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Escape Tunnel

2StewardshipStewardshipJob Kind Govern

Description

These tunnels will serve as avenues for soldiers to receive supplies and food, and for the wounded to be evacuated from the ongoing siege. Overall, they offer hope to all defenders that, should things take a turn for the worse, there's a way to evade death. However, in reality, only lords and senior officers are likely to use them. Escape Tunnels were not very common, as they were difficult and expensive to construct. To be of real practical use, they had to be dug deep underground and with a significant length, two parameters making the excavation a major task to accomplish. Another issue about them was how widespread the knowledge of their existence was, and the more important the task to dig a tunnel was, the harder it was to keep it secret enough that it would not be common knowledge.

Core data

ID
568
Alias
ID_STRUC_ESCAPE_TUNNEL
$Alias
$ID_STRUC_ESCAPE_TUNNEL
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
SR+, Loy+, Free Supply, Unit Recover+
DLC notes
-
Constraints
Escape Tunnel
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
300
Infrastructure upkeep
2
Money upkeep
2

Resources

FieldValue
BonusResource[0]Tar
BonusResource[1]Stone
BonusResource[2]Wood

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
Bonus_Infra1
Bonus_Steward1

Building tree

Requires
Lord's Manor, Emir Residence, Samanta Residence
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
12
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Escape_TunnelID_MOD_STRUCTURE_ESCAPE_TUNNELAn underground path to freedom's embraceLoyalty Bonus: 8
Extra Supply: 8
Hitsrecovery: 3