Buildings · Impediments · Perks · Resources · Units

Succulent Foragers

1AgricultureAgricultural

Description

Succulent foragers explore the harsh landscape in search of nutritious plants known as succulents (water- or sap-storing plants). EVENT: Output is highly variable depending on finds (high chance of gaining extra food each turn). This activity is restricted to arid lands.

Core data

ID
686
Alias
ID_STRUC_TN_SUCCULENT_FORAGER
$Alias
$ID_STRUC_TN_SUCCULENT_FORAGER
Tier
1
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
Arid only, Food, Event: +food
DLC notes
Evt done
Constraints
Succulent Foragers
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Arid
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
45
Infrastructure upkeep
1
Money upkeep
0

Resources

FieldValue
BonusResource[0]Preserved Food

Outputs

Output fieldValue
Food_Output5

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Income2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers