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Red Smith

2InfrastructureInfrastructure

Description

Red Smiths or coppersmiths work copper into precision tools, medical instruments, and merchant scales. As a result their efforts are appreciated by many other professions. They only settle in regions with a large population as rural areas don't have much use for their trade.

Core data

ID
151
Alias
ID_STRUC_RED_SMITH
$Alias
$ID_STRUC_RED_SMITH
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
COPPER-, Prest., large bonus from Brass
DLC notes
-
Constraints
Red Smith
Minimum population
12
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
200
Infrastructure upkeep
0
Money upkeep
6

Resources

FieldValue
Input_ResourceCopper
BonusResource[0]Brass

Outputs

Output fieldValue
Infra_Output3
Income_Output8

Bonus outputs

Bonus fieldValue
Bonus_Income3
Bonus_Piety3
Bonus_Steward3

Building tree

Requires
Craftsmen District
Upgrades to
Master Brazier
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers