Buildings · Impediments · Perks · Resources · Units

Shadow of Pepo

2AgricultureAgricultural

Description

Locals murmur of the Pepo, a shadow spirit who follows those who linger by riverbanks, thought to drain the strength of any who anger it.

Core data

ID
740
Alias
ID_STRUC_IMP_PEPO
$Alias
$ID_STRUC_IMP_PEPO
Tier
2
Job
Agriculture ($POP_JOB_AGRI)
SubJob
Agricultural ($JOB_KIND_AGRI)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
-
DLC notes
-
Constraints
Shadow of Pepo
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
Id Aea Event Africanfolklore
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
150
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Piety_Output-15
Steward_Output-5

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
-
FT_MinLevel
-
FT_MaxLevel
100
FT_LevelChange
-

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_IMP_pepoID_MOD_STRUCTURE_IMP_PEPOImpediment: Deadly LanguorLegacy Bonus: 1
Gs Food Penalty: 2%
Lobbyhidden: 0