Buildings
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Impediments
·
Perks
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Resources
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Units
Secret Society
1PietyJob Kind ReligiousJob Kind Mysticism
Description
Not much is known on the extent of Secret Societies in tribal and nomadic societies. They are important in what they achieve but almost invisible to the commoner and utterly forbidden to the foreigner, even merchants commercing with the tribes for years. Their common role is probably to bond people of the same social strata together in the same, often mystic, activity, although it certainly facilitate the making of a coup to replace the local chief (EVENT).
Core data
ID
451
Alias
ID_STRUC_TN_SECRET_SOCIETY
$Alias
$ID_STRUC_TN_SECRET_SOCIETY
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange
Design and constraints
Notable points
varies EVTS LowPrio FURS- Sws%++ RR++
DLC notes
-
Constraints
Secret Society
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
125
Infrastructure upkeep
1
Money upkeep
0
Resources
| Field | Value |
| Input_Resource | Furs & Pelts |
| BonusResource[0] | Drugs & Herbs |
Outputs
| Output field | Value |
| Income_Output | -2 |
| Piety_Output | 4 |
| Steward_Output | 4 |
Bonus outputs
| Bonus field | Value |
| Bonus_Piety | 3 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_TN_Secret_Society | ID_MOD_STRUCTURE_TN_SECRET_SOCIETY | IDS_MOD_Text_TN_Secret_Society | Stewardship Bonus: 20% Revolt Increase: 25% |