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Zawiya

2PietyJob Kind Religious

Description

This is an establishment for religious teaching dedicated to preparing men to become shaykhs (lately known as sheikhs), i.e. wise men. It subscribes to the principle of takiyya, or nondivulgation of knowledge to the non-initiate. Usually, it consists of a courtyard with a central pool and is surrounded by cells located behind galleries. This is the closest to the equivalent of a Monastery in the Islam creed, as it is very much frowned upon to not live among the people, even for the Clergy (including taking spouses and having children). It might turn away some men from secular matters and Clergy is exempted from being drafted.

Core data

ID
472
Alias
ID_STRUC_MUS_SCHOOL
$Alias
$ID_STRUC_MUS_SCHOOL
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
RELWKRS+, Nat Edu 2%
DLC notes
-
Constraints
Zawiya
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
220
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Output_ResourceReligious Craftsmanship

Outputs

Output fieldValue
Manpower_Output-2
Piety_Output14

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Small Mosque
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_SchoolID_MOD_STRUCTURE_MUS_SCHOOLZawiya: Religious enlightmentLegedu Bonus: 2%
Lobbyhidden: 0