Buildings · Impediments · Perks · Resources · Units

Longhouses

1StewardshipStewardshipJob Kind Govern

Description

This Norse communal dwelling will improve the Loyalty of the population, with the festive feasts held within it. Some extra Food will be necessary, as expected for a proper raucous and joyous evening.

Core data

ID
514
Alias
ID_STRUC_NOR_LONGHOUSES
$Alias
$ID_STRUC_NOR_LONGHOUSES
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
LIVESTOCK-, Loy8+, Trsv Brew
DLC notes
-
Constraints
Longhouses
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceLivestock
BonusResource[0]Furs & Pelts
BonusResource[1]Coal

Outputs

Output fieldValue
Food_Output-2
Steward_Output6

Bonus outputs

Bonus fieldValue
Bonus_Manpower1
Bonus_Steward1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 5 money from Brewery

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_NOR_LonghousesID_MOD_STRUCTURE_NOR_LONGHOUSESMeetings and feastingLoyalty Bonus: 8
Transverse output: 5 money from Brewery