Buildings · Impediments · Perks · Resources · Units

Pickle Fermenter

1AgricultureAgricultural

Description

Preserving food as pickles has been known since ancient times and involves submerging fruits or vegetables in brine or vinegar to inhibit bacterial growth and extend shelf life.

Core data

ID
681
Alias
ID_STRUC_TN_PICKLE_FERMENTER
$Alias
$ID_STRUC_TN_PICKLE_FERMENTER
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
LEGUME-, PRV FOOD+, 3% Keep food
DLC notes
PFOOD also used for War Prep (Mil)
Constraints
Pickle Fermenter
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
45
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
Input_ResourceLegumes
Output_ResourcePreserved Food
BonusResource[0]Salt

Outputs

Output fieldValue
Food_Output5

Bonus outputs

Bonus fieldValue
Bonus_Food2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_Pickle_FermenterID_MOD_STRUCTURE_TN_PICKLE_FERMENTERLong term investmentFoodkept Bonus: 3%