Buildings · Impediments · Perks · Resources · Units

Parchmenter

1CommerceCommerce

Description

With intensive work, the cured Leather of young animals (often calves) can be made into 'vellum', an animal Parchment of high quality, used to write religious texts or important laws.

Core data

ID
170
Alias
ID_STRUC_PARCHMENTER
$Alias
$ID_STRUC_PARCHMENTER
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
PARCHMENT+ x2
DLC notes
TN: Don't have, ok
Constraints
Parchmenter
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceParchment & Vellum x 2
BonusResource[0]Leather

Outputs

Output fieldValue
Income_Output2
Piety_Output1
Steward_Output1

Bonus outputs

Bonus fieldValue
Bonus_Piety1
Bonus_Steward1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers