Buildings · Impediments · Perks · Resources · Units

Noble Poacher

1AgricultureAgricultural

Description

Event Building. This altruistic Poacher and his vivacious companions have pledged to help the local poor in their daily struggle for sustenance. They will share what they manage to catch in the forest, be it a deer or wealthy travellers' purses … although Sworn Foresters will also look to catch them in return.

Core data

ID
42
Alias
ID_STRUC_EVT_NOBLE_POACHER
$Alias
$ID_STRUC_EVT_NOBLE_POACHER
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Leg, Loy, EVT (done)
DLC notes
-
Constraints
Noble Poacher
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
0
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Food_Output5
Income_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_EVT_Noble_PoacherID_MOD_STRUCTURE_EVT_NOBLE_POACHERRobbing in the woodLoyalty Bonus: 5