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Musalla

1PietyJob Kind Religious

Description

Quite modest, a Musalla is an open-air place where Muslim believers gather. This building is a prerequisite to the Small Mosque.

Core data

ID
408
Alias
ID_STRUC_MUS_MUSALLA
$Alias
$ID_STRUC_MUS_MUSALLA
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Convert+
DLC notes
-
Constraints
Musalla
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
40
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Piety_Output8

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
Small Mosque
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_MusallaID_MOD_STRUCTURE_MUS_MUSALLAOne Sermon a dayConvert Bonus: 10%