Buildings · Impediments · Perks · Resources · Units

Pilgrims Refuge

1PietyJob Kind Religious

Description

A Pilgrims Refuge, a rest stop for the weary and pious during their travel to and from a holy site. The building is great for spreading faith in the region, but unfortunately, also the spread of diseases from foreign lands.

Core data

ID
421
Alias
ID_STRUC_PILGRIMS_REFUGE
$Alias
$ID_STRUC_PILGRIMS_REFUGE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Convert+, Piety+, Health-
DLC notes
-
Constraints
Pilgrims Refuge
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
20
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
BonusResource[0]Preserved Food
BonusResource[1]Cloth

Outputs

Output fieldValue
Piety_Output10

Bonus outputs

Bonus fieldValue
Bonus_Income3

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Pilgrims_RefugeID_MOD_STRUCTURE_PILGRIMS_REFUGERest for the wearyConvert Bonus: 12%
Piety Bonus: 12%
Health Penalty: 2%