Buildings
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Impediments
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Perks
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Resources
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Units
Muslim Tenants Houses
1StewardshipStewardshipJob Kind Govern
Description
There was no serfdom in Muslim lands, except in a few backward regions. Many Muslims were considered freemen and would work the land of a landlord, retroceding a fraction of their harvest to him as retribution. The landlord in some cases did not even own in perpetuity the land. Indeed he could be under the Iqta' system, the equivalent of an apanage, but much more widespread and not reserved to the high-ranked nobles.
This building will favor the appearance of the Freemen's social class (workers, craftsmen) while reducing the chance to get a Peasant, when you get a new population.
Core data
ID
511
Alias
ID_STRUC_MUS_TENANTS_HOUSES
$Alias
$ID_STRUC_MUS_TENANTS_HOUSES
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
TILESBRICK- Loy+6 Food%8
DLC notes
-
Constraints
Muslim Tenants Houses
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
110
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| Input_Resource | Tiles & Brick |
| BonusResource[0] | Horses |
| BonusResource[1] | Tools |
Outputs
| Output field | Value |
| Manpower_Output | 1 |
| Income_Output | 3 |
| Steward_Output | 2 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 3 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_MUS_Tenants_Houses | ID_MOD_STRUCTURE_MUS_TENANTS_HOUSES | Quaint Houses | Loyalty Bonus: 6 Food Bonus: 8% Freemengrow Bonus: 25% Peasantgrow Penalty: 25% |