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Wagonmaker

1InfrastructureInfrastructure

Description

The wagon maker in nomadic or tribal societies crafted sturdy, mobile carts essential for transporting supplies, shelters, and people across vast terrains, enabling seasonal migrations and trade. EVENT: Ten turns after their creation, wagonmakers will establish a path in the region if none exists.

Core data

ID
688
Alias
ID_STRUC_TN_WAGONMAKER
$Alias
$ID_STRUC_TN_WAGONMAKER
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
Infra & Commerce+, bonus from wood
DLC notes
Evt done
Constraints
Wagonmaker
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
BonusResource[0]Wood

Outputs

Output fieldValue
Infra_Output4

Bonus outputs

Bonus fieldValue
Bonus_Infra4

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_TN_WagonMakerID_MOD_STRUCTURE_TN_WAGONMAKERModest yet countlessInfra Bonus: 6%
Commerce Bonus: 6%