Buildings · Impediments · Perks · Resources · Units

Timber Wall

1MilitaryMilitary

Description

A wall, even if only made of timber, would be a good choice to protect the settlement. It will not endure a siege, but would help fend off bandits or raiders. This Fortification choice will give a Loyalty bonus to the region, as the inhabitants feel more protected than ever.

Core data

ID
297
Alias
ID_STRUC_TIMBER_WALL
$Alias
$ID_STRUC_TIMBER_WALL
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
Loy+ mod
DLC notes
-
Constraints
Timber Wall
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
40
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
2
FT_MaxLevel
2
FT_LevelChange
1

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Timber_WallID_MOD_STRUCTURE_TIMBER_WALLReassuring protectionLoyalty Bonus: 8