Buildings · Impediments · Perks · Resources · Units

Levy Camp

1MilitaryMilitary

Description

All Medium Infantry Levy units can be recruited in any region, but you'll need Levy Camps within your nation to remove the 'Hastily Levied' penalty they get. Up to three Levy Camps can be built in a single region, each providing a modest discount on the recruitment cost and a small amount of Equipment production. A Levy Camp makes use of the Flax trade good, as light to medium armor such as gambesons and brigantines make use of it.

Core data

ID
284
Alias
ID_STRUC_LEVY_CAMP
$Alias
$ID_STRUC_LEVY_CAMP
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
FLAX-, Unraw MI Levies, 3/rgn, MpwRec%-
DLC notes
Needs 2 specific ICON
Constraints
Levy Camp
Minimum population
3
Region max buildings
3
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
Input_ResourceFlax

Outputs

Output fieldValue
MBP_Output3
Manpower_Output2

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Levy_CampID_MOD_STRUCTURE_LEVY_CAMPMustering the OstRecruit Mpw Reduction: 15% (params: $FAMLTINFANTRY, $FAMSKIRMISHER, $FAMINFANTRY)
Loyalty Penalty: 2
IDS_MOD_Name_Structure_Medium_Levy_ImprovementsID_MOD_STRUCTURE_MEDIUM_LEVY_IMPROVEMENTSIDS_MOD_Text_Medium_Levy_ImprovementsAttribute: 2 (params: $ATTR_MEDLEVY_IMP)