Buildings · Impediments · Perks · Resources · Units

Bank

2CommerceCommerce

Description

Banking activities would range from Usurers (who were despised and promised Hell by the Church and were ranked at the same level as prostitutes), to the more accepted activity of Money Changer (if they abide by a certain morality in their conduct) to the prestigious merchant banker. The latter dealt in part with international commerce and in part with loaning money to monarchs and other established power groups (including the Church). Banks are quite important if you want to store your precious gold safely, as they allow you to increase the upper limit before which 25% of your Money is lost per turn.

Core data

ID
244
Alias
ID_STRUC_BANK
$Alias
$ID_STRUC_BANK
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Comm% and +500 SafeMoney
DLC notes
-
Constraints
Bank
Minimum population
6
Region max buildings
1
Minimum piety
250
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
230
Infrastructure upkeep
1
Money upkeep
6

Resources

FieldValue
Input_ResourceSilver
BonusResource[0]Gold
BonusResource[1]Precious Stones
BonusResource[2]Silver

Outputs

Output fieldValue
Income_Output12

Bonus outputs

Bonus fieldValue
Bonus_Income4

Building tree

Requires
Traders District
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_BankID_MOD_STRUCTURE_BANKBank: KingmakersSafemoney Bonus: 500
IDS_MOD_Name_Structure_Bank2ID_MOD_STRUCTURE_BANK2Sound ProfitsCommerce Bonus: 20%