Buildings
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Impediments
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Perks
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Resources
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Units
Public Lighting
2StewardshipStewardshipJob Kind Govern
Description
Public Lighting, a rare occurrence in Medieval times, was a remarkable advancement that heightened safety and fostered community life. While darkness often enshrouded the streets, there were rare instances, such as in Al-Andalus, where public spaces were illuminated, reducing accidents and instilling a sense of security.
Lighting the streets at night will significantly reduce the various incidents that frequently occurred in the winding streets of medieval cities, providing a Health bonus.
Even rarer in Christian land, the non Muslim version will ask for a very large population and Stewardship prerequisite.
Core data
ID
574
Alias
ID_STRUC_ALD_PUBLIC_LIGHTING
$Alias
$ID_STRUC_ALD_PUBLIC_LIGHTING
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1
Design and constraints
Notable points
Needs Pop++ Loy++ Leg+. MUS req less SWS
DLC notes
-
Constraints
Public Lighting
Minimum population
15
Region max buildings
1
Minimum piety
-
Minimum stewardship
2500
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
325
Infrastructure upkeep
1
Money upkeep
2
Resources
| Field | Value |
| Input_Resource | Honey & Wax |
| BonusResource[0] | Glassware |
Outputs
| Output field | Value |
| Income_Output | -10 |
| Steward_Output | 12 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 4 |
| Bonus_Steward | 4 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_ALD_Public_Lighting | ID_MOD_STRUCTURE_ALD_PUBLIC_LIGHTING | Let there be light | Loyalty Bonus: 15 Health Bonus: 5% |