Buildings · Impediments · Perks · Resources · Units

Stone Quarry

1InfrastructureInfrastructure

Description

The Stone Quarry can produce large amounts of Stone that can be refined by the Stone Mason into building materials. It is the exclusive alternative to the Clay Pit, which produces less Stone but gives a specific bonus to the Brickwork and its upgrade. Stone also finds a use in castle construction and improvements, even if the first levels of fortifications are usually made of Wood. EVENT: Could lead to the discovery of a Marble Vein.

Core data

ID
74
Alias
ID_STRUC_STONE_QUARRY
$Alias
$ID_STRUC_STONE_QUARRY
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
STONE++, Rough only, Costly, EVT Marble
DLC notes
-
Constraints
Stone Quarry
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Rough
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
115
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
Output_ResourceStone x 2

Outputs

Output fieldValue
Infra_Output7

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers