Buildings
·
Impediments
·
Perks
·
Resources
·
Units
Elder
1PietyJob Kind ReligiousJob Kind Science
Description
In societies where experience is not written in books but transmitted orally, Elders play a big role in the memory of the knowledge of the tribe. This will ensure that the young chiefs and warriors can avoid repeating the same mistakes as their forebear.
EVENT: The Elder will very infrequently generate 'luck', an unfathomable resource that will be used automatically to avoid characters fate events, death in battles and assassination attempts.
Core data
ID
404
Alias
ID_STRUC_TN_ELDER
$Alias
$ID_STRUC_TN_ELDER
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange
Design and constraints
Notable points
AgeToken+, Luck
DLC notes
-
Constraints
Elder
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
0
Resources
| Field | Value |
| BonusResource[0] | Livestock |
Outputs
| Output field | Value |
| Steward_Output | 3 |
Bonus outputs
| Bonus field | Value |
| Bonus_Piety | 3 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_TN_Elder | ID_MOD_STRUCTURE_TN_ELDER | IDS_MOD_Text_TN_Elder | Agetoken Bonus: 1% Lobbyhidden: 0 |