Buildings · Impediments · Perks · Resources · Units

Brine Well

1CommerceCommerce

Description

Event Building. Draining the swamps revealed a large concentration of brine in deep pockets of water. This will allow Salt production at regular intervals, with the collected brine stored in Pottery containers.

Core data

ID
202
Alias
ID_STRUC_EVT_BRINE_WELL
$Alias
$ID_STRUC_EVT_BRINE_WELL
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
POTTERY- SALT+, 0 slot, swp drain can create it
DLC notes
-
Constraints
Brine Well
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourcePottery
Output_ResourceSalt
BonusResource[0]Tools

Outputs

Output fieldValue
Income_Output5

Bonus outputs

Bonus fieldValue
Bonus_Income3

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers