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1InfrastructureInfrastructure
This is a work camp for slaves, where they will toil the land and transport goods. Up to three Slave Workforces can be present in a given region, and they appear spontaneously if the conditions are met (a battle must have happened and religions must differ, although no Christian will capture slaves). EVENT: After a while, the camp will be removed as the slaves die from exhaustion or simply grow old. Slavery subsided in medieval times compared to the Ancient era, in part because peasants were a cheap workforce, often bound to the land they were born. Christianity also forbade slavery of fellow Christians and the Quran also disallowed it against other Muslims. When another religion is involved though, it was permitted although you would not often see it in practice in mainland Europe. Norse populations, until Christianization, did capture people which were named thralls, and were slaves in all but name. Many monks and educated clergymen found themselves in Scandinavia because of Vikings raids, and it is said that this influenced the speed of spread of Christianity in the region.
| Field | Value |
|---|---|
| BonusResource[0] | Tools |
| Output field | Value |
|---|---|
| Food_Output | 12 |
| Infra_Output | 15 |
| Income_Output | 4 |
| Bonus field | Value |
|---|---|
| Bonus_Food | 3 |
| Bonus_Infra | 4 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_EVT_Slave_Workforce | ID_MOD_STRUCTURE_EVT_SLAVE_WORKFORCE | Miserable life | Loyalty Penalty: 10 Revolt Increase: 35% |