Piety 2 | from: Parchment & Vellum, Weapons, Armors Convert Bonus: 15%
Loyalty Bonus: 6
Teutonic Knights - Commandery 454 1 Food 10, Money -10, Equipment 7, Stewardship -7, Piety 6, Legacy 40 - Religious Craftsmanship Equipment 3, Manpower 1, Piety 2 | from: Parchment & Vellum, Weapons, Armors Convert Bonus: 15%
Stewardship Bonus: 12%
Knights Templar - Preceptory 456 1 Food 10, Money -12, Equipment 6, Stewardship -7, Piety 9, Legacy 40 - Religious Craftsmanship Equipment 2, Manpower 1, Piety 3 | from: Parchment & Vellum, Weapons, Armors Convert Bonus: 12%
Revolt Decrease: 10%
Hospitaller Knights - Preceptory 453 1 Food 10, Money -8, Equipment 5, Stewardship -5, Piety 9, Legacy 40 - Religious Craftsmanship Equipment 2, Manpower 1, Piety 3 | from: Parchment & Vellum, Weapons, Armors Convert Bonus: 12%
Health Bonus: 6%
Ecclesiastic Burgh 674 1 Food 7, Piety 12, Legacy 50 - Religious Craftsmanship Piety 6 | from: Brass Foodkept Bonus: 5%
Revolt Decrease: 10%
Vihara 747 1 Piety 8, Legacy 40 - Religious Craftsmanship Piety 3 | from: Parchment & Vellum Convert Bonus: 25%
Ashram 748 1 Piety 8, Legacy 40 - Religious Craftsmanship Piety 3 | from: Parchment & Vellum Convert Bonus: 25%
Minor Temple 426 1 Piety 7, Legacy 40 Brass - Piety 3 | from: Stone, Tiles & Brick, Silver Replaces: ID_STRUC_SPIRITUAL_GATHERING
Loyalty Bonus: 9
Convert Bonus: 7%
Sacred Altar 428 1 Stewardship 4, Piety 8, Legacy 40 Drugs & Herbs - Piety 3, Stewardship 3 | from: Livestock, Wild Beasts Replaces: ID_STRUC_WORSHIP_PLACE
Piety Bonus: 10%
Revolt Decrease: 10%
Stewardship Bonus: 10%
Secret Society 451 1 Money -2, Stewardship 4, Piety 4 Furs & Pelts - Piety 3 | from: Drugs & Herbs Stewardship Bonus: 20%
Revolt Increase: 25%
Rock-Hewn Church 720 2 Piety 12, Legacy 100 Brass - Piety 4 | from: Stone, Religious Craftsmanship, Silver Replaces: Parish Church
Loyalty Bonus: 15
Convert Bonus: 12%
Mausoleum 469 2 Piety 12, Legacy 400 Marble - Piety 3, Stewardship 3 | from: Brass, Stone, Religious Craftsmanship
Rock-Hewn Large Church 721 2 Money -12, Authority 1, Stewardship 6, Piety 25, Legacy 200 Religious Craftsmanship - Money -2, Piety 5 | from: Gold, Stone, Religious Craftsmanship, Silver Replaces: Rock-Hewn Church
Piety Bonus: 25%
Cloister 433 1 Piety 12, Legacy 100 - - Piety 8 | from: Religious Craftsmanship Struc Output Transverse: 12 (params: $TRANSVERSE_OUTPUT_STC1_PENALTY, $POP_JOB_COMMERCE, $POP_JOB_PIETY, 100, 100)
Savant Monk 432 1 Piety 3, Legacy 200 Parchment & Vellum - -
Aromatic Herbs garden 474 2 Piety 10 - Drugs & Herbs x 2 -
Priory 466 2 Piety 5 - - Food 2, Money 2, Stewardship -1 | from: Wine, Honey & Wax, Drugs & Herbs, Livestock
Cistercian Grange 468 2 Piety 6 Grain - Food 3, Money 3, Stewardship -1 | from: Wine, Fruits, Drugs & Herbs, Livestock Food Bonus: 8%
Illuminator Atelier 704 2 Piety 8 Indigo Religious Craftsmanship Money 2, Piety 3 | from: Lead, Spices, Sulfur, Pottery
Bishopric 477 2 Stewardship -5, Piety 15 Brass - Piety 4, Stewardship -1 | from: Stone, Tiles & Brick, Silver Replaces: Parish Church
Transverse output: Gain 2.0 piety for any building under Piety category. Limit 24.
Convert Bonus: 15%
Fortified Church 478 2 Authority 1, Piety 9 Brass - Piety 4 | from: Stone, Tiles & Brick, Silver Replaces: Parish Church
Transverse output: Gain 2.0 piety for any building under Piety category. Limit 20.
Convert Bonus: 15%
Song School 482 2 Money -4, Stewardship 4, Piety 7 - - Money -1, Piety 3, Stewardship 2 | from: Parchment & Vellum, Religious Craftsmanship Noblegrow Bonus: 20%
Noble Scmaxr Bonus: 20%
Mystery Plays 483 2 Piety 9 - - Infra 4 | from: Tools Piety Bonus: 10%
Revolt Decrease: 12%
Loyalty Bonus: 6
University College 500 3 Stewardship 8, Piety 12, Legacy 500 Parchment & Vellum - Money -2, Piety 6, Stewardship 6 | from: Marble, Brass Replaces: Song School
Legedu Bonus: 7%
Hagia Sophia 498 3 Money -20, Authority 1, Stewardship 15, Piety 100, Legacy 500 Religious Craftsmanship - Money -5, Piety 16, Stewardship 4 | from: Frankincense, Marble, Luxury, Parchment & Vellum Piety Bonus: 75%
Cathedral Foundation 491 2 Piety 10 Stone - Infra 4, Piety 4, Stewardship 2 | from: Wood Replaces: Bishopric, Fortified Church
Infra Penalty: 10%
Inquisition Office 501 2 Piety 10, Legacy -100 Tools - Piety 2 | from: Wood, Lead, Coal Flavor: 0
Royal Khalwa 486 2 Piety 9, Legacy 100 Gold - Money -10, Piety 6, Stewardship 8 | from: Gold, Luxury, Precious Stones, Parchment & Vellum Legacy Bonus: 3
Cathedral Construction Site 492 2 Piety 10 Religious Craftsmanship - Infra 4, Piety 4, Stewardship 2 | from: Stone Infra Penalty: 10%
Cathedral 493 2 Money -20, Authority 1, Stewardship 6, Piety 30, Legacy 400 Religious Craftsmanship - Money -2, Piety 5, Stewardship 3 | from: Frankincense, Marble, Luxury, Parchment & Vellum Piety Bonus: 35%
Idols Circle 715 1 Piety 5 Copper - Piety 3 | from: Wild Beasts Replaces: Ancestor Stele Field
Pagan Minor Temple 427 1 Stewardship 2, Piety 7 Drugs & Herbs - Piety 3, Stewardship 3 | from: Livestock, Wild Beasts Replaces: ID_STRUC_WORSHIP_PLACE
Loyalty Bonus: 6
Revolt Decrease: 14%
Gravedigger 440 1 - - - - Health Bonus: 2%
Loyalty Bonus: 4
Ancestor Stele Field 832 1 Money -4, Piety 12 - - Piety 3 | from: Luxury, Ivory & Tusks, Amber Loyalty Bonus: 5
Almshouse 442 1 Piety 3, Legacy 40 - - Piety 2 | from: Legumes, Cloth Revolt Decrease: 5%
Sky Observatory 713 1 Piety 4 - - Piety 4 | from: Drugs & Herbs Struc Output Transverse: 30 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_PIETY, $POP_JOB_PIETY, 1000, 1000)
Legacy Bonus: 1
Religious Preceptor 444 1 Piety 4, Legacy 40 - - Stewardship 3 | from: Gold, Parchment & Vellum Stewardship Bonus: 5%
Walled Cemetery 441 1 Stewardship 2, Piety 4, Legacy 40 - - Piety 3, Stewardship 2 | from: Marble, Ceramics, Religious Craftsmanship Replaces: Commoner Cemetery
Health Bonus: 3%
Loyalty Bonus: 3
Temple 480 2 Piety 12, Legacy 100 Drugs & Herbs - Piety 4 | from: Stone, Tiles & Brick, Silver Replaces: ID_STRUC_SPE_MINOR_TEMPLE, ID_STRUC_MINOR_PAGAN_TEMPLE, ID_STRUC_TN_SACRED_ALTAR
Loyalty Bonus: 15
Convert Bonus: 12%
Seer 490 2 Piety -8 - - Money 3, Piety -2 | from: Honey & Wax, Drugs & Herbs Flavor: 0
Religious Festivities 489 2 Piety 10 - - Piety 4, Stewardship 2 | from: Wine, Honey & Wax, Fishes
Shrine to Buddha 749 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Shrine to Avalokiteshvara 750 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Shrine to Manjushri 751 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Shrine to Tara 752 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Shrine to Brahma 753 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Shrine to Vishnu 754 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Shrine to Shiva 755 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Shrine to Devi 756 1 Piety 4 - - Piety 3 | from: Stone, Brass Piety Bonus: 10%
Necropolis 488 2 Piety 10 Ceramics - Piety 7 | from: Glassware, Pottery, Silver Health Bonus: 5%
Piety Bonus: 15%
Astronomer Workshop 481 2 Money 6, Piety -4, Legacy 200 Copper - Money 2, Piety -2, Stewardship 2 | from: Copper, Brass Replaces: IDS_STRUC_TT_Astronomer_Study
Large Temple 497 2 Money -12, Authority 1, Stewardship 6, Piety 25, Legacy 150 Drugs & Herbs - Money -2, Piety 5 | from: Drugs & Herbs, Precious Stones, Luxury, Parchment & Vellum Replaces: Temple
Piety Bonus: 25%
Reliquary 487 2 Piety 12 Gold - Piety 6 | from: Brass, Marble, Precious Stones Gs Health Bonus: 1%
Lobbyhidden: 0
Pustakalaya 757 1 Piety 5 Religious Craftsmanship - Piety 6 | from: Parchment & Vellum
Scriptorium 475 2 Money 6, Piety 8 Parchment & Vellum Religious Craftsmanship -
Scarification Ritual (Preparing) 446 1 Equipment 12, Piety 3, Legacy 50 Drugs & Herbs - - Creation Xp Bonus: 10
Recruit Mpw Reduction: 10%
Scarification Ritual (Performing) 447 1 Equipment 12, Piety 3, Legacy 50 Drugs & Herbs - - Creation Xp Bonus: 10
Recruit Mpw Reduction: 10%
Trance Ritual (Preparing) 448 1 Piety 12, Legacy 50 Drugs & Herbs - - Piety Bonus: 20%
Trance Ritual (Performing) 450 1 Piety -12 Drugs & Herbs - - Health Penalty: 10%
Agetoken Penalty: 5%
Trance Ritual (Performing) 449 1 Piety 12, Legacy 50 Drugs & Herbs - - Piety Bonus: 20%
Alchemist Laboratory 476 2 Money 9, Stewardship 4, Piety 4 Lead - Money 3, Stewardship 2 | from: Sulfur, Naphta, Tin
Seasonal Festival Ground 833 1 Food -6, Manpower 4, Piety 4 Livestock - Piety 2, Stewardship 3 | from: Wild Beasts, Horses Loyalty Bonus: 8
Religious Celebration 443 1 - Religious Craftsmanship - -
Fertility Ritual 714 1 Food -2, Money -2, Piety -2 Wine - Piety -2, Stewardship 3 | from: Drugs & Herbs, Exotic Fruits
Mask/Headdress Maker 445 1 Money 2, Stewardship 2, Piety 2 Wood - Money 2, Piety 2 | from: Luxury, Precious Stones

Stewardship (96)

StructureIDTierBase outputsInput resourceOutput resourceBonus outputs/resourcesNote
Village Green 507 1 - - - Food 2, Money 2 | from: Livestock Loyalty Bonus: 8
Foodkept Bonus: 3%
Noble's Residence 541 1 Authority 10, Stewardship 12 - - Equipment 4, Stewardship 4 | from: Gold, Weapons, Armors Loyalty Bonus: 10
Simple Taxation Bonus: 20%
Capitol: 1
Elected Council 542 1 Authority 10, Stewardship 12, Legacy 100 - - Money 4, Stewardship 5 | from: Gold, Luxury, Ceramics Loyalty Bonus: 10
Capitol: 1
Palace 544 1 Authority 20, Stewardship 15, Legacy 100 - - Stewardship 7 | from: Gold, Luxury, Precious Stones, Marble Loyalty Bonus: 10
Capitol: 1
Legacy Bonus: 5
Lobbyhidden: 0
Great Palace 548 1 Equipment 10, Authority 25, Stewardship 15, Legacy 120 - - Money 4, Stewardship 10 | from: Gold, Luxury, Precious Stones, Marble Loyalty Bonus: 15
Capitol: 1
Legacy Bonus: 12
Lobbyhidden: 0
Byzantine Domain Court 537 1 Equipment 10, Manpower -6, Stewardship 5 - - Stewardship 2 | from: Gold, Luxury, Precious Stones, Marble Loyalty Bonus: 5
Creation Xp Bonus: 5
Province Capitol: 1
Emperor's Palace 547 1 Equipment 15, Authority 30, Stewardship 15, Legacy 100 - - Equipment 4, Stewardship 12 | from: Gold, Luxury, Precious Stones, Marble Loyalty Bonus: 20
Capitol: 1
Legacy Bonus: 10
Lobbyhidden: 0
Nomadic Palace 546 1 Equipment 15, Manpower 20, Authority 20, Stewardship 12, Legacy 30 - - Equipment 6, Food 6, Stewardship 8 | from: Gold, Horses Loyalty Bonus: 15
Capitol: 1
War Weariness Bonus: 10%
Lobbyhidden: 0
Modest Palace 539 1 Equipment 3, Authority 15, Stewardship 15, Legacy 100 - - Equipment 2, Stewardship 5 | from: Gold, Luxury, Armors Loyalty Bonus: 10
Capitol: 1
King's Residence 540 1 Equipment 5, Authority 15, Stewardship 15 - - Equipment 4, Stewardship 5 | from: Gold, Weapons, Armors Loyalty Bonus: 10
Capitol: 1
War Chief Hall 538 1 Equipment 5, Manpower 8, Authority 10, Stewardship 10 - - Stewardship 5 | from: Horses Loyalty Bonus: 10
Capitol: 1
Tribal Council 543 1 Manpower 5, Authority 10, Stewardship 10 - - Food 5, Money 5, Stewardship 5 | from: Livestock Loyalty Bonus: 10
Capitol: 1
Great Tribal Council 545 1 Manpower 8, Authority 20, Stewardship 12, Legacy 50 - - Food 8, Money 6, Stewardship 6 | from: Gold, Livestock Loyalty Bonus: 40
Capitol: 1
Storyteller 508 1 Money 3, Legacy 40 - - -
Town Crier 506 1 Stewardship 10 - - -
Alarm Bell 513 1 Stewardship 4 - - Manpower 2, Stewardship 2 | from: Weapons
Domain Court 536 1 Stewardship 5 - - - Loyalty Bonus: 5
Province Capitol: 1
Modest Statue 582 1 Stewardship 5 - - -
Modest Statue 583 1 Stewardship 5 - - -
Modest Statue 584 1 Stewardship 5 - - -
Abandoned Palace 549 1 Stewardship 5, Legacy 40 - - - Abandoned Capitol: 1
Hamlet 505 1 Manpower 3 Legumes - Manpower 1 | from: Livestock, Grain, Fishes Loyalty Bonus: 6
Village 512 1 Manpower 5, Stewardship 2 Cloth - Money 1, Manpower 1 | from: Livestock, Grain, Fishes, Flax Replaces: Hamlet
Loyalty Bonus: 12
Health Penalty: 3%
Longhouses 514 1 Food -2, Stewardship 6 Livestock - Manpower 1, Stewardship 1 | from: Furs & Pelts, Coal Loyalty Bonus: 8
Transverse output: 5 money from Brewery
Royal Burgh 675 1 Money -2, Authority 1, Stewardship 6 Livestock - Money -2, Stewardship 2 | from: Horses, Weapons, Armors, Luxury Flavor: 0
Nobles Houses 510 1 Stewardship 3 Livestock - Food 2, Stewardship 2 | from: Horses, Precious Stones Loyalty Bonus: 6
Revolt Decrease: 15%
Freemengrow Bonus: 25%
Peasantgrow Penalty: 25%
Freemen Cottages 509 1 Money 2, Manpower 1, Stewardship 2 Tiles & Brick - Money 3 | from: Horses, Tools Health Bonus: 6%
Trade Acumen Bonus: 1
Freemengrow Bonus: 25%
Peasantgrow Penalty: 25%
Muslim Tenants Houses 511 1 Money 3, Manpower 1, Stewardship 2 Tiles & Brick - Money 3 | from: Horses, Tools Loyalty Bonus: 6
Food Bonus: 8%
Freemengrow Bonus: 25%
Peasantgrow Penalty: 25%
Mobile Ordo 847 1 Equipment 10, Authority 1, Stewardship 10 - Horses Manpower 5, Stewardship 8 | from: Weapons Loyalty Bonus: 10
Revolt Decrease: 10%
Province Capitol: 1
Mesne-Lord Manor 515 1 Equipment 5, Stewardship 8 Preserved Food - Food 1, Money 2 | from: Wine, Horses, Salt, Silver Transverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18.
Mandalika Residence 759 1 Equipment 5, Stewardship 8 Preserved Food - Food 1, Money 2 | from: Wine, Horses, Salt, Silver Transverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18.
Modest Muslim Landlord 516 1 Stewardship 8 Preserved Food - Food 2, Money 3 | from: Tiles & Brick, Horses, Salt, Silver Transverse output: Gain 1.5 stewardship for any building under Stewardship category. Limit 18.
Chief House 517 1 Equipment 5, Manpower 2, Stewardship 8 Furs & Pelts - Stewardship 2 | from: Horses, Gold, Silver Transverse output: Gain 1.0 stewardship for any building under Stewardship category. Limit 12.
Flavor: 0
King's Herald 532 1 - - - -
Sworn Forester 519 1 Food 3, Stewardship 6 - - Food 2, Stewardship 2 | from: Furs & Pelts, Wild Beasts Loyalty Penalty: 3
Hunting Grounds 534 1 Infra -4, Stewardship 10 - - -
Public Execution 711 1 Manpower -1, Stewardship 3 - - Stewardship 3 | from: Tools Revolt Decrease: 25%
Stocks 527 1 Manpower -1, Stewardship 4, Legacy -20 - - Stewardship 3 | from: Wood Loyalty Bonus: 9
Revolt Increase: 10%
Gald Executioner 528 1 Manpower -1, Stewardship 4, Legacy -20 - - Stewardship 3 | from: Wood Loyalty Bonus: 9
Revolt Increase: 10%
Gallows 525 1 Manpower -1, Stewardship 6 - - Stewardship 3 | from: Wood Loyalty Bonus: 12
Revolt Increase: 20%
Warchief's Guards 530 1 Money -2, Equipment 5 - - - Bodyguard Bonus: 6
Revolt Decrease: 10%
Night Watch 529 1 Money -3, Stewardship 4 - - - Transverse output: 4 stewardship from Candle Shop
Loyalty Bonus: 10
Revolt Decrease: 5%
Alcazar 535 1 Money -7, Manpower -2, Authority 5, Stewardship 15, Legacy 200 - - Infra -1, Money -2, Manpower -1, Stewardship 7 | from: Gold, Luxury, Precious Stones, Marble Legacy Bonus: 15
Capitol: 1
Lobbyhidden: 0
Diya Perceptor 526 1 Money 3, Stewardship 6 - - - Loyalty Bonus: 10
Tax Collector 559 2 Money 5, Stewardship 5 - - Money 3 | from: Luxury, Precious Stones, Gold Loyalty Penalty: 7
Simple Taxation Bonus: 45%
Theme's Tribunal 522 1 Stewardship 10 - - - Loyalty Bonus: 12
Revolt Decrease: 7%
King's Envoy 558 2 Stewardship 15 - - - Buildedict Bonus: 20%
Runner Relay 533 1 Stewardship 3 - - - Loyalty Bonus: 5
Revolt Decrease: 5%
Modest Statue 518 1 Stewardship 4 - - Stewardship 3 | from: Marble, Brass Flavor: 0
Town Jail 531 1 Stewardship 5 - - - Revolt Decrease: 10%
Dungeon 556 2 Manpower -1, Stewardship 7 - - - Replaces: Town Jail
Revolt Decrease: 20%
Tribal Tribunal 523 1 Stewardship 6 - - - Loyalty Bonus: 4
Revolt Decrease: 10%
Lord's Tribunal 521 1 Stewardship 8 - - - Loyalty Bonus: 8
Revolt Increase: 10%
Qadi's Tribunal 524 1 Stewardship 8 - - - Loyalty Bonus: 7
Feudal Town 553 2 Money 4, Manpower 7, Stewardship 4 Cloth - Money 2, Manpower 1 | from: Livestock, Grain, Fishes, Flax Replaces: Village
Loyalty Bonus: 16
Health Penalty: 5%
Trade Acumen Bonus: 2
Recruit Mpw Reduction: 15%
Yam Station 846 1 Stewardship 16 Horses - Money 2, Stewardship 2 | from: Weapons, Leather, Grain Gs Stewardship Bonus: 2%
Gs Revolt Decrease: 3%
Shanty Town 560 2 Manpower 9 Legumes - Infra 2, Manpower 3 | from: Livestock, Fishes Replaces: Hovels, Huddled Shanties
Health Penalty: 6%
Infra Bonus: 18%
Lord's Kennel 552 2 Food 8 Livestock - -
Rajavithi 758 1 Money -15, Authority 5, Stewardship 15, Legacy 200 Luxury - Infra -1, Money -2, Stewardship 7 | from: Gold, Ivory & Tusks, Precious Stones, Marble Agetoken Bonus: 2%
Lobbyhidden: 0
Wedding Ceremony 712 1 Stewardship 5 Luxury - Money -2, Stewardship 2 | from: Gold, Precious Stones, Horses, Furs & Pelts
Summer Palace 580 2 Money -10, Authority 2, Stewardship 15, Legacy 200 Precious Stones - Money -3, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble Legacy Bonus: 5
Capitol: 1
Extra Capital: 1
Summer Palace 576 2 Money -10, Authority 3, Stewardship 15, Legacy 200 Precious Stones - Money -3, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble Legacy Bonus: 5
Capitol: 1
Extra Capital: 1
Summer Palace 578 2 Money -10, Authority 3, Stewardship 15, Legacy 200 Precious Stones - Money -3, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble Legacy Bonus: 5
Capitol: 1
Extra Capital: 1
Winter Palace 581 2 Money -15, Authority 3, Stewardship 15, Legacy 300 Precious Stones - Money -4, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble Legacy Bonus: 5
Capitol: 1
Extra Capital: 1
Winter Palace 577 2 Money -15, Authority 4, Stewardship 15, Legacy 300 Precious Stones - Money -4, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble Legacy Bonus: 5
Capitol: 1
Extra Capital: 1
Winter Palace 579 2 Money -15, Authority 4, Stewardship 15, Legacy 300 Precious Stones - Money -4, Manpower -1, Stewardship 7 | from: Gold, Luxury, Marble Legacy Bonus: 5
Capitol: 1
Extra Capital: 1
Emir Residence 563 2 Equipment 6, Authority 1, Stewardship 8, Legacy 100 Preserved Food - Stewardship 4 | from: Luxury Replaces: Chief House
Transverse output: Gain 2.0 stewardship for any building under Stewardship category. Limit 24.
Lobbyhidden: 0
Lord's Manor 562 2 Equipment 8, Authority 1, Stewardship 12 Preserved Food - Stewardship 6 | from: Luxury Replaces: Modest Muslim Landlord
Transverse output: Gain 2.0 stewardship for any building under Stewardship category. Limit 24.
Lobbyhidden: 0
Samanta Residence 760 2 Equipment 8, Authority 1, Stewardship 12 Preserved Food - Stewardship 6 | from: Luxury Replaces: Mandalika Residence
Transverse output: Gain 2.0 stewardship for any building under Stewardship category. Limit 24.
Lobbyhidden: 0
Medieval Town 554 2 Money 4, Manpower 7, Stewardship 4 Tiles & Brick - Money 2, Manpower 1 | from: Livestock, Grain, Fishes, Flax Replaces: Village
Loyalty Bonus: 16
Health Penalty: 5%
Trade Acumen Bonus: 2
Recruit Mpw Reduction: 15%
Medina 561 2 Food -3, Money 7, Manpower 7, Stewardship 5 Pottery - Money 3, Manpower 2 | from: Salt, Livestock, Fishes Replaces: FEUD/MED TOWN
Loyalty Bonus: 18
Commerce Bonus: 10%
Sheriff 520 1 Food 3, Stewardship 7 - Furs & Pelts Food 2, Stewardship 3 | from: Nuts & Seeds, Wild Beasts Loyalty Penalty: 3
Open Square 555 2 Stewardship 4 - - - Replaces: Village Green
Loyalty Bonus: 10
Foodkept Bonus: 6%
Town Council 557 2 Stewardship 10 Parchment & Vellum - Money 4, Stewardship 3 | from: Glassware, Dyes, Luxury Authsucc Penalty: 5%
Lobbyhidden: 0
Loyalty Bonus: 12
Stewardship Bonus: 12%
Escape Tunnel 568 2 - - - Infra 1, Stewardship 1 | from: Tar, Stone, Wood Loyalty Bonus: 8
Extra Supply: 8
Hitsrecovery: 3
King's Falconer Lodge 851 3 Food -3, Stewardship 12, Legacy 200 - - Stewardship 5 | from: Livestock, Fishes Noblegrow Bonus: 15%
Bourgeoisgrow Penalty: 10%
Dar al-Saqr (Falconer's Court) 854 3 Food -3, Stewardship 12, Legacy 200 - - Stewardship 5 | from: Livestock, Fishes Legacy Bonus: 3
Adminburden Penalty: 1%
Harem 573 2 Money -15, Legacy 100 - - Money -4, Stewardship 4 | from: Gold, Luxury, Precious Stones, Marble Newborn Bonus: 40%
Lobbyhidden: 0
King's Agent 571 2 Money -20, Stewardship 12 - - Money -3, Stewardship 3 | from: Gold, Luxury, Precious Stones Ldrloy Bonus: 10
Buildedict Bonus: 10%
Jobprod5 Bonus: 5
Royal Executionner 567 2 Money -5, Stewardship 6 - - Piety -2, Stewardship 2 | from: Weapons, Tools Loyalty Bonus: 9
Revolt Decrease: 25%
Diwan al-Kharaj (Tax Office) 856 3 Money 8, Stewardship 8 - - Money 15 | from: Gold, Silver Inflationchg Bonus: 25%
Simple Taxation Bonus: 18%
Courthouse 572 2 Stewardship 32 - - Money 5, Stewardship -3 | from: Gold, Luxury, Precious Stones Adminburden Bonus: 1%
Maxdemesne Bonus: 1%
Authority Bonus: 1%
Shurta Barracks 855 3 Stewardship 8 - - Stewardship 5 | from: Armors Revolt Decrease: 50%
Simple Taxation Bonus: 5%
Loyalty Bonus: 8
Feudal City 565 2 Food -5, Money 8, Manpower 11, Stewardship 7 Cloth - Money 3, Manpower 2 | from: Livestock, Grain, Tiles & Brick, Leather Replaces: FEUD/MED TOWN
Loyalty Bonus: 24
Health Penalty: 8%
Trade Acumen Bonus: 4
Trade Range Bonus: 1
Recruit Mpw Reduction: 20%
Royal Mint 852 3 Money 8, Stewardship 8 Gold - Money 75 | from: Gold Inflationchg Bonus: 25%
Commerce Bonus: 10%
Public Lighting 574 2 Money -10, Stewardship 12, Legacy 50 Honey & Wax - Money 4, Stewardship 4 | from: Glassware Loyalty Bonus: 15
Health Bonus: 5%
Public Lighting 575 2 Money -10, Stewardship 12, Legacy 50 Honey & Wax - Money 4, Stewardship 4 | from: Glassware Loyalty Bonus: 15
Health Bonus: 5%
City Council 570 2 Stewardship 16 Parchment & Vellum - Money 5, Stewardship 3 | from: Glassware, Dyes, Luxury, Precious Stones Replaces: Town Council
Authsucc Penalty: 7%
Loyalty Bonus: 16
Stewardship Bonus: 18%
Jobprod2 Bonus: 3
Jobprod5 Bonus: 8
Provincial Parliament Hall 853 3 Stewardship 30 Parchment & Vellum - Money 4, Stewardship 7 | from: Tiles & Brick, Precious Stones Loyalty Bonus: 12
Simple Taxation Bonus: 10%
Bourgeoisgrow Bonus: 15%
Belfry 850 3 Authority 1, Stewardship 10 Tiles & Brick - Stewardship 8 | from: Luxury Loyalty Bonus: 15
Manpower Bonus: 10%
Medieval City 566 2 Food -5, Money 8, Manpower 11, Stewardship 7 Tiles & Brick - Money 3, Manpower 2 | from: Livestock, Grain, Cloth, Leather Replaces: FEUD/MED TOWN
Loyalty Bonus: 24
Health Penalty: 8%
Trade Acumen Bonus: 4
Recruit Mpw Reduction: 20%
Large Feudal City 877 3 Food -10, Money 16, Manpower 16, Stewardship 12 Cloth - Money 6, Manpower 4 | from: Livestock, Grain, Tiles & Brick, Leather Replaces: FEUD/MED CITY
Loyalty Bonus: 40
Health Penalty: 12%
Trade Acumen Bonus: 8
Trade Range Bonus: 1
Recruit Mpw Reduction: 30%
Large Chartered City 879 3 Food -10, Money 24, Manpower 16, Stewardship 12 Livestock - Money 4, Manpower 4 | from: Tiles & Brick, Grain, Cloth, Leather Replaces: FEUD/MED CITY
Loyalty Bonus: 40
Health Penalty: 12%
Trade Acumen Bonus: 8
Commerce Bonus: 10%
Recruit Mpw Reduction: 30%
Large Medieval City 878 3 Food -10, Money 16, Manpower 16, Stewardship 12 Tiles & Brick - Money 4, Manpower 4 | from: Livestock, Grain, Cloth, Leather Replaces: FEUD/MED CITY
Loyalty Bonus: 40
Health Penalty: 12%
Trade Acumen Bonus: 8
Recruit Mpw Reduction: 30%
Royal Architect 564 2 Money -10 Tools - Stewardship 6 | from: Brass Structure Costreduction: 10%
City Watch 569 2 Money -5, Manpower -2, Stewardship 14 Wool - Stewardship -3 | from: Gold, Luxury, Precious Stones Revolt Decrease: 15%
Loyalty Bonus: 8