Buildings · Impediments · Perks · Resources · Units

Smokehouse (Livestock)

1InfrastructureJob Kind HealthJob Kind Healthdetail

Description

This structure allows the preservation of meat, leading to a hefty Health bonus in the region. The Preserved Food produced will be of great use for several buildings: including Military ones such as a stockpile, or Stewardship buildings.

Core data

ID
89
Alias
ID_STRUC_SMOKEHOUSE
$Alias
$ID_STRUC_SMOKEHOUSE
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
LIVESTOCK- PREFOOD+, Health+(7)
DLC notes
-
Constraints
Smokehouse (Livestock)
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceLivestock
Output_ResourcePreserved Food x 1

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 4 money to Fish Farming

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_SmokehouseID_MOD_STRUCTURE_SMOKEHOUSECured FoodHealth Bonus: 7%