Buildings
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Impediments
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Perks
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Resources
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Units
Marble Vein
1InfrastructureInfrastructure
Description
Event Building.
Sometime while digging for stones, the local workers will find the existence of a deep Marble Vein. Marble can be readily sold or be used by the Stone Cutter, a Tier 2 Infrastructure building, to embellish a lot of structures.
Core data
ID
108
Alias
ID_STRUC_EVT_MARBLE_VEIN
$Alias
$ID_STRUC_EVT_MARBLE_VEIN
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
Rough only, Tier II for Carry
DLC notes
-
Constraints
Marble Vein
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Rough
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
2
Resources
| Field | Value |
| Output_Resource | Marble Vein x 1 |
| BonusResource[0] | Tools |
Outputs
| Output field | Value |
| Infra_Output | 3 |
| Income_Output | 2 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 2 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |