Buildings · Impediments · Perks · Resources · Units

Cathedral

2PietyJob Kind Religious

Description

This is the final step in building a monumental Cathedral. A beacon of Christian faith, this building generates significant Piety and Legacy, and will provide a modifier that is contextual to the regional circumstances, if Christian only (EVENT). The interior of this Cathedral has been decorated with frescoes, stained glass windows, and other artwork . The construction of a Cathedral can take many years to complete, and the process can often be disrupted by war, disease, or other events.

Core data

ID
493
Alias
ID_STRUC_CATHEDRAL3
$Alias
$ID_STRUC_CATHEDRAL3
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
RELWKRS- Leg++, EVT Piety%+
DLC notes
-
Constraints
Cathedral
Minimum population
15
Region max buildings
1
Minimum piety
1000
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
400
Slot usage cost
1
Infrastructure cost
250
Infrastructure upkeep
2
Money upkeep
25

Resources

FieldValue
Input_ResourceReligious Craftsmanship
BonusResource[0]Frankincense
BonusResource[1]Marble
BonusResource[2]Luxury
BonusResource[3]Parchment & Vellum

Outputs

Output fieldValue
Income_Output-20
Piety_Output30
Steward_Output6

Bonus outputs

Bonus fieldValue
Bonus_Income-2
Bonus_Piety5
Bonus_Steward3

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Cathedral3ID_MOD_STRUCTURE_CATHEDRAL3Beacon of ChristianityPiety Bonus: 35%