Buildings · Impediments · Perks · Resources · Units

Toll Bridge

1CommerceCommerceJob Kind Market

Description

A noble has set up a toll on this bridge, on the pretext he (or perhaps his grand-grandfather) has helped build it. Merchants will have to pay yet an extra tax to cross the river or make a large detour.

Core data

ID
205
Alias
ID_STRUC_HRE_TOLLBRIDGE
$Alias
$ID_STRUC_HRE_TOLLBRIDGE
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
autobuild, more taxes but loy-
DLC notes
-
Constraints
Toll Bridge
Minimum population
5
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_HRE_TollBridgeID_MOD_STRUCTURE_HRE_TOLLBRIDGEPassage Rights?, again?!Simple Taxation Bonus: 18%
Loyalty Penalty: 4
Trade Acumen Penalty: 1