Buildings
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Impediments
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Perks
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Resources
·
Units
Surface Iron Mining
1InfrastructureInfrastructure
Description
Surface Iron Mining is a mining method utilized to extract iron ore from shallow deposits near the earth's surface, when other sources such as iron mines or bogs are not viable options. These deposits are typically of lower richness, requiring extensive efforts to achieve a meaningful productivity. However, in certain circumstances, it serves as the sole available source.
This method is highly labor-intensive, placing a heavy burden on the population, but it requires minimal infrastructure, relying solely on men equipped with picks.
The building is restricted to hills.
Core data
ID
670
Alias
ID_STRUC_SURFACE_IRON_MINING
$Alias
$ID_STRUC_SURFACE_IRON_MINING
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
IRON+, Mpw-, Loy-, Health-
DLC notes
-
Constraints
Surface Iron Mining
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Rough
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
25
Infrastructure upkeep
0
Money upkeep
2
Resources
| Field | Value |
| Output_Resource | Iron Ore x 1 |
| BonusResource[0] | Tools |
Outputs
| Output field | Value |
| Metal_Output | 1 |
| Manpower_Output | -2 |
Bonus outputs
| Bonus field | Value |
| Bonus_Infra | 2 |
| Bonus_Metal | 1 |
| Bonus_Manpower | 1 |
Building tree
Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Difficult_Work | ID_MOD_STRUCTURE_DIFFICULT_WORK | Difficult Work | Health Penalty: 4% |