Buildings
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Impediments
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Perks
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Resources
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Units
Astrologer House
1PietyJob Kind ReligiousJob Kind Mysticism
Description
An astrologer has set up in the region, studying the mysteries of the celestial sphere pierced here and there, allowing the light of heaven to become the stars we see from Earth, the center of the universe. As long as he aligns not only the planets but his views with the ones of the clergy, they will let him do his esoteric work.
EVENT: In the same way as the Fortune Teller, the Astrologer House will very infrequently generate 'luck', an unfathomable resource that will be used automatically to avoid characters fate events, death in battles and assassination attempts.
Core data
ID
422
Alias
ID_STRUC_ASTROLOGER_HOUSE
$Alias
$ID_STRUC_ASTROLOGER_HOUSE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange
Design and constraints
Notable points
Luck
DLC notes
-
Constraints
Astrologer House
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Copper |
| BonusResource[1] | Brass |
Outputs
| Output field | Value |
| No direct output values |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 4 |
| Bonus_Piety | 2 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Astrologer_House | ID_MOD_STRUCTURE_ASTROLOGER_HOUSE | IDS_MOD_Text_Astrologer_House | Flavor: 0 Revolt Decrease: 5% |