Buildings
·
Impediments
·
Perks
·
Resources
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Units
Petty Noble
1StewardshipStewardshipJob Kind Govern
Description
This minor noble, although not overly hostile, has grabbed the best lands in the region for himself.
Core data
ID
611
Alias
ID_STRUC_IMP_PETTY_NOBLE
$Alias
$ID_STRUC_IMP_PETTY_NOBLE
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen
Design and constraints
Notable points
-
DLC notes
-
Constraints
Petty Noble
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
5
Infrastructure upkeep
0
Money upkeep
0
Resources
| Field | Value |
| No resource fields populated |
Outputs
| Output field | Value |
| Food_Output | -2 |
| Metal_Output | -1 |
| Income_Output | -3 |
| Steward_Output | -5 |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
-
FT_MinLevel
-
FT_MaxLevel
100
FT_LevelChange
-
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |