Buildings · Impediments · Perks · Resources · Units

Peddler

1CommerceCommerce

Description

A Peddler is always welcomed in villages, as he will bring items and wares not always available locally. Plus, the news he can share might distract the peasants and serfs a bit from their often dull lives. A Road is necessary for him to travel.

Core data

ID
180
Alias
ID_STRUC_PEDDLER
$Alias
$ID_STRUC_PEDDLER
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Loy+, Health-, Infra=
DLC notes
-
Constraints
Peddler
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
BonusResource[0]Cloth
BonusResource[1]Leather
BonusResource[2]Wine

Outputs

Output fieldValue
Infra_Output2
Income_Output5

Bonus outputs

Bonus fieldValue
Bonus_Income1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_PeddlerID_MOD_STRUCTURE_PEDDLERBringer of news, trinkets and ... diseasesLoyalty Bonus: 8
Health Penalty: 2%