Buildings · Impediments · Perks · Resources · Units

Rats

1InfrastructureJob Kind HealthJob Kind Healthdetail

Description

Event building. Rats tend to appear where there is a lot of Food while Health is bad or the population count is high. Use a Rat Catcher to get rid of them (and prevent their return, most of the time). Having one hundred rats is an issue, having ten thousand is a big problem, so don't be surprised to see more and more of the varmints! Rats are known to lead to the appearance of epidemics or even worse, like a plague (EVENT).

Core data

ID
120
Alias
ID_STRUC_EVT_RATS
$Alias
$ID_STRUC_EVT_RATS
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
3/regions, FURS+, 0 slot, Health-, EVT
DLC notes
-
Constraints
Rats
Minimum population
3
Region max buildings
3
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
15
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
BonusResource[0]Grain

Outputs

Output fieldValue
Food_Output-3

Bonus outputs

Bonus fieldValue
Bonus_Food-1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_EVT_RatsID_MOD_STRUCTURE_EVT_RATSDisease-carrierHealth Penalty: 6%
Charhealth Penalty: 3%