Buildings · Impediments · Perks · Resources · Units

Poacher

1AgricultureAgricultural

Description

Event Building. The common Poacher will hunt local game without regard for the forestry laws or the general population. In addition to the use of the appropriate Regional Decision, they can be countered with the presence of the Sworn Forester (or a Sheriff, if you are in England), a tier I Stewardship building. EVENT: Rarely, they can turn out to be benevolent, helping feed the local populace.

Core data

ID
41
Alias
ID_STRUC_EVT_POACHER
$Alias
$ID_STRUC_EVT_POACHER
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
EVT (done)
DLC notes
-
Constraints
Poacher
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Food_Output-3
Income_Output-2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers