Buildings · Impediments · Perks · Resources · Units

Embankment Dam

2InfrastructureJob Kind HealthJob Kind Healthdetail

Description

Gaining land from the sea or marshy regions is (perhaps surprisingly given the complexity of the task) something that has been performed since antiquity. This structure can only be built on the coast, but will free up 2 slots for more buildings. It requires significant maintenance though and will be made of earth walls reinforced with sturdy wood and metal. If it ever happens it is destroyed because of a hostile raid, one population will be immediately lost from the flood.

Core data

ID
167
Alias
ID_STRUC_EMBANKMENT_DAM
$Alias
$ID_STRUC_EMBANKMENT_DAM
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Coastal only, If Raid, -1 pop, -2 slots, Infra upk+
DLC notes
-
Constraints
Embankment Dam
Minimum population
7
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
-2
Infrastructure cost
275
Infrastructure upkeep
3
Money upkeep
5

Resources

FieldValue
Input_ResourceWood
BonusResource[0]Iron Ore

Outputs

Output fieldValue
Metal_Output-1

Bonus outputs

Bonus fieldValue
Bonus_Infra3

Building tree

Requires
Craftsmen District
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers