Buildings · Impediments · Perks · Resources · Units

Free Roaming Pasture

1AgricultureAgricultural

Description

Tribal people had a looser sense of land ownership and would allow their flocks to migrate and graze in lands wherever they pleased, as long as it was beneficial for their animals. EVENT:Very productive, this herd can migrate to adjacent territory, even if not owned, as long as the destination is controlled by a tribal nation.

Core data

ID
44
Alias
ID_STRUC_TN_FREE_ROAMING_PASTURE
$Alias
$ID_STRUC_TN_FREE_ROAMING_PASTURE
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
LIVESTOCK+ x2 but move
DLC notes
Evt done
Constraints
Free Roaming Pasture
Minimum population
2
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Output_ResourceLivestock x 2
BonusResource[0]Horses

Outputs

Output fieldValue
Food_Output7
Income_Output3

Bonus outputs

Bonus fieldValue
Bonus_Food1
Bonus_Income3
Bonus_Steward-2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers