Buildings · Impediments · Perks · Resources · Units

Exchange Post

1CommerceCommerceJob Kind Trade

Description

A seemingly humble building that can generate very large profits if certain local trade goods are available. What it offers will often please the nobles and upper classes.

Core data

ID
171
Alias
ID_STRUC_EXCHANGE_POST
$Alias
$ID_STRUC_EXCHANGE_POST
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Large Boni
DLC notes
-
Constraints
Exchange Post
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
BonusResource[0]Fruits
BonusResource[1]Amber
BonusResource[2]Wild Beasts
BonusResource[3]Furs & Pelts

Outputs

Output fieldValue
Income_Output4

Bonus outputs

Bonus fieldValue
Bonus_Income3
Bonus_Piety1
Bonus_Steward1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers