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2CommerceCommerce
Before the presence of a proper road network, Ferries will be of great importance to transport goods and people around the region. Once roads start to connect towns and cities though, they will lose in importance.
| Field | Value |
|---|---|
| BonusResource[0] | Transport Ships |
| Output field | Value |
|---|---|
| Food_Output | 3 |
| Infra_Output | 3 |
| Manpower_Output | 1 |
| Income_Output | 3 |
| Bonus field | Value |
|---|---|
| Bonus_Food | 3 |
| Bonus_Infra | 3 |
| Bonus_Income | 3 |
| Bonus_Metal | 1 |
| Bonus_Manpower | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Ferry | ID_MOD_STRUCTURE_FERRY | Back and forth | Struc Output Transverse: 6 (params: $TRANSVERSE_OUTPUT_STC2_PENALTY, $ID_STRUC_PAVED_ROAD, $POP_JOB_COMMERCE, $ID_STRUC_TRADE_ROAD, $ID_STRUC_TRADE_ROAD) |