Buildings · Impediments · Perks · Resources · Units
1MilitaryMilitary
A wall, even if only made of timber, would be a good choice to protect the settlement. It will not endure a siege, but would help fend off bandits or raiders. This Fortification choice will give a Loyalty bonus to the region, as the inhabitants feel more protected than ever.
| Field | Value |
|---|---|
| No resource fields populated | |
| Output field | Value |
|---|---|
| No direct output values | |
| Bonus field | Value |
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| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Timber_Wall | ID_MOD_STRUCTURE_TIMBER_WALL | Reassuring protection | Loyalty Bonus: 8 |