Buildings · Impediments · Perks · Resources · Units

Bakery

1CommerceCommerce

Description

The Bakery will use Grain to produce bread, a staple food for the majority of the population. Flax can also be used as barley.

Core data

ID
178
Alias
ID_STRUC_BAKERY
$Alias
$ID_STRUC_BAKERY
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
GRAIN-, Fd+
DLC notes
-
Constraints
Bakery
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
125
Infrastructure upkeep
2
Money upkeep
1

Resources

FieldValue
Input_ResourceGrain
BonusResource[0]Flax

Outputs

Output fieldValue
Food_Output4
Income_Output7

Bonus outputs

Bonus fieldValue
Bonus_Food3
Bonus_Income2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 6 money from Barley Field

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_BreweryID_MOD_STRUCTURE_BREWERYGrain abundanceTransverse output: 6 money from Barley Field