Buildings · Impediments · Perks · Resources · Units

Spiritual Gathering

1PietyJob Kind Religious

Description

Small or poor communities, that are too modest to build a temple or minor mosque (depending of their faith) just gather in a calm open-air place to pray their god with their fellow villagers.

Core data

ID
406
Alias
ID_STRUC_SPE_SPIRITUAL_GATHERING
$Alias
$ID_STRUC_SPE_SPIRITUAL_GATHERING
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Loy+, Convert+
DLC notes
-
Constraints
Spiritual Gathering
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
40
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Piety_Output7

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
Minor Temple
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_SPE_Spiritual_GatheringID_MOD_STRUCTURE_SPE_SPIRITUAL_GATHERINGMeditationLoyalty Bonus: 5
Convert Bonus: 6%