Buildings · Impediments · Perks · Resources · Units

Fortune Teller

1PietyJob Kind ReligiousJob Kind Mysticism

Description

Looked down upon by many priests, these men and women will sooth the concerns of the populace. Their activity will also bring a bit of money. But perhaps more importantly, the portents they bring can possibly give fair warning to an overly adventurous commander (EVENT).

Core data

ID
412
Alias
ID_STRUC_FORTUNE_TELLER
$Alias
$ID_STRUC_FORTUNE_TELLER
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
HERBS-, Loy+, Luck
DLC notes
-
Constraints
Fortune Teller
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
35
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
Input_ResourceDrugs & Herbs

Outputs

Output fieldValue
Income_Output3
Piety_Output-3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
Seer
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Fortune_TellerID_MOD_STRUCTURE_FORTUNE_TELLERIDS_MOD_Text_Fortune_TellerLoyalty Bonus: 5