Buildings · Impediments · Perks · Resources · Units
1AgricultureAgricultural
There are 3 variations of gatherers, and this one will collect exotic fruits, used by the distillery to generate a very nice income, although it might have side effects on the local population. EVENT: Although only used as a bonus trade good, exotic fruits are in high demand in tribal and nomadic societies. Their inherent health benefits can provide a nationwide health bonus, chance based on the total number of exotic fruits the gatherers collect (1% chance per fruit).
| Field | Value |
|---|---|
| Output_Resource | Exotic Fruits x 1 |
| BonusResource[0] | Pottery |
| Output field | Value |
|---|---|
| Food_Output | 4 |
| Bonus field | Value |
|---|---|
| Bonus_Food | 2 |
| Bonus_Income | 2 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| No linked modifiers | |||