Buildings · Impediments · Perks · Resources · Units

Bone Diviner

1PietyJob Kind ReligiousJob Kind Mysticism

Description

Bone diviners shroud themselves in mystery, as they manipulate dextrously the remnants of sacrificed animals -- and sometimes people. They strenghten greatly the belief of tribal and nomads nations in their faith in any case.

Core data

ID
419
Alias
ID_STRUC_TN_BONES_DIVINER
$Alias
$ID_STRUC_TN_BONES_DIVINER
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
LIVESTOCK- Piety+, Loy+(3)
DLC notes
-
Constraints
Bone Diviner
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
35
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
Input_ResourceLivestock
BonusResource[0]Wild Beasts

Outputs

Output fieldValue
Piety_Output6

Bonus outputs

Bonus fieldValue
Bonus_Piety3

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_Bones_DivinerID_MOD_STRUCTURE_TN_BONES_DIVINERHidden figuresPiety Bonus: 10%
Loyalty Bonus: 3