Buildings
·
Impediments
·
Perks
·
Resources
·
Units
Occultist
1PietyJob Kind ReligiousJob Kind Mysticism
Description
Event Building.
People in this region are not very faithful, and thus prone to turn themselves toward beliefs that are condemned by the clergy. This structure might appear in regions with low Loyalty, sapping Piety and favoring the creation of heresy. It never appears if there is an ongoing heresy though.
EVENT: If successful enough, an Occultist will sell trinkets supposedly embued with esoteric power to the gullible. He will also attract a few henchmen as followers.
Core data
ID
457
Alias
ID_STRUC_EVT_OCCULTIST
$Alias
$ID_STRUC_EVT_OCCULTIST
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange
Design and constraints
Notable points
SULFUR- 0 Slot EVT
DLC notes
-
Constraints
Occultist
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
-20
Slot usage cost
0
Infrastructure cost
50
Infrastructure upkeep
0
Money upkeep
1
Resources
| Field | Value |
| Input_Resource | Sulfur |
| BonusResource[0] | Brass |
Outputs
| Output field | Value |
| Piety_Output | -12 |
| Steward_Output | -4 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 5 |
| Bonus_Manpower | 2 |
| Bonus_Piety | -8 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |