Buildings · Impediments · Perks · Resources · Units
1InfrastructureJob Kind HealthJob Kind Healthdetail
Event building. An abundance of springs provide clear water in the region, which will provide a productivity bonus to the Watermill.
| Field | Value |
|---|---|
| No resource fields populated | |
| Output field | Value |
|---|---|
| Food_Output | 2 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_EVT_Clearwater | ID_MOD_STRUCTURE_EVT_CLEARWATER | The Fluid of life | Health Bonus: 5% |