Buildings · Impediments · Perks · Resources · Units

Coastal Merchant Post

1CommerceCommerceJob Kind Trade

Description

Coastal Merchant Posts are specific to Maritime Republics and must be installed on the coast. They provide a nice income from local bonus trade goods, and sometime the locals will enlist as sailors. There are three variants of this building, each using different trade goods as bonuses. Only one can be built per region, so choose wisely!

Core data

ID
209
Alias
ID_STRUC_IMR_COASTAL_TRADING_POST3
$Alias
$ID_STRUC_IMR_COASTAL_TRADING_POST3
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Large Boni
DLC notes
-
Constraints
Coastal Merchant Post
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
BonusResource[0]Wine
BonusResource[1]Precious Stones
BonusResource[2]Dyes
BonusResource[3]Grain

Outputs

Output fieldValue
Food_Output2
Income_Output3

Bonus outputs

Bonus fieldValue
Bonus_Income3
Bonus_Manpower1
Bonus_Steward1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers