Buildings · Impediments · Perks · Resources · Units

Imam House

1PietyJob Kind Religious

Description

An Iman is a honorable member of a community, appointed with a majority of votes as the person in charge of convening the faithful to the prayers. He is a great addition to a Mosque, but requires it. His spiritual guidance is considered Religious Works. A small fee will be necessary to organize properly the Muslim community around the new Mosque and its Imam.

Core data

ID
438
Alias
ID_STRUC_MUS_IMAM_HOUSE
$Alias
$ID_STRUC_MUS_IMAM_HOUSE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
RELWKS+
DLC notes
-
Constraints
Imam House
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
40
Slot usage cost
1
Infrastructure cost
65
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Output_ResourceReligious Craftsmanship x 1
BonusResource[0]Parchment & Vellum

Outputs

Output fieldValue
Income_Output-2
Piety_Output12

Bonus outputs

Bonus fieldValue
Bonus_Piety5
Bonus_Steward3

Building tree

Requires
Small Mosque
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers