Buildings · Impediments · Perks · Resources · Units

Warrior Assembly

1MilitaryMilitary

Description

The population of the region is made of hunters and men not softened by the life in the great cities of Germany, Italy or Al-Andalous. The local chiefs can summon them rapidly, and then will come in drove, ready to take arms, to fend off invaders or mount raids against their neighbors.

Core data

ID
309
Alias
ID_STRUC_TN_WARRRIOR_ASSEMBLY
$Alias
$ID_STRUC_TN_WARRRIOR_ASSEMBLY
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
FLAX-, Mpw+
DLC notes
ok
Constraints
Warrior Assembly
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
85
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceFlax
BonusResource[0]Weapons

Outputs

Output fieldValue
MBP_Output3
Manpower_Output6

Bonus outputs

Bonus fieldValue
Bonus_MBP4

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_Warrrior_AssemblyID_MOD_STRUCTURE_TN_WARRRIOR_ASSEMBLYHastily MusteredCreation Xp Penalty: 10