Buildings · Impediments · Perks · Resources · Units

Hostel of God

2InfrastructureJob Kind HealthJob Kind Healthdetail

Description

Sitting in between the religious and secular worlds, the Hostel of God is the hospital's ancestor. Most of the staff are made of religious personnel and mainly women, and as such only regions with significant Piety will host one. This is a huge structure that can handle a large number of patients, and is fit to combat efficiently widespread disease: it is unique in providing a removal chance every turn of a disease event afflicting the region. Frankincense, a fragrant plant of religious symbolism, will also be quite useful to cover the foul smells of certain diseases. An Hostel of God or a Physician House is required to build a Leprosarium.

Core data

ID
163
Alias
ID_STRUC_HOSTEL_OF_GOD
$Alias
$ID_STRUC_HOSTEL_OF_GOD
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Health+, Leg+, Hyb. Health/Rel, HitRecov(10), Fight-off Epidemics
DLC notes
-
Constraints
Hostel of God
Minimum population
12
Region max buildings
1
Minimum piety
350
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
2
Infrastructure cost
280
Infrastructure upkeep
2
Money upkeep
8

Resources

FieldValue
Input_ResourceGlassware
BonusResource[0]Frankincense

Outputs

Output fieldValue
Manpower_Output3
Piety_Output10

Bonus outputs

Bonus fieldValue
Bonus_Piety6

Building tree

Requires
Craftsmen District
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Hostel_of_GodID_MOD_STRUCTURE_HOSTEL_OF_GODFaith in humanityHealth Bonus: 14%
Piety Bonus: 10%
Hitsrecovery: 10
IDS_MOD_Name_Structure_Epidemics_MitigationID_MOD_STRUCTURE_EPIDEMICS_MITIGATIONIDS_MOD_Text_Epidemics_MitigationFlavor: 0